OMG! You can make 20+Mil Cr per Hour, if you didn't realise.

some silly question (I haven't done any smuggling as of now), sorry:

when you get interdicted by pirates/police/hunters ('cause of these missions) on your way back,
you have three options:

1) loosing and dying
2) running away (if possible), if you're lucky without being scanned
3) fighting back, killing them - but (and this is the question) then you get fined/Bounty, right?
 
some silly question (I haven't done any smuggling as of now), sorry:

when you get interdicted by pirates/police/hunters ('cause of these missions) on your way back,
you have three options:

1) loosing and dying
2) running away (if possible), if you're lucky without being scanned
3) fighting back, killing them - but (and this is the question) then you get fined/Bounty, right?

The silly thing is, if you get scanned they slap you with, like, a 100K fine or something ... but when you're earning several million from the job? big fat hairy deal copper, here have another 100K and buy your wife a mink :D

Personally I kind of think getting scanned and fined when the job description is something like "smuggle stuff past the authorities" should fail the job, but currently it doesn't.
 
The silly thing is, if you get scanned they slap you with, like, a 100K fine or something ... but when you're earning several million from the job? big fat hairy deal copper, here have another 100K and buy your wife a mink :D

Personally I kind of think getting scanned and fined when the job description is something like "smuggle stuff past the authorities" should fail the job, but currently it doesn't.

Oh... I thought some would try to kill ya...
(you know like that PP stuff where you can't fight back "clean" PP attackers or get fined/Bounty on your head...)

then... I think I will have a try myself :)
 
some silly question (I haven't done any smuggling as of now), sorry:

when you get interdicted by pirates/police/hunters ('cause of these missions) on your way back,
you have three options:

1) loosing and dying
2) running away (if possible), if you're lucky without being scanned
3) fighting back, killing them - but (and this is the question) then you get fined/Bounty, right?

I did this run in my Asp with d grade modules mostly for more jump range.
Yes you do get interdicted often, by pirates and police patrols, but i had no problem escaping.
Just don't risk losing the mission stock, when interdicted i submitted, hit my heatsinks (harder to target me, and prevents scanning) and spammed chaff, (also helps to not be scanned) whilst boosting full pips to engines and then jumping. Never once was at any risk, and never even lost a shield ring.
 
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Oh... I thought some would try to kill ya...
(you know like that PP stuff where you can't fight back "clean" PP attackers or get fined/Bounty on your head...)

then... I think I will have a try myself :)

Actually, in an interdiction they might kill you (I've never stuck around long enough to find out - submit and run baby submit and run). I was talking about getting scanned on the way in to the station.
 
I tried running without weapons with some success. However after getting away from this one npc 10 times I was wanting / needing some weapons. Loosing 20 million in mission quests to a low level npc was harsh. The interdiction system is currently unforgiving.
 
Actually, in an interdiction they might kill you (I've never stuck around long enough to find out - submit and run baby submit and run). I was talking about getting scanned on the way in to the station.
again, heatsinks are your friend, and even if scanned, it's only a small fine compared to what the missions pay.
 
Thought I would give this a go. Three hours til i started work. That should be enough time yeah?? Yeah right!

Must have spent most of the time looking at the hyperspace sequence.
What is the game doing?

I'd give it like 2.5 hours to be safe, rather than one hour. The servers really are slow recently, and some people (like me) just prefer to take more time. Even then it seems to almost double trading's output.

I think it might get hit with the nerf bat, seeing as this is going to be the mid-game, end-game and post-end-game for anyone who wants the game's only currency until it changes, and more people will be doing it as word spreads. All FD'd have to do is stop handing out multi-million-credit missions reading "Know how the controls work? Been playing for more than a week? Discreet pilots required to take all my money!" 1 or 2 million credits would be a fine limit per payout. Mind you, maybe 1.5's freighters will put these profits to shame.

Edit: Alternatively, they could scale the payout more strictly by tonnage, requiring a larger ship, and increasing the risk of fines seeing as bigger ships have a higher chance of being successfully scanned at stations.


some silly question (I haven't done any smuggling as of now), sorry:

when you get interdicted by pirates/police/hunters ('cause of these missions) on your way back,
you have three options:

1) loosing and dying
2) running away (if possible), if you're lucky without being scanned
3) fighting back, killing them - but (and this is the question) then you get fined/Bounty, right?

Best to pick option 2. Being scanned by cops or stations and receiving a fine is totally safe. Police in space might open fire after scanning you, but you can often boost away so quickly that their scan doesn't even complete. Stations will just let you through after handing you a fine. You don't even have to pay it, and they're quite happy for you to come back and smuggle again in exchange for more fines.

Leaving a fine unpaid for a week will mark you as a kill-on-sight target in that system, and I believe it heavily damages your reputation with the issuing faction. I usually smuggle with an autodocking computer. Silent running at 1% heat with heatsinks has repeatedly failed to prevent me from being scanned, and I stopped using chaff when they reduced its effectiveness long ago. I have no idea what they expect us to do to avoid scans now.

Rushing the slot is a bad habit in my opinion; losing 11 million in Conda insurance, even once, is not worth it to avoid a fine you're not going to pay.
 
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I did this run in my Asp with d grade modules mostly for more jump range.
Yes you do get interdicted often, by pirates and police patrols, but i had no problem escaping.
Just don't risk losing the mission stock, when interdicted i submitted, hit my heatsinks (harder to target me, and prevents scanning) and spammed chaff, (also helps to not be scanned) whilst boosting full pips to engines and then jumping. Never once was at any risk, and never even lost a shield ring.

Isn't it better to send pips to system so the jump charges faster? Or at least split the pips between engine & system?
 
Exploits, that FD can't, and wont do anything about because they don't have the assets to do so.. Sad really...


i don't see it as an exploit, but i wont be participating. I think FD has been a little too generous recently...i mean grind can suck sure, but i think it also kills the fun if within a few hours you can afford a kitted conda. i did powerplay for two weeks to get my kitted clipper and i wouldn't do it again. getting the 140 mils was easy.......and not fun at all. All i did was wait for trade agreements and deliver them every two hours. Ad nauseam. Challenge=zero. I can tell you the moment i have all the ships fully outfitted i doubt if ill find a reason to play...so i'm not in a hurry. Working towards something is the fun part. Even doing trade runs of rare that earned me 6 mils almost felt somewhat like an exploit....
 
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Drink as much as you can before they take it away, as has been from the release to the current date! Enjoy it while you can if thats what youre after!
 
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Wow, that's one heck of a big Asp party :D And a significant increase already.
Screenshot_0010.jpg
 
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