CQC What's the best way to get someone off your tail?

Hey guys,
I need help with CQC. Even when I drive the nimble Condor, once someone is on my tail I'm toast. I can't lose my tail no matter what I do.

Usually I try to fly to the nearest cover and try to break line of site. This doesn't seem to work for me. I'm not a bad pilot, at least not in the main game. I'm Deadly. I know this doesn't necessarily translate to a good CQC performance.

Are there any tips on the best way to get someone off your tail?

Is it always better to double back and fly straight at my opponent?

Does slamming the ship into reverse ever work?
 
Last edited:
I'm in the same boat as you. I think of myself as a decent pilot, but I typically am destroyed as soon as someone gets behind me in the condor. But at the same time, I often get the kill if I get behind the enemy first, though it seems other players are better than me at evading.

I often try to take hard and sudden turns using a bit of FA Off and chaff, all while getting around obstacles or into tunnels and that sometimes works.

Typically I find that I die most often when away from obstacles rather than near them. I just need more practice, as I have only done PvE.
 

Ozric

Volunteer Moderator
Yep don't forget to use your chaff, I did for a long time. FA Off boost turns are a good thing, but as Fangwulf said stick closer to the structures/asteroids for a while until you get used to how the ships handle (even the Sidewinder and Eagle handle slightly different) I don't use reverse myself, but it really does depend on who you're flying against, some people (Rhea) will destroy you regardless :D
 
Hey guys,
I need help with CQC. Even when I drive the nimble Condor, once someone is on my tail I'm toast. I can't lose my tail no matter what I do.

Usually I try to fly to the nearest cover and try to break line of site. This doesn't seem to work for me. I'm not a bad pilot, at least not in the main game. I'm Deadly. I know this doesn't necessarily translate to a good CQC performance.

Are there any tips on the best way to get how to get someone off your tail?

Is it always better to double back and fly straight at my opponent?

Does slamming the ship into reverse ever work?
Do... Unpredictable stuff! SHAZAMM!
 
Hey guys,
I need help with CQC. Even when I drive the nimble Condor, once someone is on my tail I'm toast. I can't lose my tail no matter what I do.

Usually I try to fly to the nearest cover and try to break line of site. This doesn't seem to work for me. I'm not a bad pilot, at least not in the main game. I'm Deadly. I know this doesn't necessarily translate to a good CQC performance.

Are there any tips on the best way to get how to get someone off your tail?

Is it always better to double back and fly straight at my opponent?

Does slamming the ship into reverse ever work?
....


try reverse thrust and full throttle....can add a few spins.... when you see the dot come ahead... hit forward and dead slow.... then throttle up ....they usually fly straight back at you ,,,,again hit reverse and chaff if you have it....(firing all the time )... up thrust if needed.... :eek:)....
 
I'd say most of us are in the same boat, those little Condors are great fun but not much survivability!
 
With the Condor, I find the most important thing is to be able to shift 4 pips to engines very rapidly and BOOST BOOST BOOST. do not attempt to be too fancy with turns, because all that does is cost you distance and let the enemy turn inside you and splat you!

once you get to cover you are in much better shape, you can duck inside, around, and so on and so forth. with some practice you can duck around obstacles and spin around and shoot pursuers as they come out of a tunnel or around an asteroid.

boosting towards allies in TDM/CTF is also very important, as it lets them splatter the guys chasing you! a lot of people get tunnel vision and wont break off their acquired target, so its a great way for your team to rack up some kills. In Deathmatch you should still boost towards people as confusion will generally work in your favor :)

I don't recommend trying to outturn someone who has bounced you unless they are in a slower ship or you have a good idea of what you are doing in terms of FA-off and close quarters combat. If you do try that, i suggest 4 pips shields 2 pips weapons, or 4 pips shields 2 pips engines and try to work off your weapon capacitor. Going into reverse is the easy way to keep a bearing on the enemy, but it also makes it easy for them to keep a bearing on you.
 
when attacked, let your target go, and start to escape. Boost, chaff, find shelter, FA off, start to turn and thrusters full down and sideways with some yaw to slide, when 1/2 around boost towards attacker and pass by, FA on. if needed rinse repeat.
 
I simply put on my aviator sunglasses, turn on the song below, and turn my volume to 11.

[video=youtube;wQMNjkBY7L0]https://www.youtube.com/watch?v=wQMNjkBY7L0&index=13&list=PLicF65bUXEi_WWfttBNzyB1urhYiiclbt[/video]

Then I make good use of terrain, boost, and FAOFF.(This last group works much better than the sun glasses and volume for some reason.)

Side note... is it me or is the best thing about Voice Attack just being able to have it use play lists like that for fun?
 
Last edited:
The target keys from regular Elite dont work in CQC... why?

Because of the whole line of sight mechanics that CQC focuses on to enhance gameplay. Basically they want to foster a dog fight and terrain is important style of gameplay. Target locks disappearing when you hide behind terrain and stuff. If normal open play targeting made its way in here it would ruin that aspect of gameplay which makes CQC actually fun play.
 
Last edited:
In the Condor you really cannot afford to fixate on a target when you come under fire, unless in an asteroid field or some place you can quickly and frequently break line of sight. If someone gets behind you with unobstructed fire, you have about 3 seconds from full shields before they are taking your hull down. Less if they have the Firepower powerup. This ships saving grace is its manuverability, and sheer speed is not always the answer. Don't concern yourself with FA until you've broken line of sight, once you're behind something, then you can safely turn to face them. Otherwise, reverse, boost behind cover, use lateral thrusters to stay out of their turn radius and inside of them when they're trying to put their guns on you. Get to know the power locations of each map so you can get to shields and engine boost quickly in emergencies. I'm still learning myself, but dying a lot was a strong motivator.,
 
Very good tips from everyone in this thread.
I tend to survive about half the time Im targeted.
The key is to start evasive manuvers right away...do not take that one last shot at your target.
Also, you should be using all your thrusters and should be proficient at flight assist off.
You need every advantage and flying skill to kick in against some of the games best pvp fighters.
 
Last edited:
It upsets me how seldom 'break line of sight' is mentioned. Don't just stop and reverse, don't try to flip, don't just boost wildly like a madman, as none of these will work in a condor. Break line of sight, change direction. Hug the corner as close as you can. Exploit those strafing thrusters. Worse case scenario, you'll smack the object, spin out, and then get to boost in a completely random direction, potentially turning the tables on your enemy.

I spent some time watching a knife fighting instructional video on youtube a while ago. The talked about the fight being measured by beats, and said that you must move your feet while moving your hands, rather than moving your feet then moving your hands. If you do the latter, you essentially waste a half beat and give your opponent this half beat advantage (their strike will land half a beat before yours).

So, be a step ahead of your enemy. Prepare your next maneuver while executing your first one. You can do this by anticipating movements via sensors, sliding around with FAoff, or just simply planning escape strategies every few seconds.

Chaff is your breathing time. Associate hitting chaff with making a plan. You have a few seconds where your enemy will not hit you. Use this time to calm yourself and figure out what to do next. Hit chaff with intent, not out of panic.
 
I think what you should do greatly depends on the type of match you are in. If you have only yourself to rely on and you are in a deathmatch you have two options to choose from when you are attacked and someone is on your tale. It is run or gun, fight or flight, or however you want to say it. Most will gravitate towards flight, and this is what the attacker generally expects and their mindset is to stay within range and keep a good firing solution. My advice is to run with the intention of gaining the advantage. It is easy to see someone hitting the boosters, so hit your booster and immediately throw everything in reverse. Often the attacker will boost in response to seeing your boost. The idea is to make them overshoot and end up in your sights. Another good play is to break line of sight and immediately stop. When they zoom around the corner it will be a chance to get on their tale. There are also some good tactics when in a head to head encounter. In this situation the objective should be to get on the tail of your opponent. The initial pass should just be the set up for you taking control. This may require taking some hits. The first key is to not fly directly at you opponent, keep pips on shields and engine for this part and fire only if you have a lower energy weapon, you will need the energy in the weapon capacitor once you gain the advantage and switch pips back to weapons. Fly a couple degrees to the left or right of your opponents vector. When you draw near cut a turn right before you pass each other. You should turn in the direction opposite from your offset. This should put you directly in front of your opponents sights for a split second. Both of you will attempt to turn after the first pass but you will have started sooner and will have the advantage of conserving more speed because of the increased angle of your offset turn. From here you should be able to stick to his tale.
 
For me I've been pitching up while thrusting down, half way through while still pitching up thrust up. You flip quickly even without FAOff and usually end up facing their underside.
 
Back
Top Bottom