Space Junky Oct 8, 2015 #1 Just some messing around while we wait for Horizons [video=youtube;dm8rvfVVNeM]https://www.youtube.com/watch?v=dm8rvfVVNeM[/video]
Just some messing around while we wait for Horizons [video=youtube;dm8rvfVVNeM]https://www.youtube.com/watch?v=dm8rvfVVNeM[/video]
Tinman Oct 8, 2015 #2 Modeled!?!?!?!? Grab the pitchforks!!!! You should obviously be using different kinds of noise algorithms applied as a displacement on a subdivided sphere!!! Handmodeled!? Pfffft!! . . .
Modeled!?!?!?!? Grab the pitchforks!!!! You should obviously be using different kinds of noise algorithms applied as a displacement on a subdivided sphere!!! Handmodeled!? Pfffft!! . . .
Space Junky Oct 8, 2015 #3 Tinman said: Modeled!?!?!?!? Grab the pitchforks!!!! You should obviously be using different kinds of noise algorithms applied as a displacement on a subdivided sphere!!! Handmodeled!? Pfffft!! . . . Click to expand... True you would never use this workflow for actual game design. Unless you enjoy slideshow FPS performance. Displacement maps are for wussies anyways Last edited: Oct 8, 2015
Tinman said: Modeled!?!?!?!? Grab the pitchforks!!!! You should obviously be using different kinds of noise algorithms applied as a displacement on a subdivided sphere!!! Handmodeled!? Pfffft!! . . . Click to expand... True you would never use this workflow for actual game design. Unless you enjoy slideshow FPS performance. Displacement maps are for wussies anyways