Is switching between open and solo play to gain new missions considered a punishable exploit?

Well it's not been defined as an exploit, and they did make changes to the refresh rate, when I was doing this for assassination missions or something (may have been permits) maybe a year ago or something.

I say knock yourself out! Get all you can, do what you enjoy!
I agree to an extent, but I'm worried about the long term affect - This game relies on a more stable economy to create tensions. People hustle to become rich, some travel in the name of discovery, pvp is great because you feel the loss of hard earned cash. People complain about griefers: imagine the universe in two weeks time if everyone has a battle conda! Suppose they are all going to be responsible cmdr's?
Basically, if FD don't patch this, the economy will be in ruins. There will be nothing to strive for...
 
I agree to an extent, but I'm worried about the long term affect - This game relies on a more stable economy to create tensions. People hustle to become rich, some travel in the name of discovery, pvp is great because you feel the loss of hard earned cash. People complain about griefers: imagine the universe in two weeks time if everyone has a battle conda! Suppose they are all going to be responsible cmdr's?
Basically, if FD don't patch this, the economy will be in ruins. There will be nothing to strive for...

Yeah I felt this way back near release, then "rares", then "missions", then "perf enhancers", then "slaves", then "cap ship farming" etc... after it all, it doesn't matter, everyone who has played through this and wanted huge amounts of CR has them, and we arnt even talking about the "youknowwhats", it's basically this... "Elite doesn't have an economy"
 
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Its not a cheat , its an exploit. Some people feel perfectly happy doing it, and I understand why they do.

Personally I'm going to be able to look back and know I didnt use any of the exploits, and feel a sense of achievement because of that, but that's just how I want to play.....
 
The 6th post in this thread is an FD mod stating that it is not.

The opinion of a mod carries no more weight than the opinion of anyone else. They are not 'FD' and do not speak for FD.

Nevertheless, he may be right. Really an exploit is only an exploit if FD declare it to be one. I do not imagine that FD deliberately designed in the ability to do this, but the basic mechanic of chamging mode WAS deliberately designed in, and FD are presumably willing to accept the questionable uses that some people use them for.
 
It's a "clever use of mechanics".

FD designed the game to close and populate when you change gameplay options, enter new instances, etc.; missions just happen to be part of that mechanic.

Exiting to the main menu is essentially "logging out" of the game servers and your personal instance of the game. When you do that, the game offloads non-essential assets; and since much of the game is "randomly generated" now ...that means that when specific events happen the game shuffles it's content.

You are no more "exploiting" the mission board by logging out than you would by jumping away from the station and back in, or leaving supercruise, nav beacons, RES sites, etc. to repopulate npcs / players. They purposefully designed the game to function like that; and if they realized that it leads to unintended gameplay behaviors then they are welcome to alter it, like any patch would change the game for that reason. In the meanwhile, it is an intended mechanic / design of the game, and have only themselves to blame for how simplistic they made it work.

It is not as if it is an actual "exploit" of the game; like being able to change the value of modules by reentering the game in solo / open, or being able to change the reward of your mission after you acquire it by reentering the game in solo / open.

Do players think its a finicky way of playing the game? Sure, and that's a design problem. It still doesn't make it an exploit. "Unintended gameplay" does not equal "exploit".
 
Does that include cheating?

I don't think paying for something indicates you can use it however you want.

If you applied that same logic to guns, cars, planes, skateboards, businesses etc etc you will probably recognise why it doesn't and shouldn't work that way.

your right there because all the stuff you mention is real life stuff....ED is a computer game
 
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People are greedy, selfish, and vicious. If you give them an opportunity to exploit a weakness in the game design they will use it. Fix it, and this thread won't exist.
Pretty much, the only people that support it are the ones that are exploiting it for personal gain. Its obviously not an intended gameplay mechanic but people will take any easy route when they can, even when its deplorable.
 
Does that include cheating?

I don't think paying for something indicates you can use it however you want.

If you applied that same logic to guns, cars, planes, skateboards, businesses etc etc you will probably recognise why it doesn't and shouldn't work that way.

Oh..so its not metagaming.
 
Well, I hope this doesn't result in the people playing the BGS getting screwed over due to the credits zombies...because as things stand, this is currently a necessity for anyone trying to get missions for a specific faction.
 
What no-one seems to have said here is who's being harmed by this alleged exploit. With combat logging you have someone who's been cheated out of a victory, but if some random cmdr chooses to suspend their own immersion in order to make some fast cash, how am I being harmed by that? It's not like they're draining a mission pool.

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Well, I hope this doesn't result in the people playing the BGS getting screwed over due to the credits zombies...because as things stand, this is currently a necessity for anyone trying to get missions for a specific faction.

Unless you're trying to flip those two sytems (sothis and ceos), I very much doubt this is having any impact on someone trying to game the BGS. The whole point of the thing is that these systems are out in the boonies.
 
Hi.
I would just like to know if switching between solo and open play (quitting to menu) after accepting missions is considered a punishable exploit or not, or whether it's fine to do this.

Edit: I'm aware that in general switching games modes is fine, this thread is in regards to accepting missions on one mode, quickly switching and so on until your journal has a massive number of missions, netting you a much bigger profit.

Some people call it cheating, others an exploit. I would like to give it a name. The "billionaire accelerator" It has a value of about 10. So if you want to use it in an equation it goes something like this:

Time it should take to get a ship (for example 100hrs) / billionaire accelerator (value of 10) = new time to get the ship (10/hrs)
 
People are greedy, selfish, and vicious. If you give them an opportunity to exploit a weakness in the game design, they will use it. Fix it, and this thread won't exist.


People are also paranoid, selfish, ignorant, and quick to judge. If you give them an opportunity to rant about something they don't personally like, they will use it. Enlighten them, and these comments won't exist.
 
Unless you're trying to flip those two sytems (sothis and ceos), I very much doubt this is having any impact on someone trying to game the BGS. The whole point of the thing is that these systems are out in the boonies.

Well, yes, but if any changes were applied focused on this, it would affect all systems and it would take 5-6 hours in order to get a decent amount of missions for a specific faction of low influence.

I just hope that credit zombies don't screw over others, although I don't expect much action taken regarding this. Probably a hard cap at the mission pay out at best.
 
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