A recent discussion with CMDR TMB1979 made me ask what is the minimal time you can jump. If you are able to align to next system en route before FSD cooldown finishes and hit the FSD button the very second the cooldown stops, how much time from star to star?
0: landing
5: FSD Cooldown starts (there's a delay for it to start if you didn't notice)
10: FSD Cooldown stops (5 seconds)
25: FSD Charge (15 seconds)
30: FSD Countdowm (5 seconds, even if the voice says "four")
45: Jump time (15 seconds constant, if it doesn't lag)
So you can jump every 45 seconds (maybe squeezing a sys map look while fsd charges lol).
It makes 80 jumps/hour, this is the technical best you can have, since I don't think anything can reduce cooldown timers.
How far this will bring you depends on jumprange and star density.
Also, you have to take in to consideration Fuel Scooping. Some techniqies reduce scooping times to almost 0, but you must have a cold ship, a good fuel scoop, and some guts flying by into coronas at full throttle.
Now if you want to make sure what is the max distance you can get if you need to rush, throw in your jumprange and also don't forget star density, and you can have an idea how far you can go in 1 hour.
0: landing
5: FSD Cooldown starts (there's a delay for it to start if you didn't notice)
10: FSD Cooldown stops (5 seconds)
25: FSD Charge (15 seconds)
30: FSD Countdowm (5 seconds, even if the voice says "four")
45: Jump time (15 seconds constant, if it doesn't lag)
So you can jump every 45 seconds (maybe squeezing a sys map look while fsd charges lol).
It makes 80 jumps/hour, this is the technical best you can have, since I don't think anything can reduce cooldown timers.
How far this will bring you depends on jumprange and star density.
Also, you have to take in to consideration Fuel Scooping. Some techniqies reduce scooping times to almost 0, but you must have a cold ship, a good fuel scoop, and some guts flying by into coronas at full throttle.
Now if you want to make sure what is the max distance you can get if you need to rush, throw in your jumprange and also don't forget star density, and you can have an idea how far you can go in 1 hour.
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