OMG! You can make 20+Mil Cr per Hour, if you didn't realise.

the Python is medium btw...

And be careful not to ram anything when you jet into the Station in Sothis.... just as i did. I rammed an Orca and OFCOURSE that guy explodes and makes me wanted for the next Week >.< Also the station tore me apart and i had to fly the 500ly all over again :/
Is there any way to get rid of the bounty? i really dont want to wait till next week until i can enter Sothis again.
 
Get em while you can, someone reported this as a bug....

To be more specific they reported the mission stacking as an exploit.

Well, I wish them good luck with that. Whole mission system has been built around this mechanics - I suppose devs should have to rewrite it pretty much from the scratch (which would be a good thing, as the matter of fact). But I am not seeing it happening any time soon, if ever.

Of course, it is also possible to cut down the the income for long range smuggling missions, but in that case devs could as well turn them off completely because hardly anyone will bother with 400-600 Lys long trips and constant interdictions.
 
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Indeed. If this is an exploit, then so is the entire mission system and exploit.

The entire mission system *IS* an exploit. Even without smuggling moving stupidly small amounts of legal goods medium distances now yields large returns.
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(I think my love affair with 1.4 has well and truly worn off).
 
Well, I wish them good luck with that. Whole mission system has been built around this mechanics - I suppose devs should have to rewrite it pretty much from the scratch (which would be a good thing, as the matter of fact). But I am not seeing it happening any time soon, if ever.

Of course, it is also possible to cut down the the income for long range smuggling missions, but in that case devs could as well turn them off completely because hardly anyone will bother with 400-600 Lys long trips and constant interdictions.

Yeah, if trucking cargo or smuggling "resources" across huge distances is not suppose to reward you heavily...

...then the tanker ships for companies in the Atlantic are doing it wrong.
 
Yeah, if trucking cargo or smuggling "resources" across huge distances is not suppose to reward you heavily...

...then the tanker ships for companies in the Atlantic are doing it wrong.

How many tonnes of goods does a tanker ship hold? I think it's a lot more than a few tonnes of commodities. ;)
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Nothing wrong being rewarded for time and effort, or distance travelled - but with 1.4 we are now into 'Monty Haul campaign' territory.
 
It was hard on unarmed ASP, but i've done 30kk for about 3+ hours of jumping, running and being interdicted. It's really much more fun than go forth and back on python with imp slaves.
Now i'm really exhausted playing a game. It's hillarious! Even with all this server problems and long jumps.
The last one was a police officer who doesn't want to leave me alone. After 20+ minutes of running i surrendered. Fines how they are working now(more cargo - more fine) is really noteless.
Here is a cat for you :)
UE4d.png
 
I like the reward and the increased pirate risk, but I feel there needs to be a little more risk for the amount of payout.

Yeah, I'd love it if there were dedicated risky scenarios added by FD for these long range smuggling jaunts, which get more scary as the payout/distance increases. Perhaps an at-the-station-limits ambush. Or those "hunter" type NPCs that know you're up to no good (player profiling... so bad!), and keep interdicting you to scan your butt. :)



As for the above stuff, waiting for new missions to be posted to the BBS is not an exploit, lol. You can log off, log on, run widdershins around the chair, pat your head while rubbing your tum-tum, whatever... nothing you do "makes" new mission posts. :)
 
I would need an asp that would mean I would already have to be rich, which defeats the purpose of a get rich fast scheme. It's nice an all, but if I already had an full speced asp, what would be the point? I guess to get an anaconda, idonno.

Knowing Frontier, those federal corvettes and 1.5 ships are going to break the bank...

and about the lenth of ther trip it's really not that long. It would have been hell in 1.0 where you had to enter ALL the jumps manually. A 100LY rare trading route was adventure, especially since we had starter ships and no money.
 
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The entire mission system *IS* an exploit. Even without smuggling moving stupidly small amounts of legal goods medium distances now yields large returns.
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(I think my love affair with 1.4 has well and truly worn off).

Surely it's only an exploit if people are abusing the system in an unintended way? I may be misunderstanding peoples use of the word exploit though...

(It seems very unlikely that Frontier didn't intend the smuggling missions to work this way, as all missions work this way).
 
How many tonnes of goods does a tanker ship hold? I think it's a lot more than a few tonnes of commodities. ;)
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Nothing wrong being rewarded for time and effort, or distance travelled - but with 1.4 we are now into 'Monty Haul campaign' territory.


Who says you wouldn't / couldn't smuggle 600 tons of cargo and make a killing?

Besides, tankers don't necessarily need a full cargo full of illegal goods. Most of them just have a handful of shipping containers that do.

All in all though, the point was about long distance missions and hauling; something a lot more common for ships at sea than trucks on the road. If it wasn't highly profitable to truck goods across the ocean...nobody would do it. And nobody would ask some guy in a cobra to take 1 ton of slaves 500 ly to a small station 20,000 ls from the sun ...for 1.4 mil credits ( in your pocket ).

Cargo ships irl...are just 1 ship with dozens / hundreds of missions of shipments going at the same time. Pretty similar to what we are doing here ;) .
 
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The Sophis-Ceos systems have been a lucrative place to smuggle even before 1.4. That's why I've kept a Cobra parked out there. I mentioned it during the Sophis CG but I made around 30mil in 3 days just running missions between the 3 stations in between CG gold runs.

I do think the current rewards for long-range smuggles is a bit OTT and I suspect they'll get balanced somewhat but hopefully not severely. I've been doing long-range missions both legal and otherwise in the bubble and they are lucrative as well but not to the same extent as Sophis. So there's room for adjustments.

If they do get severely nerfed, I think there are other 'exploits' in the game that need to be addressed as well.
 
Most fun I have had in a long time, a real game of cat & mouse hauling illegal goods over long distances. The reward is proportional to the risk, this is not an exploit or in need of 'balancing'.
 
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