At the expense of forcing players to need player escorts? No thanks.
The same for me. While I like playing with others, and will often do that if given the choice, the moment I'm forced to ask another player for help is the moment I leave a game forever. I'm all for optional, spontaneous and positive player interaction, but I'm dead set against either negative player interaction or forced player interaction.
Though, FD does have it's own share of blame - they never should have slapped the "MMO" tag on Elite: Dangerous.
They didn't want to name it a MMO, at least not at first. DB is even on record saying Elite Dangerous would be as much a MMO as CoD is.
Well, that's the problem - the vouchers are meh and traders have no way to top it up themselves.
I have not tried myself to get escorts when I've been in open - because I know if I were asked I'd laugh and fly over to a RES where I'd earn more money / have more fun in a combat ship.
Though what I see as the main issue is not the first part (rewards), but the second (fun). Fix the rewards without fixing the fun and you will have simply introduced a boring grind to the game, which will serve only to make players burn out and leave.
It is the same with other parts of the game where the interaction is lacking. Piracy? No way to truly fix it until it's as fun for the interdicted player as it is for the pirate. And so on.
So, the discussions we are seeing throughout the forums about the difficulty will currently be ignored. When the possibility of ship loss is equilibrated between the modes...more people should decide to play together. Not everyone...as there are people that just despise the idea of dying to a real person...or their internet won't support others...etc. but more people will give up the solitude for the interaction.
I kinda doubt it, for two reasons.
First, most people (unfortunately) like easy games. If Frontier increases the AI difficulty to the point fighting one is as hard as fighting a (not bad) player, it will just drive people away. And, given that AI difficulty affects all modes, this will happen regardless of player preference about modes.
(It would be funny to see gankers, and other kinds of PvPers who only target players that can't fight back, get their behinds handed back to them by NPCs, though.)
Second, whether the player wants to play with others has nothing to do with how easy the player likes the game. I like my games as hard as they can get, for example, but I will never accept being attacked by another player without my explicit consent.
Sincerely, it's grating when people assume that, if they can simply get me to interact more with others, I will stop being an introvert. It doesn't work that way, and when my parents (both extroverts) tried to force me into it as a child it only made things worse. I will have contact with others, be it in a game or in real life, at my own pace, on my own terms, or else not at all.