I think it works as well as it can when considering you need numbers to play a round, if limited more to equivalent skill levels for your opposition you would no doubt wait around for a match more often than not...
I'm not sure the game matchmaking does something similar to world of warships etc or not, where a range of levels of same side / opposite side are matched in a co-op game? This would be the right thing to do if the logic isn't there for this sort of matchmaking but I've not really analysed it to know, too busy dying with my low rating

I play CQC maybe once or twice per week for at most a half hour as I am far busier in the main game and have limited game time as it is.
I think the only real thing I would want to change is the rate of destruction of the ships so a battle can take a little longer.....but assuming the game is based on the same dynamics as ED main play the only way you'd get this is with bigger ships...
edit: btw, it's "Know nothing" not "No nothing" in the chart above, makes me question it's source
