SC cloning Elite..

Is that true though? Has it actually been stated that you cannot earn any of these ships that are available, for real money, by simply playing the game and earning enough in-game cash to buy one? If so, what kind of universe/economy are they planning there!?

I would like to know that too lol. I thought the ships for sale are just starter ships and you can all earn them ingame (and reasonably so without making it practically impossible). But there are "upgraded" versions. I've noticed there is an "upgrade package" you can buy now too. I assumed that people buying expensive ships are basically just buying into the hype and/or want to support their game.

I would buy a starter Cobra MKIII from the Kickstarter rewards though if I could. Would be good for Ironman.
 
Why is it always SC against ED, consoles against PC, PS4 against Xbox One and on and on...

I just don't get it. Nobody is stealing PG. PG is a thing in this industry for a long time now. ED and SC both will be nice space games and both are backed and will be played by me, no matter how many fools from both communities have to diss each other.
 
Why is it always SC against ED, consoles against PC, PS4 against Xbox One and on and on...

I just don't get it.
I agree. Perhaps you and Tony Blair should have a word with those guys in the middle east. It's just so silly... :p

But seriously, it has always been this way because it is what humans are like and with almost any subject there will be advocacy on all sides. You should hear some of the stuff I hear at work regarding cycling and snow-boarding. :smilie:
 
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In the end we will defend that which we have invested in!

If people have pumped lots of real world cash into the game of their choice they can and will defend that choice. Sadly much of the time defend it with misinformation or spurious commentary either intentionally or unintentionally
 
Every single ship purchasable with real money in SC will be purchasable in game. The slight worry is, as this IMO looks to be a more PvP based game than ED how much of a head start the bought ships will be . If in doubt slide your pve slider to the top and stay in safe systems.

Then just pray the cost of the ships with in games is fair and not a grind.

I am not worried. My money was assured just with squadron 42. Everything else is a bonus.
 
now now lets be nice about the folk over there and their kids please :)

im sure that CR doesnt want to make SC a grind for folk.
 
Elite (Frontier) is my first love.
Every space sim I played after that is because of Elite.
And ever since I have been looking for that same feeling that Elite gave me.

I liked the Privateer games, even the second one that had a vibe comparable to another game I love dearly: Hardwar. But the Privateer games always felt limited and claustrophobic in the same way the X games did: you fly from room to room. They never had that limitless, true spacey feeling that Elite had.

I also loved the X-Wing/Tie-fighter series. They had superb combat with lots of variation and tactical possibilities and of course... the Star Wars universe is a phenomenon on its own. I mean... seeing a Star Destroyer in space, or a Blockade Runner... just wow. I never understood why Lucas Arts let this go to waste. It must be the single most stupidest thing they ever did. Imagine an Elite-type game in a Star Wars Universe..... I would have sold my soul for that. If Lucasarts/Disney decided to do that now they could make life very difficult for SC and ED, because Star Wars is meme. Everybody is familiar with the Star Wars universe and its mythology to a certain extend. Its ships are iconic. It would be very easy to attract people to it.

Something I loved about the X games and something that kept them alive: modding! Same goes for X-wing. You could build your own custom missions for X-wing. I loved that.

I feel the game that ads extensive options for modding (if only for single player, or closed mp sessions with players with the same mods installed), whether it be Star Citizen or Elite Dangerous, will survive for many decades to come. A game as big as Elite Dangerous simply needs user generated content to reach its true potential.
It is the game with the best modding options that will draw the most and the most loyal gamers in the long run.

Imagine modders dedicating themselves to populating a distant planet with alien life and natural phenomena. Or modders creating an endless stream of all kinds of missions, or modders 'terraforming' a distant planet by adding cities to it, star ports, etc..
 
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Yes, you can earn everything in the game, memnoch and Dejay. No need to buy any ships now.

And regardless of what Pestkick says, nobody has ever said "everything will be handcrafted" in Star Citizen. Or that CR has ever said "PG sucks". False. He's spreading false rumors, as many others in this thread, and you shouldn't listen to them. It's a dirty rhetoric trick, ala "Have you heard John Wayne was gay? Yes, it's true!" ... to make weak souls bite on it. They always have a personal agenda to smear something into the dirt for their own reasons.
 
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And regardless of what Pestkick says, nobody has ever said "everything will be handcrafted" in Star Citizen.
I wonder who started that because it is what I had believed to be true, that the SC universe would be vastly smaller than the one in ED but it would likely have a higher detail level as it was hand built.
 
That was my belief also in fairness.

I was surprised when i saw the PG thing being taken on by RSI as it seemed like a climb down to me. PG is being used heavily in this game but i was hoping that SC would have that "hand crafted" look to it throughout.

Never mind I suppose we will see what they throw at it - god knows they have enough money to fund some serious research into it, which at this point is what CR says it is..research with implementation at some point i suppose.
 
I wonder who started that because it is what I had believed to be true, that the SC universe would be vastly smaller than the one in ED but it would likely have a higher detail level as it was hand built.

What you have heard from official sources in CIG is that planets and first person environments on them is mainly handcrafted. Months ago they told us that Behavior studios, who makes these landing sites on planets for CIG, have developed a method of replicating (or PG, if you like) things there too.

But the keyword here is "everything", which is an attempt to make a feather into five hens. There was never intended "everything" would be handcrafted. In fact, it has been clear since the first talks about gound combat that it'd be silly to think evey leaf on the trees would be handcrafted. Trying to put that onto CIG now is just pathetic. They never said they'd handcraft "everything".
 
Yeah, I didn't think they would be hand crafting leaves on trees. That would indeed be silly. But what does that leave that actually is "hand crafted"?
 
Most of what you see and interact with in the first release of Star Citizen is handcrafted - planets, nebulas, stars, space stations, space ships, etc. Not space dust or asteroids. Some of the larger asteroids are handcrafted, but not all of them. So they make some 120 star systems together manually, planet by planet, moon by moon. One star system has 14 planets.

When you land on a planet the buildings you see and go into are handcrafted. Some of the details are replicated though.

But you can't land everywhere. Some of the main planets have 3-4 landing spots/cities, like Earth and Terra. Others may have one or two places you can land. Still others may only have a space station you can dock to, or nothing of the above. All in all, there'll be about 400+ places you can land/dock in the first release.

The PG comes into effect fully in later releases, when ground combat and exploration is possible.

Think Crysis 3 and jungle combat. That's made with CryEngine. Do you think they handcrafted the whole jungle because CryEngine wasn't capable of doing PG?
 
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To my expectation If i visit a random PG generated world hundreds of light years out from the core worlds in ED - then i wont quibble if its not simply the best looking solar system since the last best looking solar system i visited.

On the other hand - if i visit planet number 104 in the SC universe that the community has voted for in whatever stretch goal - then i think id expect that to be a damned great example of the planet 104 stretch goal. Im hoping it will knock my senses out its going to be that well made by hand.

thats my hope for SC and hand crafted things anyway. Its one of the reasons that i still hold out for SC as being the great game i hope it to be on release in 18 months or so.
 
So they're starting to incorporate Planetside 2 now, as well ?
It'll be interesting to see how it all turns out...or doesn't.
 
Yes, you can earn everything in the game, memnoch and Dejay. No need to buy any ships now.

Thanks for the info Viking! See below about your frustration about bashing SC.

Elite (Frontier) is my first love...
But the Privateer games always felt limited and claustrophobic in the same way the X games did: you fly from room to room. They never had that limitless, true spacey feeling that Elite had.

In a way that is a reason for justified criticism against Star Citizen. As a computer programmer, I know it's a bit harder to develop a true scale and realistic universe, but far from impossible. Yet NONE of the space sims following had this feature. Why? Where their programmers not good enough? Or is it simply a feature that the general audience doesn't care about, and if so, is it because they didn't know this was possible and how great it is?

In a way I'm angry at Star Citizen for gobbling up 40 mil and in effect taking that money away from the development for Elite 4. I don't know who first had the idea to start a crowd funding campaign, or if it's fair to blame Chris Roberts for his success in spreading the hype for SC, but I don't really care. First publishers are too stupid to finance Elite Dangerous, now SC comes along and without offering anything really innovative reduces the market for Elite 4. SC might have an entertaining single player campaign, but it will NEVER be a good space sim game for me because you fly around in walled of aquariums connected by tubes. If you see gameplay of computer games as art, SC will be a somewhat redundant piece. I know that's not totally reasonable, but for me it's about the resurgence of an idea of technical excellence and a feature I really really want. The utter lack of good space sim games is a sore point for me.

Of course I blame Frontier equally for their lackluster marketing. Because whatever people say, the vast majority of gamers don't have space for two space sims in their wallet or their free time budget. Every dollar spend on SC is 50 cent less for ED. So I begrudge any success SC will have, because it will influence how good the expansions will be and how great ED will become in the long term. Competition in it's nature isn't friendly.


It must be the single most stupidest thing they ever did. Imagine an Elite-type game in a Star Wars Universe..... I would have sold my soul for that. If Lucasarts/Disney decided to do that now

Executives probably wouldn't understand what you mean lol, they have no understanding of gaming. They would probably say "We did plenty of games based on Star Wars! What could you possibly want more?!" :p
 
I don't think FD have been lack lustre about the marketing they are just doing it in a different way to RSI.

RSI chose to market based on a valid vision in a genre that really was crying out for someone to shake it up. This and shiny websites and shiny in engine adverts as well as putting a lot of effort into the infrastructure needed to support those drivers of "hype". This has paid massive early dividends for RSI however they are now in a position to live up to the promises and that can be problematic as was seen with the DFM getting delayed considerably.

FD have chosen to build slowly and cautiously and clearly they will market strongly when they see they have an actual product to market. That way they will know exactly what they have to market and not be in the position that RSI might perhaps regret in time to come. I foresee a real branding and identity push by FD in the coming months round here and on the usual media outlets. I would think that come the end of prem beta things will really go up a gear in terms of marketing.

Whos to say which is the best way?
 
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