The Star Citizen Thread v 3.0

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Do you guys don't think that Star Citizen can contribute for some good new-update experiences?


I mean, introducing later to Elite some social modules, introducing the personal stations and walking outside the ship?


I love Elite, and I will stay with you to the end! But I cant deny that I will like to play that modules and SC its doing right that...
 
https://www.youtube.com/watch?v=gkfJxwp6cHY

The video is a bunch of tweaks done by few SC fans, it's leaps and bounds ahead in feel and play compared to what CIG has been doing the past 16 months since AC has come out. If anything it's embarrassing that CIG is not capable of understanding why their current gameplay for flight/dogfighting is terrible. Hell, the way the Constellation handled in the CitizenCon PU demonstration is a clear example of how ridiculous their implementation of thrusters and flight is.

There needs to be some serious overhauling going on, I honestly wish the flight mechanics/dog fighting went to the Foundry 42 team, it would make even more sense because they are the ones making the SQ42 game itself.
 
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Jebus people are really grasping at straws these days.

Anyway on topic:

https://www.youtube.com/watch?v=gkfJxwp6cHY

The video is a bunch of tweaks done by few SC fans, it's leaps and bounds ahead in feel and play compared to what CIG has been doing the past 16 months since AC has come out. If anything it's embarrassing that CIG is not capable of understanding why their current gameplay for flight/dogfighting is terrible. Hell, the way the Constellation handled in the CitizenCon PU demonstration is a clear example of how ridiculous their implementation of thrusters and flight is.

There needs to be some serious overhauling going on, I honestly wish the flight mechanics/dog fighting went to the Foundry 42 team, it would make even more sense because they are the ones making the SQ42 game itself.
Sounds like a fatal flaw.
I hope they figure it out, at least for all those folks that have bought ships and invested in SC. They are probably trying to headhunt FD staff by now, LOL

What is the SQ42 game? Something different from SC?
 
Sounds like a fatal flaw.
I hope they figure it out, at least for all those folks that have bought ships and invested in SC. They are probably trying to headhunt FD staff by now, LOL

What is the SQ42 game? Something different from SC?

Squadron 42 was the original pitch to the game. They were going to deliver a single player game akeen to Wing Commander/Privateer/Freelancer campaign. After it was out they would work on the PU. But since they got so much money they are making both, which I think is foolish.

Should of made the single player game, to bond the team, to learn from mistakes, to nail their systems down before tackling the beast that is the Persistent Universe.
 
https://www.youtube.com/watch?v=gkfJxwp6cHY

The video is a bunch of tweaks done by few SC fans, it's leaps and bounds ahead in feel and play compared to what CIG has been doing the past 16 months since AC has come out. If anything it's embarrassing that CIG is not capable of understanding why their current gameplay for flight/dogfighting is terrible. Hell, the way the Constellation handled in the CitizenCon PU demonstration is a clear example of how ridiculous their implementation of thrusters and flight is.

There needs to be some serious overhauling going on, I honestly wish the flight mechanics/dog fighting went to the Foundry 42 team, it would make even more sense because they are the ones making the SQ42 game itself.

That vid looks like a big improvement in ship handling. Surely it would be quite easy for CIG to try this in a PTU patch?!?

I still hate the mouse interactive mode.
 
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That vid looks like a big improvement in ship handling. Surely it would be quite easy for CIG to try this in a PTU patch?!?

I still hate the mouse interactive mode.

A lot of us hate that mode, because it completely unbalances the other controllers without giving them auto-aim which CIG does not want to do, so instead it gives a single controller m/kb a clear advantage. I can see why they have left it in there, it caters to the casual market (nothing wrong with it, I am becoming more and more casual the older I get and the less time I have to get good at games), if they are going to keep it, they really need to improve the gameplay in dog fighting drastically, because right now its basically like Galaxy On Fire, which is pretty sad for a $91 million AAA game so far.
 
I think there will have to be a change once the PU alpha is out. I bet a single Super Hornet will be able to easily destroy a Constellation. Did you notice in the latest demo the Constellation had to take out the small fighters with missiles? The turrets can't hit a thing! Once the large ship owners start getting mad at CIG it will change.

Watching that vid you posted again Helfix, it feels more like a dog fight. I could actually see and follow those 300i, instead of them just zipping off.
 
Squadron 42 was the original pitch to the game. They were going to deliver a single player game akeen to Wing Commander/Privateer/Freelancer campaign. After it was out they would work on the PU. But since they got so much money they are making both, which I think is foolish.

Should of made the single player game, to bond the team, to learn from mistakes, to nail their systems down before tackling the beast that is the Persistent Universe.
It would have pleased all the old fans, that's for sure. Another case of too much money, too much ambition sounds like. The ships are beautiful, but if they fly like planks, YIKES
 
Better 2.0 demo -

[video=youtube;SrpeLpQWzTk]https://www.youtube.com/watch?v=SrpeLpQWzTk[/video]

No voice but higher quality and shows some better angles and has a better FPS part.
 
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The con presentations looked pretty positive, really. A step further than what we've seen before.

The map is good for its purpose but I prefer ED's Galmap. In comparison the SC map looks a touch "gameish", but I mean that as a description, not a criticism. The overall flight and "space" part of the game leaves me slightly unexcited. Maybe it's the 3rd person view. It also tends to make everything look gameish. FD made a smart decision to restrict us to a cockpit view, apart from the debug camera (which preserves a sense of weight and authority because the ship is static and the camera pans around very slowly). When ships can be moved whilst viewing from a twitchy 3rd person perspective they instantly look "light" and cartoonish to my eyes.

The motion capture works well, apart from some sync issues that he drew attention to. Gary Oldman was just on autopilot, however. Even the best actor can't overcome a dreadful script and misguided direction.

Separately, having looked around the social module a bit now, it reminds me strongly of SWTOR, but with a more "realistic" design ethos.

More and more with everything I see, I'm convinced of my original impressions of SC formed a couple of years ago: Freelancer on steroids. Wing Commander is often cited, but I think the gameplay in SC will be far more like Freelancer, which is fine by me. Looking forward to it.
 
Gary Oldman was just on autopilot, however. Even the best actor can't overcome a dreadful script and misguided direction.

I tend to think that Chris' directing signature can be clearly seen all over the place. His "Wing commander" (the movie) was relatively fun - if you can stomach vast amounts of cheese. Gary is great actor; he was there to do his job (and take the money), however I can imagine what he really thinks about the script he had to work with: "amateurish" is probably pretty good guess.
 
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The motion capture works well, apart from some sync issues that he drew attention to. Gary Oldman was just on autopilot, however. Even the best actor can't overcome a dreadful script and misguided direction.

I'm not sure that Gary Oldman's performance is that bad. There is a feeling that actors would "phone in a performance" for a job they consider is beneath them, but Gary Oldman is doing a great job with the material in front of him. I guess digitally-captured acting is becoming another part of an actor's repertoire.

That call-to-arms speech is a solid block of Gorgonzola. I guess they used it in the advertising because when you paid for an Oscar-nominated actor you're going to take advantage of that fact. The dialogue that was shown later on where the Scotsman was showing the new pilot around the ship was well-written though. It does make me feel a little more hopeful about how the game may eventually turn out.

Elite: Dangerous and Star Citizen are two different games. They are concentrating their efforts into different areas. I doubt very much that the ships in Star Citizen will ever be as much fun to fly as they are in Elite. I doubt very much that the story in Elite will ever be as well presented as it is in Star Citizen. I'll probably buy both games.
 
https://www.youtube.com/watch?v=gkfJxwp6cHY

The video is a bunch of tweaks done by few SC fans, it's leaps and bounds ahead in feel and play compared to what CIG has been doing the past 16 months since AC has come out. If anything it's embarrassing that CIG is not capable of understanding why their current gameplay for flight/dogfighting is terrible. Hell, the way the Constellation handled in the CitizenCon PU demonstration is a clear example of how ridiculous their implementation of thrusters and flight is.

I think this looks a LOT better than stock AC. I completely agree with you that CIG better take a good look at this and implement something like this, at least for the ship handling of current ships. I'm still not sure about the way aiming is handled, but eh. This is still a step up.
 
I tend to think that Chris' directing signature can be clearly seen all over the place. His "Wing commander" (the movie) was relatively fun - if you can stomach vast amounts of cheese. Gary is great actor; he was there to do his job (and take the money), however I can imagine what he really thinks about the script he had to work with: "amateurish" is probably pretty good guess.

Yep, that's pretty much how I felt about it. For a supposedly emotionally charged speech it totally failed to engage me - just words. It wasn't Oldman's fault - he was clearly doing his job as well as possible, but the dialogue was just so ... meh. Didn't inspire me to take up arms against the foe.

There have been several occasions where a computer game has actually moved me. Not in a profound way, but moving. Parts of The Witcher and This War of Mine got through. I really couldn't say that of "Bishop's speech" :rolleyes: The heavy hand of CR's direction was certainly evident. Like a taco with extra melt - corn & cheese.
 
The more chains I have the freer I feel

https://www.youtube.com/watch?v=gkfJxwp6cHY

The video is a bunch of tweaks done by few SC fans, it's leaps and bounds ahead in feel and play compared to what CIG has been doing the past 16 months since AC has come out. If anything it's embarrassing that CIG is not capable of understanding why their current gameplay for flight/dogfighting is terrible. Hell, the way the Constellation handled in the CitizenCon PU demonstration is a clear example of how ridiculous their implementation of thrusters and flight is.

There needs to be some serious overhauling going on, I honestly wish the flight mechanics/dog fighting went to the Foundry 42 team, it would make even more sense because they are the ones making the SQ42 game itself.

What a difference to the way Star Citizen looks. It makes me wonder if maybe CQCC should have a limit imposed on it as well.. no flying backwards. It would interesting to see what that would do to the gameplay.
 
I tend to think that Chris' directing signature can be clearly seen all over the place. His "Wing commander" (the movie) was relatively fun - if you can stomach vast amounts of cheese. Gary is great actor; he was there to do his job (and take the money), however I can imagine what he really thinks about the script he had to work with: "amateurish" is probably pretty good guess.

I'm sure in the dramatic pause before "Victory!" he thought "Seriously!?".
I mean come on, we win by victory. Who writes that?
 
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