The Star Citizen Thread v 3.0

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jcrg99

Banned
Yea you can check feedback from people as well whichever works for you. I answered the Singleplayer questions above. About the retail price I will try to attach a source. But it is pretty common knowledge that SC will be a 60 retail game. It was said several times by Chris on the videos back in the early days.

Source: https://forums.robertsspaceindustries.com/discussion/comment/4116833/#Comment_4116833

https://facepunch.com/showthread.php?t=1481155&p=48456344&viewfull=1#post48456344

https://www.reddit.com/r/starcitizen/comments/2no4l6/how_much_will_star_citizen_cost/



The price won't increase until 2016 so there should be no rush. Would recommend you to get the https://robertsspaceindustries.com/pledge/Packages/Squadron-42-Preorder package by the end of the year after you feel that the game has made enough progress to be backed.

I will try to let everyone know as much as possible about the important stuff.

One thing that I have the impression that they are misleading people again is that by end 2016, probably only a first part of the Squadron 42 (aka Wing Commander 1) will come out. A first part of five. That probably will make people pre-ordering now and next months angry - who cares I got your money fool - (in case they really achieve the target of releasing the 1st part at least by end of 2016 at least).

It's impressive how they disregard and disrespect advertising laws so many times. Clearly in purpose.
 
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jcrg99

Banned
Star Citizen reaches 1 million citizens

This is just another thing that will add to the pile of liabilities that they will have to deal in a court. It's called false advertising. Obviously, not this by itself. But this, when matched with some Chris Roberts public statements. Specially when the accountability revealing that they have nothing more than 300k buyers (my optimistic guess).
 
To my knowledge EU gets taxed %20 which brings the price closer to the dollar equal. Also retail is a whole nother beast they might do it 60 across the board.



Possible but many other games have referral systems and SC mostly spread through viral and social marketing. So why not make a system for it. Pretty sure SC needs no beggars the referral system is minorly rewarding.

It's nothing huge like the EVE one where you get a month free or a hefty sum of money from getting some through a trial and in to subscription.

So from now-on beside the army of the "CULT" & "WHITE KNIGHTS"we will get tortured by the random "SC cyber-beggars" on the every few pages..that's just great,what's next?Payed pro-bots warriors maybe?
PS.I can totally see now how the SC hierarchy looks by the way...:)
THE MAN
FAMILY
THE ORDER OF THE SC CULT
WHITE KNIGHTS
LOYAL CITIZENS
SC CYBER BEGGARS
 
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One thing that I have the impression that they are misleading people again is that by end 2016, probably only a first part of the Squadron 42 (aka Wing Commander 1) will come out. A first part of five. That probably will make people pre-ordering now and next months angry - who cares I got your money fool - (in case they really achieve the target of releasing the 1st part at least by end of 2016 at least).

It's impressive how they disregard and disrespect advertising laws so many times. Clearly in purpose.

There are only 3 episodes announced so far and yes as announced episode 1 will come out. Chris explained this before. As the scope of the funding and game increased so did the Singleplayer. They are delivering 3 full singleplayer campaigns now. So nothing really changes from the initial kickstarter. Actually one thing changes. You get a AAA singleplayer campaign with a Holywood cast. This change was announced last spring. Nothing actually changed except for the fact that Singleplayer will be a seperate purchase later on which was always the plan. They announced very early that they plan on making Singleplayer content and selling it for extra revenue.

Also everyone still has a lot of time to back SC until Squadron 42 is released.

Roberts adds that the team has assembled an impressive cast for “Squadron 42,” which will make backers very happy, but he’s unwilling to share details right now, promising instead more information further down the line. He goes on to add that the “Squadron 42” story arc is so huge that the team has decided to split it up into a trilogy, referencing the manner in which “Wing Commander” was split.

“Squadron 42 Episode One” is scheduled for release this year, and Roberts says the release will include up to 70 missions. He added that these missions will be broken up differently than those found in “Wing Commander.” He went on to give the example of a mission that might see gamers to fly to a base, land, get into a firefight with pirates, take off and then engage in ship-to-ship combat.

Roberts said that all 70 missions in “Episode One” would constitute about 20 hours of gameplay, and he went on to tease “Squadron 42 Episode Two: Behind Enemy Lines” and “Episode 3,” which will launch in 2016 and 2017, respectively. He stated that each would be the equivalent of a new “Call of Duty” campaign.

Source: http://www.ibtimes.com.au/star-citi...en-split-massive-trilogy-awesome-cast-1437927

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This is just another thing that will add to the pile of liabilities that they will have to deal in a court. It's called false advertising. Obviously, not this by itself. But this, when matched with some Chris Roberts public statements. Specially when the accountability revealing that they have nothing more than 300k buyers (my optimistic guess).

Why? Where do you base your guesses off? Also in what reason would they end up in court? There are currently more than 1 million citizens on the forum and 771.198 people who own a game package (UEE Fleet).

Source: https://robertsspaceindustries.com/ (Search for Live Tracker)
 
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Posting a new reply since the previous one is full of information.

Letter from the Chairman

If there was ever a milestone that deserved a letter to the community it was this. When I first started on this adventure I would have never dreamed that we would ever this many people and this much support in building Star Citizen. It’s amazing to have a community and team that believe so fervently in what is being built… Say it loud: PC games are back, space combat games are back… we are making Star Citizen possible!

We’ve put a great deal of thought into what would be an appropriate update to celebrate this milestone. But wait! Before we continue, it seems there’s an urgent comm-link coming through…

[video=vimeo;142328244]https://vimeo.com/142328244[/video]

Thank you, Admiral!

It goes without saying that it was the thrill of a lifetime to work with Gary Oldman and the rest of our amazing cast. I have certainly had a hard time keeping quiet about that work these past few months; everyone on the team has wanted to shout it from the rooftops. The quality of Squadron 42’s principal cast is another testament to the community: you have supported us with such passion and given us the room to create a universe that has attracted top talent, eager to explore the cutting edge of story and games… that’s not something that happens every day!

As I was saying before I was interrupted: one million Citizens! The stars of this game aren’t all Hollywood actors or big name game developers… they’re those you who are making the game possible in the first place. Our one millionth Citizen is Edenstar. Appropriately, he, like so many of you, were introduced to Star Citizen by a friend who was passionate about the game… in fact, he says he joined because he was worried he wasn’t going to see his friends anymore after the game launches! I’ve said many times that backers are our best marketing, and here’s some pretty solid proof! Edenstar, Pikes-zen, we’re going to go ahead and give you each a brand new Sabre to explore the ‘Verse with. Enjoy!

To continue to read the letter check the link below

Source: https://robertsspaceindustries.com/comm-link/transmission/15007-Letter-From-The-Chairman
 
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Posting a new reply since the previous one is full of information.

Letter from the Chairman



https://vimeo.com/142328244



Source: https://robertsspaceindustries.com/comm-link/transmission/15007-Letter-From-The-Chairman

Again people keep in mind its 1 million Citizens, not backers. To become a Citizen all you have to do is make an account, as lots of people made accounts because CIG gave away Free 1 week codes to everyone that wanted one, many of those accounts are just from that (CIG did this at multiple conventions and other promo's).

An actual representation of the number of backers is from the UEE Fleet (accounts that have access to AC), its only up to ~771k, as CIG sells a $35 package that does not come with AC, the actual number of backers is unknown. In any case just wanted to make sure you have the real information, not just the propaganda.
 
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[EDIT: Because I've been told this is linked from other sites and because it may not be clear. The DEVS at CIG have produced some beautiful work and regardless of what happens the DEVS deserve respect. That includes a former FDev > respect to Ben (and sorry if you feel down due to all the drama man, really). Hard work and accomplishments are to be proud of and no-one can take that from the Devs.

The missive was directed to this group only to point at RSI/CIG management and dense fans that don't think CIG should be accountable for any promises.

Video games should be fun, and sometimes the drama demands popcorn- but we should all be tolerant and respectful to our fellow gamers and very hard working developers. Everyone has a different opinion and no-one has to agree with mine. But some facts are just facts. Regardless of how it turns out, I hope someone is taking notes for a future book on this drama.
]

I have refrained from a rant until now, so forgive me please- or flame me, whatever cause Internet.

I may be the only one that feels this way, but I lost all respect for Kate Russel (@kateclick) today when she posted a video that could only serve to drag the discourse lower even than @dsmart or various white knights hurling insults have taken it.

Kate admitted a few days ago she didn't even know who Derek Smart was and yet within two days she produced a nasty mashup video. I'm sure she would not appreciate a reply in kind.

I have a question for the SC fans. Under what circumstances do you support businesses being able to put promises in writing in order to get your money (aka, advertising, contract, current terms of service, etc.) and then change those subtly without disclosing exactly what was changed in bold print to all customers, then trying to make the changes retroactive, and then weasling out of the promises made.

To me CR is about to show he has no honor. He will not stand by his own printed words "for the removal of doubt". To me there is no excuse for anyone to support this behavior particularly when they want to convince others to donate to their cause and trust in this man's vision, honor and integrity. Screw visual fidelity and dreams, I won't follow a man that can't keep his word or isn't up-front and honorable when he doesn't or realizes he can't do what he promises, especially when he puts it in print. If he actually provides a full financial audit and shares the results I would modify my opinion of him and I'm sure many or most backers would rally to the cause to raise more cash. But we don't have long to find out if he will weasel out of his vow or not.

IMHO CR has repeated history as he didn't learn it. Digital Anvil, Ascendant Pictures, non-performance lawsuit with actors, etc. He has never once in the entire life of this project given an realistic/honest date or dollar amount. All he needs is $65 MUSD for all stretch goals, right? All he needed for the original pitch was $20-23 MUSD, right? Star Marine will be out now, then, later, soon, never, right? Missing dates is the fans' fault because they want dates. Who would defend this from a person they have to work with?

It is easy to see just by comparing FD financials to SC that CIG has already spent at least $55 MUSD and a reasonable guess would be close to $70 MUSD. FD total cost split per headcount is about $117,300 USD. CR said in the US it is closer to $128,000 IIRC. Just multiply out the ongoing headcount for a base cost- and remember FD has only one location in a very modest UK office. CIG has Illfonic, Mocap production, scriptwriting, actors and a Santa Monica office that is nicer than FD's home base. Love the aircraft wing table in CIG videos - and it ain't cheap. Given the current burn rate of 260 FTE's they realistically might be able to get to the end of 2016. And that assumes there isn't still a lot of stuff sub-contracted out or any major above base salary cost to come.

Ortwin Freyermuth has not done his job to protect the company from exposure to lawsuits. I don't see CIG suing Polygon or Derek Smart. I didn't see Ortwin advising CIG their TOS needed to be honored or they should refund everyone and start over. Say what you will about Smart and his lawyers- they owned Ortwin and CR rant to Polygon was about as classy as Kate Russel's video montage. The thing with the White Knights is they all stoop to the level they claim DS is at and think themselves better.

Maybe Kate Russel will make a video of me and other folks on this forum that are critical of CR?

I think it would be great for SC to be made, but really at this point with the craptastic performance shown from highest end hardware in a completely rehearsed environment at CitCon I find all the fawning over the dream to be just tiresome. It's just a game in any event. Folks that think ED Supercruise is boring and blast ED fans over it will no-doubt defend walking 5 minutes to just get to their SC ship like it was the second coming of Christ. Cinematic planetary landings will be cool twice and then <esc> will be the key of choice to avoid them and the walk through customs. Heck the cities on planets will be so big with all of 6-7 shops to visit and having to endure the cinematic that folks will beg for an in-ship game management interface like in ED.

DB thought about Elite IV for a decade and he knows what his team can do with PG and more hand-crafted content. Anyone that thinks CR has a magic bullet to provide 1 million players ongoing missions like turning that data transmission station on at CitCon is fooling themselves. CR himself said to expect RNG encounters and players to sort-of role-play out there. ED is a mile wide and an inch deep but SC will be an inch wide and an inch deep without $150 MUSD. SQ42 may have promise but the horrid performance at CitCon makes me think it will never run on a $1500 gaming PC so the enjoyment will be reserved for only deep pockets. My bet is also that the enemy ships will fly like fighter planes and not turret like they should given the option is available because CIG loves the WWII fighter look in ads but wants "realistic space flight" for players, whatever that is from an imaginary space cowboy game.

SC White Knights should expect truth and integrity from the man they uphold and defend. I see nothing controversial about that at all. Come November and no audit (or even already), my guess is a huge number of CR followers and dreamers projecting their internal fantasies onto this game will give CR a pass on integrity and be enablers for CR to justify almost anything. And if the game fails, it will all be because DS wrote a few blogs- because you know the worthless dev with no power and jealousy issues simultaneously can make this sure thing fail.

/Rant over. Flame me if you want. But seriously, please answer as to why CR should be allowed not to honor the promise he made in writing to all Kickstarter backers. Why is that OK?
 
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To the above post. Nice rant. Would love to discuss it but it would be too long for me. One thing I can say is nobody can predict the future. We will see.

Again people keep in mind its 1 million Citizens, not backers. To become a Citizen all you have to do is make an account, as lots of people made accounts because CIG gave away Free 1 week codes to everyone that wanted one, many of those accounts are just from that (CIG did this at multiple conventions and other promo's).

An actual representation of the number of backers is from the UEE Fleet (accounts that have access to AC), its only up to ~771k, as CIG sells a $35 package that does not come with AC, the actual number of backers is unknown. In any case just wanted to make sure you have the real information, not just the propaganda.

How is it unknown you just said it. Actual backers is 771k. We have reached over a million citizens. Nobody is spreading propaganda. If I could request stop these allegations.

--

Chris announced a little change with the latest letter.

In honor of our newest Citizen (really, our thousands of new Citizens!) we would like to give something back to the entire community for all your incredible support. Starting today, we are eliminating ‘Alpha Access’ and the $5 module passes. Anyone who has pledged for a Star Citizen Package can now play today without worrying they won’t have access to some portion of the ‘Verse in the future. No Star Marine pass, no Alpha 2.0 pass… no additional payment needed for any module in the works, pre-release. Going forward, should we need to put out some sort of limited release it will be done through the PTU test server. All backers will have access to any live release, the moment it publishes.

In addition, I’d like to reward our earliest supporters who made it possible to get to this point. Everyone with an ‘alpha access’ package will be awarded 10,000 UEC; everyone who purchased an Arena Commander pass individually will be given 5,000 UEC (with the cap raising appropriately to allow this.) You also have my most sincere thanks: you were our vanguard, the battalion that fought the good fight from the beginning. Your impact on Star Citizen will never be forgotten, for without your early faith we couldn’t be where we are today. (Please note that this credit payout is going to take a big script, so it may take Turbulent a few days to work out the logistics!)

Source: https://robertsspaceindustries.com/comm-link/transmission/15007-Letter-From-The-Chairman
 
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To the above post. Nice rant. Would love to discuss it but it would be too long for me. One thing I can say is nobody can predict the future. We will see.
To be clear, I don't mind what anyone does with their money and if the fans continue to fund it the game might be great. My interests in things like this are normally slightly more academic. Kickstarter fraud and failure are a growing thing and should concern everyone that wants to see crowdfunding platforms continue to be a thing.

But, I digress. Not even an attempt to answer why you will defend CR and CIG when they do not honor the written contract made with all Kickstarter backers? You think that is OK?
 
I have refrained from a rant until now, so forgive me please- or flame me, whatever cause Internet.

I may be the only one that feels this way, but I lost all respect for Kate Russel (@kateclick) today when she posted a video that could only serve to drag the discourse lower even than @dsmart or various white knights hurling insults have taken it.
...

I haven't read all of your post (yet), because its so long. But this caught my eye. I wasn't going to comment on it, but now that you mention it - I will. I found her video very elementary and completely unprofessional from someone who works for BBC. It would be like someone from CNN/Fox making a fart video, in my opinion. Totally tasteless, despite how arrogant DS is.
 
To the above post. Nice rant. Would love to discuss it but it would be too long for me. One thing I can say is nobody can predict the future. We will see.



How is it unknown you just said it. Actual backers is 771k. We have reached over a million citizens. Nobody is spreading propaganda. If I could request stop these allegations.

--

Chris announced a little change with the latest letter.



Source: https://robertsspaceindustries.com/comm-link/transmission/15007-Letter-From-The-Chairman

Did you bother to read my post? No the actual backers is not the UEE fleet, at least not until they update it. It has always been the number of accounts that have access to AC, as not all packages came with that access there are backers that do not count towered that number. Now perhaps when they get around to updating that state it will now show that actual number of backers, what with the removal of the AC pass and alpha access.

Edit:
I was going off of past history (up until the change TODAY) of what the UEE number was set up to mean, and that is why I said it was unknown. But oh well, you knew that already, but instead of just correcting, you had to attack. Not surprised. Actually it is propaganda, because the number of citizens is a meaningless number, but CIG wants people to think its important. The real important number is the number of backers there are, not how many people can make an account on a website, especially when you are handing out free accesses codes. It also fits the definition of propaganda.

So I pulled up the funding spreadsheet,

https://docs.google.com/spreadsheets/d/1tMAP0fg-AKScI3S3VjrDW3OaLO4zgBA1RSYoQOQoNSI/edit#gid=1694467207

There was a 5k jump from yesterday to today, so it looks like the UEE fleet is already counting everyone. That would explain the large jump in numbers.

So does everyone know what that means? That's right 825k>771k.
 
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jcrg99

Banned
There are only 3 episodes announced so far and yes as announced episode 1 will come out. Chris explained this before. As the scope of the funding and game increased so did the Singleplayer. They are delivering 3 full singleplayer campaigns now. So nothing really changes from the initial kickstarter. Actually one thing changes. You get a AAA singleplayer campaign with a Holywood cast. This change was announced last spring. Nothing actually changed except for the fact that Singleplayer will be a seperate purchase later on which was always the plan. They announced very early that they plan on making Singleplayer content and selling it for extra revenue.

Also everyone still has a lot of time to back SC until Squadron 42 is released.



Source: http://www.ibtimes.com.au/star-citi...en-split-massive-trilogy-awesome-cast-1437927

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Why? Where do you base your guesses off? Also in what reason would they end up in court? There are currently more than 1 million citizens on the forum and 771.198 people who own a game package (UEE Fleet).

Source: https://robertsspaceindustries.com/ (Search for Live Tracker)

Actually you are wrong. Specially on claiming that "nothing changed". A lot changed.

The first plan for Squadron 42 was to release it completely, in an Alpha version around half 2014. When things did not come out starting December 2013 with the fail of the release of the Dogfighting Module, the focus was lost. Everyone just started to talk about DFM and a little concerns were raised about the rest, quickly dismissed as "things are been done in parallel".

Then, later in 2014, after DFM release (with its name already changed to Arena Commander) a new schedule was presented with Squadron 42 coming in chapters. It would be 5 chapters, coming in an average of 2 months between each other. And here, we already have the notion of mocap scenes, professional actors hired, including one old wing commander actor at least, etc.

Well... as more things supposed to come earlier did not come out, then, new plans were presented for Squadron 42. To justify its delay, Roberts came out and claimed that now, Squadron 42 would be bigger. Mentioned that would be a trilogy, and called them "Chapters", which caused the confusion that you are just having now. And here is where your explanation fits. That SQ42 will be a trilogy. But CIG never confirmed that Squadron 42 - 1 would come everythign at the same time, or still in those original 5 chapters expected. It was never confirmed.

Now, they announced a date of 2016 for the release. But here the facts:

1-) They announced that the 1st campaign would come in chapters 1 to 5
2-) They just explained that they would make a trilogy of Squadron 42, and Roberts called each one a "Chapter", so the word make you and probably others confuse. Nothing changed here. He just used a bad word to explain. And that's why Ben Lesnick came to explain. Because people were expecting 5 chapters and then Roberts mentioned 3. Many thought that the scope decreased. But while explaining that SQ42 would be a trilogy, Ben Lesnick did not say anything about the first part of the trilogy not coming anymore in "chapters 1 to 5". See?

So, I think, that they are going to use this situation to pretend, by end 2016, that people knew that CIG would release in chapters 1 to 5 and that date not really indicated the full release of the campaign. I think that they will release jsut the 1st chapter of the Squadron 42-1 by end 2016, been optimist.

And people will confuse everything, just as you did, and many won't forgive CIG for that. Will feel deceived. And they will be right on feeling in that way. Because the company has been using this kind of shady tactic since a long time, since was created.

"Why? Where do you base your guesses off? Also in what reason would they end up in court? There are currently more than 1 million citizens on the forum and 771.198 people who own a game package"

1 million citizens "on the forums". Nope. Sorry to tell you. But probably the forums never had more than 30k users commenting there, since Star Citizen publicized his first forum. CIG have 1 million accounts. Not PEOPLE. (putting in capital because you seem do not understand how different one thing is of the other).

And no. They don't have 700k PEOPLE who own the game. If you claim that, you deny the existence of multiple packages and you deny the own Chris Roberts words, that in the past, justified his first Ship Sales after the original crowdfunding campaign (The Aurora Sales Campaign), to try to make 40k accounts registered, that never backed the game, to back the game, and that was in a time where the counter shown around 120k "citizens". At the same time that he mentioned that people had multiple accounts, at the same time that did nto say how many from those accounts part of the group of buyers, could be multiple accounts of the same individual.

From there, all that happened was disappointments, slipped releases, scandals of ship sales, LTI, and so on. Lack of progress. Less than that would cause less people to come for a game. But for some reason, people think that Star Citizen has some kind of "Bless of Christ" that escape from certain realities of the game industry. Besides, more people started to create Orgs, more people started to buy more packages to give away for free to other people, or to take advantage in limited promotions of packages (that anniversary sale, for example, the $20 Aurora Packages were 80% bought, according wtih the own Ben Lesnick, by current backers, despite the purpose been to attract new backers - the excuse given by Lesnick then, was that "the guys who bought promised to give away for free to friends"), more accounts were created too, with the free codes... I remember when out of the thin air, that counter grown in 80k "citizens", without nothing going on... no news, no ship sale, no nothing... just the first free code of Star Citizen released to the public after a DragonCon... leaked in the internet).

In other words my friend. There are absolutely a ridiculous big amount of proof that they don't have 1 million backers, and are probably very very far from that. Specially when you start to notice their level of participation, or when you study their polls (not the forums ones, which have ven less participation, but the official ones, in comm-links), livestream viewers, webcast viewers, leaderboard, etc,. that the number of "citizens" grew exponentially, I mean, by the time that they earned 700k new "citizens" you did not see, at all, any minimum proportional grow in anythign else, in players in the leaderboard, in livestream viewers, in webcast viewers, in polls, nothing. In fact, these number dropped. So, obvious is obvious. Of course, its obvios for those who have no fear to go deep and investigate. Less obvious for those who just believe in whatever Chris Roberts says, despite been absolute lies.

As now, in this brand new letter, when he called "PEOPLE", just like you did. No. They are not. And he just put in his own website, for the second time (the first was in his rant to The Escapist) a proof of this false advertising instance. With the discrepancy presented, due the reality of multiple accounts, due his statements showing a huge discrepancy between the counter and reality in the past, he will have to proof the contrary, with accountability to demonstrate that he has (if it was today) 1 million backers, and more than that. And guess what... he don't need even to bother, because its clear that he does not have. And that is what false advertising is. And that is just ONE instance of false advertising that was made along the road of this venture.

You just need to have 1 person bothering to pursuit a lawsuit against them. Is there anyone?
;)

As the other guy said in his very inteligent and realist comment, Ortwin Freyemourth and Sandi Gardiner specially, did not make their jobs to protect the company, by not been deceptive in their marketing. Now they are opened to any party that want to cause harm to their business, be for fair, or unfair reasons... it does not matter... they were just irresponsible with backers money and with consumer respect. There is no way that they will walk from this all, free from charges. And the amount of bull that they have ben doing to feed the whales with more dreams, seems a desperate try to make as more money that they can while they can... they kind of "screw! we are screwed anyway! Let's make as more money as we can while we can! Then we make that money disappear in some form, in our salaries, whatever, and file bankruptcy to avoid the fines" - that's what I think that the inner circle strategy is... because, as you probably learned recently, CIG revaled that are not transparent even with employees and Roberts seems to have the same habit than with the general public... a true televangelist, also when writing letters to employees.

- - - Updated - - -

I haven't read all of your post (yet), because its so long. But this caught my eye. I wasn't going to comment on it, but now that you mention it - I will. I found her video very elementary and completely unprofessional from someone who works for BBC. It would be like someone from CNN/Fox making a fart video, in my opinion. Totally tasteless, despite how arrogant DS is.

What video? Link?
 
What video? Link?
Not going to link it directly as I think the content may violate forum rules...it is crude and NSFW

It is the Derek Smart Video on her page from 1 day ago https://www.youtube.com/user/katerussell22/videos

EDIT: I've taken to not subscribing to any rabid behavior on either side...though I've been kinda bipolar in my fanaticism...it is time I just take a step back and wait to see what happens. Opinions on game improvements, notwithstanding.

EDIT2: As much as people seem to be loving the vid...I think it only legitimizes his claims about the SC community.
 
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What on earth was Kate Russel thinking! ? BBC journalist! *bangs head on desk*

Edit I tweeted her saying as much. Luckily for her I'm not the sort to complain, but that's very dubious behaviour for a BBC journalist.
 
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Ok I'll bite:

What they have shown at gamescom and citizenzon could've been made by a competent team in under a year. Yes they have more than a year's worth of assets in their repository (and it speaks volumes about their professionalism that they just seem to ship all the assets in the download regardless of how finished they are, or whether they are even used!), but the content and functionality shown are less than a year's worth of work. Now you may say they needed time to build the team and whatnot, fine, add another 6 months on top.

Remember Duke Nukem Forever? Remember how people defended it saying how genre-defying it was gonna be? Remember how the studio that was essentially wasting the money and producing a brown generic FPS, then scrapping it and building another, and another. They bumbled around from 1997 to 2009, when money finally ran out. Then Gearbox came and made the game in a little over a year. It wasn't a great game, but at least it was functional.



But nobody is doing that. What people are doing is point to specific issue with the way the project is set up, technology choices, and overall responsibility. Yes that's a list of bullet points, but that doesn't make said list irrelevant or less true. And good chunks of the complexity is self-inflicted: No backer told Chris Roberts to form several separate development studios which work independently and then have to somehow merge their work with each other. That was a bad decision and I was critical of it from day one. The first time I heard about this I said that this runs the risk of ending in a mess.

The choice of technology is also self inflicted, everyone with experience in CE knows that it's not the first choice for a space game, and it's gonna take a lot of work to make that work in AAA quality, let alone BOTH FPS and space flight. There's also significantly less experienced CE developers out there than for other engines. They made their own bed, now they have to sleep in it.

The ship concept sales produce additional development effort that has to be factored in, essentially increasing the total amount of work. Yes it brings in money, but does it bring in more money than those ships cost to make? And as someone who doesn't buy them, why do I have to take the time hit on the main game's completion date?



I think he's just not a good project manager. And everything I see coming out of their offices corroborates that.



Perhaps. But again, does that invalidate the points he raised? Not in and by itself, no. Some of his statements are speculations. Others turned out to be fact already. Are we to ignore those because of who he is and what his motives may be?

Well, what you just wrote is very debatable.

Could somebody do what CIG already has done within a year? Of course they can, but "they" would already have to be a pre-existing studio/group. Which Frontier demonstrated that it can be done to a certain degree. A lot of people in here always downplay the part that CIG as a company did not exist until Nov of 2012, when they actually got funded. They then grew from a team of 10 people to over 250+ actual CIG employees, and what, 250 more contractors now at end of 2015? To get to where they are now, you not only have to find the proper talent i.e. programmers/engineers/etc. you also have to build HR, payroll etc. to support that, not to mention probably insurance/medical etc.basically build an entire company/studio.

There is also a definitive difference between for instance SC and Elite development. When Elite was getting funded, they already had 100+ people working away at the game, a studio that has been around since 1990's with multiple games under their belt and of course a familiar engine. CIG? Well they had to find and hire those people. It took them entire 2013 to get 100 CIG employees. There is obvious development time lost, a lot of it. There are also some decisions from CIG which I think have impacted them negatively, mainly creating both the single player game, SQ42 and the MMO side Star Citizen at the same time. They are effectively splitting their resources between two developments. It would of made a ton more sense for them to develop SQ42 as a single team, to get all their kinks out, stream lines processes, do a lot of learning and tool development, then dive into the monster that is Star Citizen MMO. Heck even now, to me it does not make sense why Foundry 42 are also not the ones working on dogfighting/flight model itself. To me, they (CIG) are trying to fly before they learn how to walk. So it's quite evident that they have done a lot of stumbling along the way.

With all that said, CR/original team should of well known the under taking of starting from scratch studio wise. Even with their original pitch, which was to make SQ 42 first, with the core of the game, dogfighting, then adding on multi-crew, fps, etc. it would of still taken them longer than 2014/2015 to deliver the product SQ42, just based on the fact that they had to build a studio from scratch to actually make the game.

Can CIG succeed in making both really good games? Possible, I think SQ42 should be an easy check mark hit for them. But the PU is debatable. Just too many different game types, not enough concentrated effort, and a whole lot of work for a brand new studio. Is it possible? Sure, but it's not a very high chance. The bottom line is, its a waiting game, we really wont tell how good or terrible it will be until they enter Beta for the PU, because a lot can change, but also at the same time it is not guaranteed it will change.
 

jcrg99

Banned
Not going to link it directly as I think the content may violate forum rules...it is crude and NSFW

It is the Derek Smart Video on her page from 1 day ago https://www.youtube.com/user/katerussell22/videos

EDIT: I've taken to not subscribing to any rabid behavior on either side...though I've been kinda bipolar in my fanaticism...it is time I just take a step back and wait to see what happens. Opinions on game improvements, notwithstanding.

EDIT2: As much as people seem to be loving the vid...I think it only legitimizes his claims about the SC community.

The parody was fine... a little forced and of bad taste... but fine... until that message in the end. That message made her liable. That was stupid. There is no such law that allows make fun on "idiots". In any country of any planet :D
She could claim that was just making fun in the guy, that was not in bad intention. But that final message actually proven that was in bad intention. That was with the intention to humilliate, bullying, and confessed as in bad faith by the author in the own video.
/facepalm
 
Derek Smart has asked her to take it down. Says the video she used was used without permission or some such.

I'm fairly sure that she's breaking some BBC guidelines about what she should and shouldn't say as a journalist. Even if that's not the case it's in very bad taste and unprofessional. Regardless of its comedy value.
 
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Say it loud: PC games are back, space combat games are back… we are making Star Citizen possible!

Why does he keep on going with this ridiculous narrative?
It's getting sooo tiring and is offensive to so many other developers who have been developing great PC games while he's been doing Hollywood films.
Also yeah space combat games are back, some have released and others are coming... it's not because of Star Citizen.

Why does it HAVE to be pompous and exagerrated comments every single time.
 
There are currently more than 1 million citizens on the forum and 771.198 people who own a game package (UEE Fleet).

Source: https://robertsspaceindustries.com/ (Search for Live Tracker)

I'm probably being counted as one of the million as I created an account to use the citcon code and give AC a try without buying in (as I'm not convinced by the advertising). I decided not to bother when the download size came back as 30.6 GB, my broadband is currently a bit broken by the time it downloads the code will no longer be valid (not joking, thanks BT hurry up with the fibre optic upgrade).

As it stands I'm a skeptic wondering if the game will ever be released who's aware of all the missed released dates, and I don't believe the hype.

I'm not a backer, don't count me as such to insist that I'm proof of support for the game is misrepresenting the situation. I had to create a citizen forum account to log into the game launcher, I was forced to do this whilst trying to test out the game as there's no other way to log in.

Again this is empty hype.
 
Why does he keep on going with this ridiculous narrative?
It's getting sooo tiring and is offensive to so many other developers who have been developing great PC games while he's been doing Hollywood films.
Also yeah space combat games are back, some have released and others are coming... it's not because of Star Citizen.

Why does it HAVE to be pompous and exagerrated comments every single time.

AMEN! This stance is so presomptuous and patronizing... Just like Heavy Rain's David Cage arguing HE is the ONE changing the fate of video games, bringint them in the adult world.
 
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