Elite Dangerous: Horizons - How to Make a Real World Livestream on our official YouTube Channel 7PM BST 14th Oct

That streaming was really awesome! Can't wait for those nice things to come! Thanks a lot FD guys to make this game terrific ;)
 
Crikey, that was amazing chaps, what you showed was far greater in depth than I had dreamed we would be getting!

A great thanks to Ed for bringing this to the community and to the FD teams working away on this.

Please do show more of this type of thing, from a promotional aspect it's gold dust!

So stoked for the coming weeks!
 
I had two questions last night, which sadly didn't get answered

Q1: Is angle of impact calculated when "building" impact craters, or is it always assumed to be a 90 degree "direct" hit?

Q2: Will small planetoids / large asteroids be added to planet rings in Horizons? Landable or not? I would think the new modelling mechanic would add incredible uniqueness to every RES, if employed.
 

Matt Dickinson

Head of Technical Art- Elite: Dangerous
Frontier
I had two questions last night, which sadly didn't get answered

Q1: Is angle of impact calculated when "building" impact craters, or is it always assumed to be a 90 degree "direct" hit?

Q2: Will small planetoids / large asteroids be added to planet rings in Horizons? Landable or not? I would think the new modelling mechanic would add incredible uniqueness to every RES, if employed.

1) We don't use an angle of impact no, however each crater is unique so you can expect to see the ridge of the crater be a non uniform height so you will get realistic variation which should help imply direction of impact when you look at enough craters :) The key point is the underlying terrain influences the craters look as much as anything else, they're not "cookie cutter" shapes like a lot people use when they build these systems the whole planet generation technique involves layering up all these geological processes to give something realistic and plausible.
2) That's probably a bit beyond me, what I can say is that all the planets you find in game now which have no atmosphere and meet the requirements we've discussed (61% of the planets in ED) will become land able in 2.0, I believe we've fixed some inaccuracies in some of the Stellar forge numbers we generated but planets should maintain most of their attributes seen in the base game, i.e. the compounds present and the stats for the world. Now you'll see what those stats actually drive!
 
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If there's the hope of questions being answered (I understand folks are busy etc so no pressure!)?

QUESTION 1: Will the game handle a moon/planet casting shadows on/across another moon/planet? ie: In the case of an eclipse, will we see one object's shadow moving across the surface of another?

QUESTION 2: Volcanism - Not in 2.0... but later in season 2? Or unknown currently?



Thanks in advance...

ps: Thanks for the stream last night... Most enjoyable!
 
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Hi, I understand you're very busy, but would love to know the answer to this...

Is it conceivable that you could return to a planet that you'd previously visited, and a new impact had occurred
since your last visit?

I guess what this question boils down to is, does Stellar Forge create the galaxy and then it remains static, or do new events happen which could change a planet's surface? If the former, are there plans (however far ahead in development they may be) to implement the latter? Cheers!
 
If there's the hope of questions being answered (I understand folks are busy etc so no pressure!)?
QUESTION 1: Will the game handle a moon/planet casting shadows on/across another moon/planet? ie: In the case of an eclipse, will we see one object's shadow moving across the surface of another?

This is what I'm most curious about too. And whether multiple stars can light things too. The huge scales involved make me think this might not be as straightforward as we'd guess!
 
I would like to add my thanks for the stream last night (and being in the office so late ;)). The work that is going into this aspect of Horizons is amazing. I look forward to the beta and driving my buggy around :)
 
And another thanks, just watched the stream.

You lot are doing amazing things, it looks incredible.

(Ed's presentation's not bad either :p )
 
This is what I'm most curious about too. And whether multiple stars can light things too. The huge scales involved make me think this might not be as straightforward as we'd guess!

Indeed! Might the colour of the light even be a concern too, depending on the source star type?
 
First things first, amazing stream and thanks for the catchup vid, I missed it last night.

Thanks for the details and all the amazing videos, I do have one additional question if Devs get time:
Are the number of craters in any way linked to the asteroid belt activity in the system?

For example if the 1st ice moon planet is orbiting a gas giant with an asteroid belt would it have more craters from impacts than the 5th moon?
Will it also matter if they are in the the core or in the galactic rim?

Basically i'm asking to what level does the planet's surroundings affect it's generation.
 
I think that would be a normal thing to expect, they already have orbits, lighting and shadows...

Planets seem to cast shadows to rings, but we don't know how it's done under the hood. Maybe it's a trick on ring's shader as rings don't cast shadows on planets. It looks like only "real" shadow castings are ships' ones.
 
No mention of one moon/planet casting a shadow on/across another though?

Well this might answer the question, indirectly? Edit: maybe not Im not sure lol Cool though.

[video=youtube;FW7-h89AF_o]https://www.youtube.com/watch?v=FW7-h89AF_o&feature=youtu.be[/video]
 
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Well this might answer the question, indirectly? Edit: maybe not Im not sure lol Cool though.

https://www.youtube.com/watch?v=FW7-h89AF_o&feature=youtu.be

The point is that planets (and rings) don't currently cast shadows on other planets. And they can't be lit by more than one sun.

This might because the scales involved make things very hard. An object thousands of kilometres across potentially casting a shadow across an object centimetres across -- just think of the decimal points!

But I have no idea how it works! I'm just hazarding a guess as to why it isn't in there already. Another possibility is that it makes the shaders for the horizon colours on atmospheric worlds a lot more complicated.
 
Well this might answer the question, indirectly? Edit: maybe not Im not sure lol Cool though.

https://www.youtube.com/watch?v=FW7-h89AF_o&feature=youtu.be

LOL! ...and here's one I did :)

[video=youtube;Oon4Lwm_zHM]https://www.youtube.com/watch?v=Oon4Lwm_zHM[/video]


We know shadows are cast onto ships/stations... IMHO we don't know if shadows will be cast onto planets... I wouldn't be surprised if the answer is akin to no?

eg: Will we see planetary rings casting shadows onto moons for example?
 
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