As fast as you can go: minimal jump procedure time

A recent discussion with CMDR TMB1979 made me ask what is the minimal time you can jump. If you are able to align to next system en route before FSD cooldown finishes and hit the FSD button the very second the cooldown stops, how much time from star to star?

0: landing
5: FSD Cooldown starts (there's a delay for it to start if you didn't notice)
10: FSD Cooldown stops (5 seconds)
25: FSD Charge (15 seconds)
30: FSD Countdowm (5 seconds, even if the voice says "four")
45: Jump time (15 seconds constant, if it doesn't lag)

So you can jump every 45 seconds (maybe squeezing a sys map look while fsd charges lol).
It makes 80 jumps/hour, this is the technical best you can have, since I don't think anything can reduce cooldown timers.

How far this will bring you depends on jumprange and star density.
Also, you have to take in to consideration Fuel Scooping. Some techniqies reduce scooping times to almost 0, but you must have a cold ship, a good fuel scoop, and some guts flying by into coronas at full throttle.

Now if you want to make sure what is the max distance you can get if you need to rush, throw in your jumprange and also don't forget star density, and you can have an idea how far you can go in 1 hour.
 
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Problem is if I see anything looking blue I stop and scan it.
Slows me down a tad.
It's usually high metal content but now and then it's terraformable.
Has slowed me down massively.
Got 4.5KLY to go before bubble. Using your handy calcs and being cruel on myself I can probably be home tomorrow.
 
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Your calculations made me wonder, how anyone has been able to go to SagA in 8 1/2 hours, cause with 70 jumps an hour and no delays for scooping you'd need 9 1/2 hours minimum given a max. jump range of 40 ly (roughly calculated). Then I realized, that a jump every 45 seconds makes 80 jumps per hour (3600 seconds / 45). This will give you a time to SagA of 8 1/2 hours under the most perfect conditions. Meaning every star en route has to be scoopable, no delays while plotting etc.
Sounds like a miracle to me;)
 
I'd say with a pre-plotted route and an insanely fast pc you can run at about 40 seconds if you are lucky without scooping. Your estimate of 45 seconds with scooping is about perfect to be honest.
Put in an Anconda with literally nothing in, not even sensors and you get 39.65Ly jump range, you can eek it a bit higher with smaller fuel tanks but that's too risky imo for crossing any unscoopable stars.

That gives you 80 jumps an hour at 39.65Ly per jump making a total of: 3,172Ly per hour

Anaconda best time to Sagittarius A* (~26,000Ly) is 8 hours 40mins.
Using the above 3,172Ly per hour you get ~8 hour 11 minutes. Add in the time it takes to plot the 27 routes and the odd accident and you get the 8 hours 40 minutes.

Somewhat ninja'd by Eisen. Yeah its a pretty perfect run but I am of the belief a more powerful computer (processing power) can beat that run provided everything goes right. I have a plan to try it if I can convince a friend to play support operations with me. Basically take over when nature calls or the snacks need topping up.
 
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I have a plan to try it if I can convince a friend to play support operations with me. Basically take over when nature calls or the snacks need topping up.

Interesting point there. I doubt I could keep up the concentration for 8 hours or more, my record is probably around 5000ly before wanting to take a break.

For what it's worth I got out the smartphone stopwatch a while ago and measured about 30 mins per 1000 ly in my 34ly Asp or around 1 minute per system. What takes me longer is that I wait for "Fuel Scoop Disengaged" before activating the jump drive. That included a honk for each system and a quick look to see if there was anything interesting like an ELW.
 
You should try travelling long distances with UA(s) in your hold. If you don't engage FSD within 4 seconds of cool down, your ship takes a round of Toxic Cargo Damage.
With a nose bleedingly expensive FS, it is just about possible to travel explorer type distances, but you have to stay SHARP
 
Of course you don't have to scoop at every star. It is just more fficient if you do. My procedure is:
- Immediately affter arriving, (with zero throttle), give 10-20% throttle directly at the star.
- Start the discovery scanner
- When fuel scooping starts, wait about 1-2 secs, kill throttle, to sit stationary, pointing at star and scooping fuel. The heat reading won't rise very quickly
- The star in front should be detected by now, so start the surface scanner
- The discovery scanner should have completed by now, so check the local system map
- When you drop out of that you should have scanned the local star and refuelled.
- So you can either head off for an interesting planet or skip to next way point and jump

With this system you can still manage about 40 mins/ KLy with scanning every star on the way.
 
If I'm travelling fast between waypoints, this is my usual technique:

Upon arriving in front of star, fire up the discovery scanner, throttle up and turn directly towards it, reducing throttle to zero before fuel scoop gets to max (I never go above 65 degrees). While scooping is taking place, have a quick look on system map. If nothing, select previous destination and head towards it. Just before fuel scoop disengages, power up the FSD. I then reduce the throttle to around 70% (this holds the ship from jumping), open the GALmap to confirm the type of the next star. Back to cockpit (usually before my girl says "Ready to engage") to throttle up. Rinse and repeat.
This is even quicker when approaching a Brown Dwarf for example. I don't bother scanning the star, just turn away and engage FSD as above. I always have a quick look at the system map, although they tend to be rocky planets orbiting Brown Dwarfs.
 
Interesting point there. I doubt I could keep up the concentration for 8 hours or more, my record is probably around 5000ly before wanting to take a break.
For what it's worth I got out the smartphone stopwatch a while ago and measured about 30 mins per 1000 ly in my 34ly Asp or around 1 minute per system. What takes me longer is that I wait for "Fuel Scoop Disengaged" before activating the jump drive. That included a honk for each system and a quick look to see if there was anything interesting like an ELW.

Yeah well that 39.65Ly is dependant on not having scanners, no need to honk or system map if you can't scan anything ;)
For best run obviously nothing but a 7A scoop and D rated kit: http://www.edshipyard.com/#/L=706,,2-3I8S9Y8S2CD86k,53c
My plan was to get there, log my time and self destruct it would be literally cost 10.6mil a pop to try for the record.

I've also got an actual trip planned after horizons drops where my jump range is expected to be about 32Ly depending on how many SRV's and re-fuelling limpets I take :D

Edit as a side note:
On a long range trip like Sagittarius A* the seconds all count.

With the Anaconda 39.65Ly build:
45 secs per system = ~8 hours 11 minutes
50 secs per system = ~9 hours 6 minutes
 
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So you can jump every 45 seconds (maybe squeezing a sys map look while fsd charges lol).
It makes 70 jumps/hour, this is the technical best you can have, since I don't think anything can reduce cooldown timers.

Now if you want to make sure what is the max distance you can get if you need to rush, throw in your jumprange and also don't forget star density, and you can have an idea how far you can go in 1 hour.

Yup, in my ASP, when I wanted to get back for an event, I was rigged for around 35lys and managed just under 2,000ly/hr.
 
Those values seem about right to me, though it would be hard to maintain that level for long. I've been getting near 1500 ly/hr with 32 ly jump range, could probably sneak up on 2000 ly/hr if I didn't have to fuel scoop or occasionally get distracted by shiny orbiting planets. 70 jumps per hour * 32 ly jump range = 2240 ly/hr.
 
very interesting thread, meets my experience as well,

and it gives another reason to get fuelscooping-time minimized by fitting a fast fuelscoop, which can fill your tank in 30 sec or below :) (aka asp vs dbe... assuming you run that cool you can hit the charge fsd button while scooping). i'm one of those who press the system map key after hitting charge fsd -
 
AHHHH, my math. It's 80/hour, sorry everyone.
Of course this thread is not about how you should explore, it's about best efficiency if you want to rush.
I cannot do much better than 60/65 jumps/hour, and of course there are part of my travel where i go economical and scan everything, etc, etc. But since I'm going 65k from Sol, I might want to rush the return trip.
 
Of course you don't have to scoop at every star. It is just more fficient if you do. My procedure is:
- Immediately affter arriving, (with zero throttle), give 10-20% throttle directly at the star.
- Start the discovery scanner
- When fuel scooping starts, wait about 1-2 secs, kill throttle, to sit stationary, pointing at star and scooping fuel. The heat reading won't rise very quickly
- The star in front should be detected by now, so start the surface scanner
- The discovery scanner should have completed by now, so check the local system map
- When you drop out of that you should have scanned the local star and refuelled.
- So you can either head off for an interesting planet or skip to next way point and jump

With this system you can still manage about 40 mins/ KLy with scanning every star on the way.

This is pretty close to my routine, though I generally just "scoop on the way out," since the exit direction isn't typically directly behind me, and a high-rated fuel scoop on an Asp (paired with a half-of-maximum fuel tank) means that skirting around the star at .33 light speed takes longer than fueling, anyway. Trying to fuel and scan always feels too much like learning to juggle, but perhaps the time saved is a bit more than I'm giving credit for.

It's noticing a brilliant blue planet in the sysmap, or multiple prospective water-worlds, that drastically slow me down.
 
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AHHHH, my math. It's 80/hour, sorry everyone.
Of course this thread is not about how you should explore, it's about best efficiency if you want to rush.
I cannot do much better than 60/65 jumps/hour, and of course there are part of my travel where i go economical and scan everything, etc, etc. But since I'm going 65k from Sol, I might want to rush the return trip.

if you attempt to turn around from 65k, make a twitch, back to sol in 24 hours :) i will send coffee (and chocolate, and xxxx)
 
if you attempt to turn around from 65k, make a twitch, back to sol in 24 hours :) i will send coffee (and chocolate, and xxxx)

LOL! And I selflessly offer my services as medical standby if his exhaustion takes its toll :cool::cool:
 
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Let's see.
My jumprange is 31,07.
In the rim star density sucks, and to do 1000ly you need 7-8 more jumps (40 opposed to the 32 in the core)
From 65k, I have to detour 6-8k east to cross the abyss.
Ax6/31.07+0.945 =
let's see
I expect 30 days in case there's nothing that catches my attention, or 60 days if i decide to harass Erimus and his gal map thread, wich is always fun.
So my rushed 60 days stream would make humanity crumble to dust, and I will spare it.
 
You're factoring things like real life and sleep into that 30-60 days though...
Considering that when you plan a route of 1000 ly in the rim you almost never get full jump range, and you have to detour east to cross the abyss, I estimate I need 2500 jumps to return.
A realistic 60 jumps per hour makes about 42 hours If i never ever stop to scan something wich is unlikely.
So I'd triple that at least (I will scan many systems), get 120 hours of gameplay. With my average playtime it's about 2 months.

And i still have to get there, I'm 59k out now, but the road isn't straight, i have to spiral up a good chunk of the Carina Sagittarius Arm. And once i breach the 65K limit, i want to scan many systems. Estimed return late January, I will read about plnetary landing from the forum... By fortune I've bought the beta so maybe I'll try SRVs there.
 
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