If you link to SC imdb page does that mean you just doxed CR?
Yes it certainly does. At least if you're talking about the the concept phase of the ship.
The thing is though that they shouldn't have needed that kind of money. At least according to CR.
As for DS - I had a good laugh reading an article on his blog where he compared his LoD and SC. A buggy mess vs an unexisting game. The parallels that can be made are infinite I'm sure ..
So yeah, whatever problems SC has, the unfinished output of CIG looks and plays better than the finished results of Derek Smart so far. He should really hire some better people, and perhaps think about scrapping the entire thing and doing a fresh start. Still, I don't think this invalidates all of his points. Quite the opposite, because as bad as his games are, they do have a massive scope and he does have experience with trying to realize such a big variety of gameplay mechanics in a single product. Don't forget that when you judge the value of his statements.
Ok I'll bite:
What they have shown at gamescom and citizenzon could've been made by a competent team in under a year.
The ship concept sales produce additional development effort that has to be factored in, essentially increasing the total amount of work. Yes it brings in money, but does it bring in more money than those ships cost to make? And as someone who doesn't buy them, why do I have to take the time hit on the main game's completion date?
Both the website graph and this don't show refunds do they? Which makes the previous comment about 1500's refund not mattering look a little questionable. It'll matter a lot if refunds this month are at $2m (not that I think they are).
I don't recall anything near it being done before, let alone in under a year. There is clearly a market for this, given the million backers and insane amount of money the game has brought in, so if it were that easy then why aren't more "competent teams" doing it?
I don't get this argument either. You could say the same thing about specific trees in Crysis or a particular dinosaur in ARK - except that neither of those bring in any extra money from concept sales.
As far as that money goes, how much did the Endeavor sale make? How much have they made since CitizenCon? I read an argument about these events being time and money wasters recently yet both appear to have brought in $millions in a matter of days.
This ship is being offered for the first time as a limited concept sale. This means that the ship design meets our specifications, but it is not yet ready to display in your Hangar or to fight in Arena Commander
That's not the small print either, and it comes before the purchase button. Nobody can be in any doubt about what they're getting here? Their marketing is a lot less devious than others I can think of.Disclaimer
Remember: we are offering this pledge ship to help fund Star Citizen’s development. All decorative ‘flare’ items will also be available to acquire in the finished game world. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches.
Disclaimer
Remember: we are offering this pledge ship to help fund Star Citizen’s development. The funding generated by sales such as this is what allows us to include deeper, non-combat oriented features in the Star Citizen world. Concept ships will be available for in-game credits in the final universe, and they are not required to start the game.
Additionally, please note that the Endeavor will be entering the ship pipeline now, it will ultimately be released after other concept ships have been completed. Endeavor pods may come online at different times, as game mechanics to support them are completed. All decorative ‘flare’ items will also be available to acquire in the finished game world. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches.
What's difficult to get? If you announce a new ship and do concept sales for it, you're incurring a certain debt. You're getting money now, but you have to factor in the future cost of turning the concept into a fully playable asset. And SC ships are quite complex beasts by and in themselves. Plus you're selling a drawing with some text, with the risk of irritating your customers as you find out that even major specs have to change due to balance reasons. Or in the case of the explorer vessel, how can they advertise such a thing when there's no exploration?
I'm not saying ship concept sales can't work. I'm saying they're probably not a good idea for the project as a whole. Am I right? Perhaps, perhaps not.
From reading the thread am I right in thinking this:
Elite = Star Trek. i.e. based on science fact. Whereas SC is Star Wars, pure science fiction and more about action than reality?
Also Elite, started with the emphasis on the vehicles, whereas SC has started with the emphasis on being a person?