Is switching between open and solo play to gain new missions considered a punishable exploit?

My sentiments exactly. I usually check the BB, if there's anything that interests me, from the correct faction. If yes, take mission. If not, oh well, another 400 million or so stations to go, off we go.
There are not even close to 400million stations :D
 
I use it all the time while mining, the mission system is broken with regards to mission distribution. And I'll continue to use it.

Question for all the moaners, whingers about this being a cheat/exploit etc how is what I (and hundreds of others) doing impacting on your gaming experience?

woah there..... cool your jets a bit mate. OP ASKED for opinions, people gave them, just because you may not like some of our answers does not make us moaners or whingers.

I could not give a toss whether you use the loop hole or not, it does not affect me at all, but the OP asked and I (and others) answered, and yes I feel the game would be better if this feature was removed (possibly with the BB system being fleshed out more) but if it does not change i will not be losing sleep over it
 
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no, swapping is an indication the bulletin board does not refresh quick enough, and things are too sparse in mission options given. It shows a bad design in the game.
 

Majinvash

Banned
I love this thread.

Switching modes to instantly generate more missions to gain an incredible amount of money in a short time, is totally EXPLOITING a system that was never intended to work this way.

If anyone in here even then dares state that griefing exists in ANY other threads, then you are either trolling or incredible hypocritical.

If this isnt an exploit, then neither was any other the previously in game systems which have been patched out: SC Shield regen, instant jumps with beacons, bounty farming, station ramming, seeking luxuries.

I think my standard reply to all future accusations or upset about The Code, will be your "Working as intended"

Majinvash
The Voice of Open
 

rootsrat

Volunteer Moderator
I love this thread.

Switching modes to instantly generate more missions to gain an incredible amount of money in a short time, is totally EXPLOITING a system that was never intended to work this way.

If anyone in here even then dares state that griefing exists in ANY other threads, then you are either trolling or incredible hypocritical.

If this isnt an exploit, then neither was any other the previously in game systems which have been patched out: SC Shield regen, instant jumps with beacons, bounty farming, station ramming, seeking luxuries.

I think my standard reply to all future accusations or upset about The Code, will be your "Working as intended"

Majinvash
The Voice of Open

Mate, as far as Frontier - the maker of the game rules - are concerned, switching modes IS NOT an exploit.

Harassing other player IS considered against the game rules. Harassing other players is often referred to as "griefing". I agree that people tend to overuse this term and apply it to one-off murdering another player, which in itself is NOT against the game rules.

That's however NOT the subject of this thread, so let's NOT go into that discussion. Feel free to bring it up in a relevant thread however.
 
Mate, as far as Frontier - the maker of the game rules - are concerned, switching modes IS NOT an exploit.

Harassing other player IS considered against the game rules. Harassing other players is often referred to as "griefing". I agree that people tend to overuse this term and apply it to one-off murdering another player, which in itself is NOT against the game rules.

That's however NOT the subject of this thread, so let's NOT go into that discussion. Feel free to bring it up in a relevant thread however.

The mode system is there to help people choose how to play the game: on their own, within a private group with custom rules or with the general public.
It's not there to repopulate the BB, that is not the "intended" use of the mode system (which is Majinvashs point).

And using a system outside of the intended use is an exploit.
For example;

Wing beacons allowing insta jump from station to station without travel (bypassing all pirates / security scan) - that was not the intended use and was fixed.
In the same light, mode switching was not designed for constant log out and back in to refresh the listed missions - that is not its intended use (See Wall of Information in my sig for intended use of switching).

Thinking about this, could this be why the servers become unstable in busy times? Too many people causing extra load on the servers due to constantly logging in/out to exploit the BB system?
 

rootsrat

Volunteer Moderator
The mode system is there to help people choose how to play the game: on their own, within a private group with custom rules or with the general public.
It's not there to repopulate the BB, that is not the "intended" use of the mode system (which is Majinvashs point).

And using a system outside of the intended use is an exploit.
For example;

Wing beacons allowing insta jump from station to station without travel (bypassing all pirates / security scan) - that was not the intended use and was fixed.
In the same light, mode switching was not designed for constant log out and back in to refresh the listed missions - that is not its intended use (See Wall of Information in my sig for intended use of switching).

Thinking about this, could this be why the servers become unstable in busy times? Too many people causing extra load on the servers due to constantly logging in/out to exploit the BB system?


If Frontier will consider it as an exploit they'll surely fix it.
 
If Frontier will consider it as an exploit they'll surely fix it.
In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.

https://en.wikipedia.org/wiki/Exploit_(video_gaming)

Frontier doesn't get to define what an exploit is. It is an exploit. Period.

The question is, do they deem it a serious enough exploit to set resources to it to fix it.
 
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Thinking about this, could this be why the servers become unstable in busy times? Too many people causing extra load on the servers due to constantly logging in/out to exploit the BB system?

That is a good point.... it may not be related but I reckon its possibly not helping.
 

rootsrat

Volunteer Moderator
In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.

https://en.wikipedia.org/wiki/Exploit_(video_gaming)

Frontier doesn't get to define what an exploit is. It is an exploit. Period.

The question is, do they deem it a serious enough exploit to set resources to it to fix it.

The OP didn't specify the context, so it's simply semantics :p
 
Hi.
I would just like to know if switching between solo and open play (quitting to menu) after accepting missions is considered a punishable exploit or not, or whether it's fine to do this.

Edit: I'm aware that in general switching games modes is fine, this thread is in regards to accepting missions on one mode, quickly switching and so on until your journal has a massive number of missions, netting you a much bigger profit.

The OP didn't specify the context, so it's simply semantics :p

He added the "Edit:" part to clarify he is on about filling his missions list.
So staying docked and login in / out (or mode switching) until he has millions in the missions he wants - then going to do them.

That is the "exploit" - so using the system in an unintended way and causing extra load on the server.
 
That is the "exploit" - so using the system in an unintended way and causing extra load on the server.

Sounds like conjecture, speculation and supposition to me! Who's to say that FD haven't made relogging/mode switching refresh, rather than retain, missions and other things (spawn types in RES sites for example) deliberately?
 
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Sounds like conjecture, speculation and supposition to me! Who's to say that FD haven't made relogging/mode switching refresh, rather than retain, missions and other things (spawn types in RES sites for example) deliberately?

Actually, it is a lot of speculation, because logging out and to a different mode does not refresh your missions, it only places you to a different allocation of missions.

A player's open/private/solo mode has their own bulleting boards creations. Those refresh normally every 5 minutes. If you log out and in the same mode within the same 5 minutes, you won't refresh anything.

I can't have a say on whether this puts extra load to the server, since I have no knowledge of the infastructure FD uses regarding this and neither does anyone else to be honest.
 
woah there..... cool your jets a bit mate. OP ASKED for opinions, people gave them, just because you may not like some of our answers does not make us moaners or whingers.

I could not give a toss whether you use the loop hole or not, it does not affect me at all, but the OP asked and I (and others) answered, and yes I feel the game would be better if this feature was removed (possibly with the BB system being fleshed out more) but if it does not change i will not be losing sleep over it



I apologize for the moaning/whinging comment, was harsh comment - But in general i'm sick of seeing of seeing these post about the smuggling rewards, the "exploiting" of logging in and out etc - Its just a game and people who are using these methods are just doing it to enjoy themselves playing, now this could get ruined because people don't agree with it. The easiest method is if you don't agree with it, then just don't do it?

Now the bigger question should be, why haven't FD sorted this "issue" (re logging etc) to get more missions sorted months and months ago - now that could be because FD don't consider it an exploit etc

As i've said in 1 of the many post's that's being made atm - Ive sat in a station legitimately for an hour for mining missions to spawn, and in that time not a single 1 appeared. Now due to family life etc, my personal playing time is usually around 5-8 hours a week, Im not spending my limited time just sat in a station waiting for missions to spawn, so I fast track it and it means I can continue to have fun - Which ultimately is all we as players want.
 
Sounds like conjecture, speculation and supposition to me! Who's to say that FD haven't made relogging/mode switching refresh, rather than retain, missions and other things (spawn types in RES sites for example) deliberately?

I suggest you go and read the DDA then.

The mode system is not there to refresh the BB. That is an unintended side effect of the way the game has been implemented.
 
to me all it says is the board doesn't refresh quick enough, have enough missions on it, and not enough variety of the higher payouts.. it needs to be faster and have more.

I don't like sitting in station for half an hour to pick up a bunch of missions of things i want to do in the next hour or so, it really puts me off doing anything, and If i don't get anything decent quick enough , i will go and play something else. I just want to get a bunch of things i am in the mood to do, and go.

To me, all instance swapping shows, is a bad game decision on the board design that, in turn puts me off playing. Anything that stops that even more is a terrible direction for the game that will have other game companies cheering.

The only exception to this I think, would be mining missions. I think it should only take half an hour to clear an entire cargo hold of the big resources, so that it encourages you to fly with a few in your hold, but if you wish to sell up entirely it will take you just a tad longer than a few refreshes, but not much.....
 
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Who's to say that FD haven't made relogging/mode switching refresh, rather than retain, missions and other things (spawn types in RES sites for example) deliberately?

IF this is true... talk about a convoluted way of doing it. If this was the case it would just be easier to hit F12 and it simply refresh the BB, and re roll the dice for the ships spawning. I cant prove it either way, but I would wager it is far more likely to be a side effect of how the instances and BB are populated rather than a design decision.

This of course does not mean FD care about people doing it or feel there is a need to change anything :)
 
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