CQC CQC is a joke.

But it was never part of the main game or even hinted at during early development.. I can understand people's frustration with it.. Why not keep it blank until someone reaches rank 1. I would find it annoying seeing helpless staring at me everytime I'm in my ship.
< nods >
 
It's an elite rank, and is showing with the other Elite ranks - where else should it go ?

It should go on the HUD of the ship you are flying in while in CQC, OBVIOUSLY !

Only people who think they are doing well at CQC think it's about skill. Skill is probably a tiny factor in an arcade game like this. I have no desire to try it but it seems to me that deathmatches or whatever are such that the sides are not unequal or that people in better ships are just wiping out those in beginner ships.
Match people based on ship or rank if it doesn't already do that. Like I say I've not tried but I read things.
 
It should go on the HUD of the ship you are flying in while in CQC, OBVIOUSLY !

Only people who think they are doing well at CQC think it's about skill. Skill is probably a tiny factor in an arcade game like this. I have no desire to try it but it seems to me that deathmatches or whatever are such that the sides are not unequal or that people in better ships are just wiping out those in beginner ships.
Match people based on ship or rank if it doesn't already do that. Like I say I've not tried but I read things.

Ok if you have not tried it why are you giving an opinion on it? FYI I ONLY use the stock Condor. It is arguably the best ship dog fighting ship in CQC. Every one starts with it and will always have access to it.
 
But it was never part of the main game or even hinted at during early development.. I can understand people's frustration with it.. Why not keep it blank until someone reaches rank 1. I would find it annoying seeing helpless staring at me everytime I'm in my ship.

Some people can't have it both ways though. If it's as irrelevant to the main game as some say, then why care if it's on the same page as the other rankings? Personally, given how often I look at that page I couldn't care less either way.

As for CQC itself I got hammered in the beta. To the point I was really very cross :) So I've gone away and thought about it and although my aim hasn't improved, my tactics have and I'm dying far less, and escaping more often. Can't really agree with the OP and I'm really not very good :)
 
Last edited:
OP, you claim to be good at CQC, but also that CQC requires no skill. How can you avoid death so well, and consistently place in the top two for your team, and claim that CQC requires no skill? If you are so good, then other people must be bad. Ergo a skill curve exists.
 
If there was no skill involved everyone would have close to the same stats. Everyone would win roughly the same amount. We wouldn't be seeing people dominating matches with 7-8 kills and causing the match to end in 2-3 minutes when everyone else gets 1-3.

This is quite clearly not the case. My k/d used to be well above 3. It's now gone down to around 2.3, because the MM has started putting me into harder matches. I see people with k/d's with 4 or even higher. Isinona is raising hell in CQC in his latest video using FAOFF. I see no evidence of anyone obviously cheating. I see good pilots flying ships of all classes with different loadouts. Condor seems to be the most popular with both beginners and veterans, but the better opposition I get the more balanced the different ships seem to me. (I used to think I was winning because the Eagle is OP but these better pilots are showing me the Condor has its advantages too) Sidewinders are genuinely tough to kill. They're probably great in CTF (which I haven't played much)
 
I have gone back in to CQC after my earlier post today and persevered a little more. Things start getting a bit more interesting once you reach level 23 because at that point you get rapid fire cannons for the Condor...so not only do you have a fast ship but it also packs a wallop. I have found that I don't particularly have to be in the best position anymore to take on anything other than a Condor and have just had my first winning streak of 5 games in a row. I still wouldn't say it was solely down to skill but survivability definitely increases with a weapon that can take out your opponent before he/she/it can deal enough damage to you to make you break off an attack.

You still very much have to be situationally aware so there is still that element of he who sees and shoots first is victorious. Probably the best map is the ice field because you can quickly duck behind an asteroid cut thrust and flip then give your opponent a rude shock as they come come round after you. The more open maps are very much the bane of players that can't run fast enough.
 
Came on here to see if I was doing something massively wrong. Short answer, nope. CQC is nothing to do with skill, or knowledge of game mechanics. It's whoever is the higher level and or can kill faster wins. But don't let that fool you, no skill required.

I've never had an enemy get away from me if I ddin't want him too.. ever... I also never got away from someone unless they either broke off themselves, or got caught up with something else.. but that wasn't because of anything special I did..

Oh my... sorry, OP, you need to study this chart...

Screen-Shot-2015-02-14-at-6.08.11-PM.png
 
I think it works as well as it can when considering you need numbers to play a round, if limited more to equivalent skill levels for your opposition you would no doubt wait around for a match more often than not...

I'm not sure the game matchmaking does something similar to world of warships etc or not, where a range of levels of same side / opposite side are matched in a co-op game? This would be the right thing to do if the logic isn't there for this sort of matchmaking but I've not really analysed it to know, too busy dying with my low rating :) I play CQC maybe once or twice per week for at most a half hour as I am far busier in the main game and have limited game time as it is.

I think the only real thing I would want to change is the rate of destruction of the ships so a battle can take a little longer.....but assuming the game is based on the same dynamics as ED main play the only way you'd get this is with bigger ships...

edit: btw, it's "Know nothing" not "No nothing" in the chart above, makes me question it's source ;)
 
Last edited:
Aaaand even better this CQC game that almost all the Elite Dangerous player base are not at all interested in puts a lurid red ranking into your Elite Dangerous ship HUD, I can't understand why they put a rank slot in for what is a separate game?

Even if I WAS interested in playing it i would want to access it from the main game and use assets i had built up in that game to play it, not have to shut down Elite and then start up CQC.

Can people please start lobbying the devs to get that CQC ranking removed from ED which isn't even the same game so why it needs a ranking in it I have no idea!!???
 
Aaaand even better this CQC game that almost all the Elite Dangerous player base are not at all interested in puts a lurid red ranking into your Elite Dangerous ship HUD, I can't understand why they put a rank slot in for what is a separate game?

Even if I WAS interested in playing it i would want to access it from the main game and use assets i had built up in that game to play it, not have to shut down Elite and then start up CQC.

Can people please start lobbying the devs to get that CQC ranking removed from ED which isn't even the same game so why it needs a ranking in it I have no idea!!???

It isn't a separate game just a spate mode. Which is part of the main game. IE it gives credits, unlocks a system and gives icons for the main game. The thing with the lobbying was there was a lobby to keep it in the game too at nearly the same rate. The issue though is that FD is going to have to do a lot of over haul for the UI to get it toggle able. There should be an option to toggle it but it absolutely deserves to be right next to the other elite ranks.
 
Last edited:
It isn't a separate game just a spate mode. Which is part of the main game. IE it gives credits, unlocks a system and gives icons for the main game. The thing with the lobbying was there was a lobby to keep it in the game too at nearly the same rate. The issue though is that FD is going to have to do a lot of over haul for the UI to get it toggle able. There should be an option to toggle it but it absolutely deserves to be right next to the other elite ranks.

It is SEPERATE, I can not use any of the ships i own to play it. Even if it was billed as some futuristic sport and they provided you the ships to play it then you would still have to fly to the arena location to play it if it was properly integrated into the game.

it is not part of Elite any more than the tutorial missions are part of Elite, they use the same engine, some of the same assets and some of the same control methods but it is accessed through a separate menu.

Just because it adds credits does not make it part of the main game, in a game that very deliberately does not have fast travel or galaxy wide communications you expect me to believe that no matter where i am in the galaxy, my commander can magically appear in some combat arena in an unspecified location?

it doesn't work, it doesn't fit the rest of the design decisions of the game and even if it was awesome and I was the top dog and ranked number one I STILL would not want the ran for it showing in ED.
 
Since we're now complaining about cosmetic issues can we also get the non-combat Elite ratings removed. The original Elite didn't have any of that mickey mouse nonsense and I don't want it polluting my visual space.
 
It is SEPERATE, I can not use any of the ships i own to play it. Even if it was billed as some futuristic sport and they provided you the ships to play it then you would still have to fly to the arena location to play it if it was properly integrated into the game.

it is not part of Elite any more than the tutorial missions are part of Elite, they use the same engine, some of the same assets and some of the same control methods but it is accessed through a separate menu.

Just because it adds credits does not make it part of the main game, in a game that very deliberately does not have fast travel or galaxy wide communications you expect me to believe that no matter where i am in the galaxy, my commander can magically appear in some combat arena in an unspecified location?

it doesn't work, it doesn't fit the rest of the design decisions of the game and even if it was awesome and I was the top dog and ranked number one I STILL would not want the ran for it showing in ED.

Ok that's your opinion, not every one shares your OPINION.
 
Ok that's your opinion, not every one shares your OPINION.
Quite correct.
OK, an opinion has been expressed and you have expressed your opinion on it.
Many readers will be of the same opinion that you have opined on. Many will not.
If this forum is not for expressing an opinion then what purpose is it for?
It is good to share opinions with others.
 
Back
Top Bottom