CQC Kill stealers

Kill stealing in CQC is rediculous .. you put all the work in getting someones shields down and someone flies in with a few hits to finish them off and get the kill. Rediculous!
 
It happens to everybody but yes, it is stupid. Points should be shared according to damage dealt or it's just encouraging everybody to hang back and not fight. This is supposed to be close quarters battle.
 
I hear ya. The same thing happened when I played Battlestar Galactica Online's tournament FFA. Get into a 1v1 and never finish it, as three would converge on me (highest HP) and then get my target for a double-kill.

That said, it certainly wasn't my particular combat style, as I used a completely different approach in the regular game.

This is similar in the FFA deathmatch. If that's an issue, perhaps work on team deathmatch or CTF? There, you're working for the team win. Knocking 90% of your opponent's health away is a good thing, if you let a teammate finish them off... especially when you have someone on your six. In those cases, an evasive approach works best. You have to peel off, draw the attacker away, and let your team help. And vice-versa.

With the cover that the asteroids and platforms provide (which Battlestar didn't have), I'm enjoying the playstyle now. I try to focus more on improving my situational awareness, and getting a positive kill to death ratio.

Oh, and when the opportunity presents itself, go steal yourself a kill or two. No honor lost in shooting the attacker and then his prey. Two for one special!


CQC Safe, CMDR!
 
The kill credit is actually pretty hard to steal. I have gotten the last hit many times and not gotten kill credit. If someone else gets the credit, it's usually because they did more damage, or just as much damage but started firing sooner. The only time I can steal a kill is when the ally ship has stopped firing for 5 or more seconds and I swoop in to take out the last 8 to 30 % hull.

If you manage your weapon pips and have decent aim, losing kill credit should be very rare.
 
If someone else gets the credit, it's usually because they did more damage, or just as much damage but started firing sooner.

I can assure you that's not true. I had a wing-mate take down the shields of an Eagle then get him down to 1% hull last night before I popped up and fired a couple of shots and got the kill. Then he got a Sidewinder down to.. a few % health and I rammed it and got the kill. Then I did it again with another ship. The more matches we play the more I'm worrying.... it's all a bit "fake" in that... there's 3 of us in the squad and it seems to alternate between each of us being top with 10-14 kills and the other two on mainly assists. After around 10-12 matches we'd all ended up with almost identical stats. I'm sure it's nothing to worry about :(
 
I had a wing-mate take down the shields of an Eagle then get him down to 1% hull last night before I popped up and fired a couple of shots and got the kill

Did he stop firing before you finished them off? If you pause fire too long, then kill credit damage gets reset. If he was still firing, he most likely had WEP capacitor at zero, in which case your DPS would get more weight on the kill credit.

It's kind of a convoluted system, but if he had managed his pips better there would have been no way for you steal the kill.
 
Did he stop firing before you finished them off? If you pause fire too long, then kill credit damage gets reset. If he was still firing, he most likely had WEP capacitor at zero, in which case your DPS would get more weight on the kill credit.

It's kind of a convoluted system, but if he had managed his pips better there would have been no way for you steal the kill.

Your pilot licence looks like Brad Pitt.

Also I believe the kill steal is real. It will end when people become good enough to counter-steal and just nuke the potential stealer out of orbit.
 
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Your pilot licence looks like Brad Pitt.

Also I believe the kill steal is real. It will end when people become good enough to counter-steal and just nuke the potential stealer out of orbit.


I have never had a kill stolen. And my kill to death ratio is usually around 9:1. I may know what I'm on about ;) If you learn the mechanics of kill credit, you will never have your kills stolen either.
 
I have never had a kill stolen. And my kill to death ratio is usually around 9:1. I may know what I'm on about ;) If you learn the mechanics of kill credit, you will never have your kills stolen either.

You've got that wrong. I only steal the kills. :D
 
Did he stop firing before you finished them off? If you pause fire too long, then kill credit damage gets reset. If he was still firing, he most likely had WEP capacitor at zero, in which case your DPS would get more weight on the kill credit.

It's kind of a convoluted system, but if he had managed his pips better there would have been no way for you steal the kill.

I could show you it. :( I had to watch this back a few times to see but... it looks like I simply fire a couple of shots at him as he reaches 1% hull and get the kill (Arahvhel is the target - starts at 6:32 in case the video doesn't go straight there):

[video=youtube_share;JYec1wWRjeU]https://youtu.be/JYec1wWRjeU?t=392[/video]

I apologise if there's any swearing in there. Shouldn't be, ish.
 
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It would help if you provided a time stamp on a 17 minute video.

EDIT: saw your video, see my response below.
 
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I it looks like I simply fire a couple of shots at him as he reaches 1% hull and get the kill (Arahvhel is the target - starts at 6:32 in case the video doesn't go straight there):
.


I watched it :) It looks like your friend had stopped doing damage for several seconds before you finished him off. If a target stops being hit for too long, then the kill credit value resets. If your wingman was continuously hitting his target, you would not have gotten credit.
 
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You've got that wrong. I only steal the kills. :D

What you mean to say is, you only finish off weakened opponents. You can't "steal" a kill that was "abandoned" by a player that couldn't keep an enemy in their target sights long enough to finish the job.

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Same in main game and some Police 'Condas can even steal your kill!


If an NPC steals your kill, you need to study WEP pips.

Here's a quick guide:

https://forums.frontier.co.uk/showthread.php?t=140240

You can use the Cap values and PIP refresh rate (check coriols.io) to calculate how long you can fire before running out of juice. If you run out and can't maintain dps, then yes even an NPC can "steal" your kills. But really that's pilot error, not the fault of the game.

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You should get 1 pt per % damage you do to their hull. i.e. 100% damage = 100 pts and down from there.


You already get assist credit.
 
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What you mean to say is, you only finish off weakened opponents. You can't "steal" a kill that was "abandoned" by a player that couldn't keep an enemy in their target sights long enough to finish the job.

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You already get assist credit.

I don't necessarily think a percentage system should replace deathmatch. Maybe make it an optional mode. Would definitely change the focus of the fight. Instead of looking for a battle in progress you would search for fresh kills. Though I suppose you still might be on the lookout for some whose shields where just knocked out.
 
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I watched it :) It looks like your friend had stopped doing damage for several seconds before you finished him off. If a target stops being hit for too long, then the kill credit value resets. If your wingman was continuously hitting his target, you would not have gotten credit.

Sorry. We've played so many matches and could never quite work out exactly how you were awarded a kill as it seems so random at times (I like to wind my friends up by saying I'm stealing their kills). I'm guessing the fact I'm often playing against people on the other side of the world too doesn't help matters, in that, they're often pinging around everywhere and no one really knows who's hitting who at times. Anyway. Sorry again. 17 minute videos are ghastly, I agree. I thought I knew how to make it play at the right bit but obviously I failed. I'm good at that. IM JUST A FAILURE. Rank 14 FAKE. I'm rank 1. Always. :(
 
I don't necessarily think it a percentage system should replace deathmatch. Maybe make it an optional mode. Would definitely change the focus of the fight. Instead of looking for a battle in progress you would search for fresh kills. Though I suppose you still might be on the lookout for some whose shields where just knocked out.


Interesting perspective. I don't really go for kill credit, though I do end up getting quite a bit of it. I just try to win even if that means shooting a target that I know won't give me a kill cred. Winning gives plenty of rewards too, including better win/loss stats. I haven't lost a game yet. And even though my focus is winning, I tend to get between 30 and 60% of the kills on my team. Sometimes I get 100% of the kills though.

I've played about about 12 games since 1.4 went live, with no losses. I have 108 kills, and am rank 16. Most of my rank isn't from kills it's from MVP rewards, assists, revenge, and mostly just winning.

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I'm guessing the fact I'm often playing against people on the other side of the world too doesn't help matters, in that, they're often pinging around everywhere and no one really knows who's hitting who at times.


I am sure that this is the real issue at play here. It's not to do with skill but perspective. In this case, the target was out of LOS for long enough that it would be easy to think you had stolen the kill, unless you reviewed the tape closely. Also the Hull % was below the screen at a critical period which would confuse most any one.
 
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