SC cloning Elite..

Looks like Star Citizen is going to steal every single idea Elite has. :(

You're aware that most car manufacturers produce cars with four wheels, right? Are they "stealing ideas"? I like to think of them as providing choices.

WTH is wrong with this world? :(
 
Its not a matter of "stealing" or "releasing first" or "releasing before the other game".

They are the same game genre doing things different to each other in enough ways as to be seen as different.

On Release:

SC looks like it will do the social gaming side much "better" than ED

ED looks like it offer the explorer a lot more than SC will.

With Maturity:

Both games will bring more to the table to enhance the areas they are "lacking"

SC looks set to do PG at some point to an unspecified amount - ED will do PG because it has to in order to fill the universe. There are going to be advantages, disadvantages to both as well as significant differences in how that gets implemented.

The only thing about SC doing PG that annoys me is that they are selling it as a bloody "stretch goal"! To my mind the implementation of PG is something they should always have been doing in order to increase the size of their universe - what were they going to suggest? hand crafting every planet in their universe - that seems stupid to me lovely...but slow and stupid.
 
What's interesting that they have already plenty money to do it by themselves. Why they have to ask from community again is big mystery.

The whole thing was so troubling to me all along - i never backed SC. I mean: polo shirts, ships, mouse pads, hoodies (yes, hoodies!), gift cards, 5k USD ship packs. What the ..? What next - selling safari trips to Kenya to support SC? That atmosphere of space MMO cash squeezing grand bazaar just drives me away. Excessive MONEY - centrism is suspicious. :)
 
Oh no you didn't!

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It's sad to see how people feel they need to talk down Star Citizen. One thing is believing in ED and support it, another thing is to smear another game with false accusations which are presented as "facts".
 
Plenty of room for two games, it doesn't have to be one or the other.

I have to say, if SC came up with a terrific idea that would make E: D better, I would want Frontier to shamelessly adopt it and incorporate it into Elite.

None of it matters, the two games will be pretty different and appeal to different players. Vive La Différence!
 
Universe is big enough for both.
I backed Star Citizen over a year ago.
Read about Elite: Dangerous in a post from Chris Roberts.
Backed Elite: Dangerous

I'm a very happy Space Gamer.
 
At the moment, we have not attended a fight between Frontier and Robert Space Industries, thus there is no problem. A fight as Apple vs Samsung, does not prevent these two giants from prospering each of their side
 
It's sad to see how people feel they need to talk down Star Citizen. One thing is believing in ED and support it, another thing is to smear another game with false accusations which are presented as "facts".

If these forums are anything to go by I assure you those sorts are in a tinyiest of minorities compared to the multitudes of us who can't wait for SC.

There's far more hostility towards Elite on the SC forums than vice versa. But I agree with you, I can't understand the small minded few that seem to think its an us v them thing. As someone once said, its not like supporting rival football teams :D

We should all feel privileged to be space-sim fans at the moment.
 
The whole thing was so troubling to me all along - i never backed SC. I mean: polo shirts, ships, mouse pads, hoodies (yes, hoodies!), gift cards, 5k USD ship packs. What the ..? What next - selling safari trips to Kenya to support SC? That atmosphere of space MMO cash squeezing grand bazaar just drives me away. Excessive MONEY - centrism is suspicious. :)

I don't see the harm in selling physical goods tbh. Merchandise ed if it means less in game microtransactions IMO. OK I didn't pay for it myself but my mug kindly gifted as a prize on here is great and the money has to come from somewhere to make it

I am a little concerned about all the ship buying and glad it isn't in ed, but only insofar as it may make the game in balanced. Other than that though, the game is $40 that is all you have to pay everything else is optional
 
I think purchasing individual ships is meh, and i don't think that just nodding to every feature request is a healthy thing. And ultimately i do not believe SC can deliver.

That said, do i hate SC? Not at all. I hope it turns out to be awesome! Maybe i'll even buy it after release.

If not believing hyp equals hate, then yes i hate SC. Except that's not the case of course ;)

I also do not think they're copying ED. It just makes sense to wish for such features.
 
I don't think I would have bought ships with real money either. I want to earn what I have in-game, with the exception of the rewards I got for pledging early of course! :p

There is certainly room for both games and as I have said before I will almost certainly get SC when it comes out but that would depend on how well they manage to get CryEngine to render seemingly realistic space environments. But I doubt I would ever join their forums as I get the impression they are un-moderated.
 
Other than that though, the game is $40 that is all you have to pay everything else is optional

I don't think it's optional. With everyone and their grandmother buying these fancy ships (no sarcasm, i really like how they look), 100$ a piece you want one as well - to be competitive, as these ships for sale are intended to be superior. SC is more of a dogfighting game, at heart, so you WILL be fighting humans a lot. To stand a chance you will need one of them 'ships for sale'.

Now lets leave the exiting ship base as it is. A new ship is "invented" tomorrow. A more agile ship. A faster ship. A ship with cloaking device. A millennium falcon! Whatever. So you are forced to spend yet another 100$ to be competitive, again, and god knows how much more to stay competitive when they invent even more ships. I don't see a good reason for them to ever stop inventing "better" ships, to be honest.
 
Im not sure thats strictly true and from the point of view of SC dev's they certainly wouldn't be advocating that everyone "must have" the next great thing in ships to be competitive....

However...

Human nature being what it is I think a lot people buy into these new ships due to the hype and presentation they arrive with on the site. I know a lot of folk over there (including myself) that started off with a basic package and ended up putting in ED Alpha type amounts of money into buying more ships and packs.

We must be mental! We can/will get these in game by working for them and at the end of the day the game isnt even close to completion but here we are buying ships like theres no tomorrow for it!

Mental
 
So in what way is SC stealing the procedural planet generation idea from elite? Because procedural generation is quite an very old idea. For example: http://ltheory.com/ is one of the newer approaches.

I wouldn't say "stealing", I would say "inspiring". And if it helps to improve the experience of both games but still keeping their original idea and feeling, then I'm totally fine. I think both games beeing developed in parallel is the best for us fans that could have happened.

And another world about procedural generation: Yes, it allows to create an unlimited amount of planets. But the really interesting stuff about it is not the pure number, but the amount of individual distinguishable outcoming landscapes and details. And to implement that in a way that it's not feeling repetitive is the true art. It's what takes much time.

For example: You could program a simple generation engine that only creates more or less random landscape heights. Or you create a program, that is capable of generating differnt types of landscapes like craters, deserts, gaciers etc. The second would be much more interesting. Or if you create an algorithm that creates cities, it would be quite boring if every city would look almost the same, because all of them use the same set of buildings. It's the unique buildings that make cities interesting, not the pure size.
 
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I don't think it's optional. With everyone and their grandmother buying these fancy ships (no sarcasm, i really like how they look), 100$ a piece you want one as well - to be competitive, as these ships for sale are intended to be superior. SC is more of a dogfighting game, at heart, so you WILL be fighting humans a lot. To stand a chance you will need one of them 'ships for sale'.

Now lets leave the exiting ship base as it is. A new ship is "invented" tomorrow. A more agile ship. A faster ship. A ship with cloaking device. A millennium falcon! Whatever. So you are forced to spend yet another 100$ to be competitive, again, and god knows how much more to stay competitive when they invent even more ships. I don't see a good reason for them to ever stop inventing "better" ships, to be honest.

Don't forget that there's a whole single player campaign to go through first if you want to, Squadron 42 :). I would be very surprised if you didn't come out of that with either a stack of cash or choice of ships :). Actually Squadron 42 is the main reason I backed SC last weekend; that, and comparing the two alphas :)! I just got the basic starter ship... I'm going to be spending far more time in ED anyway
 
So you are forced to spend yet another 100$ to be competitive, again...
Is that true though? Has it actually been stated that you cannot earn any of these ships that are available, for real money, by simply playing the game and earning enough in-game cash to buy one? If so, what kind of universe/economy are they planning there!?
 
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