CQC CQC is a joke.

Such a bad MOD; Well done FD, keep breaking the game and not listening to the community !!!!!

CQC is AWESOME! Great fun, great player interaction. It's the module which made me play E : D again after a 6 month break/never come back period. Well done FD!
 
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You know, I'm tired of people who have barely played the game claiming it's impossible to escape from being attacked from the behind.

Here's a video I recorded from a recent team deathmatch.

https://www.youtube.com/watch?v=z9dQw-z5NnQ

For those who can't be bothered to watch, here's a rundown of what happens.

0:38 - I attack a Condor from the behind. He gets away.

1:05 - I attack a Condor from the behind. He gets away because I'm attacked by two of his buddies from the behind. I kill both of the attackers with the help of my teammates.

2:10 - A Condor with chaff makes me use manual aiming.

2:48 - I attack a Condor from the behind. I'm forced to break off because his buddy attacks me from the behind. I kill the attacker.

Condor pilots are unbeatable aces, by the way.

3:26 - I attack a Condor from the behind. He's saved by timely chaff use and his buddies distracting me.

3:52 - I attack a Condor from the behind. He's saved by skillful(sorry, lucky) flying and his buddies attacking and destroying me.

5:00 - I kill someone who's attacking me from the behind.

6:25 - I'm attacked from the behind. The attacker dies.

6:47 - I attack a Condor from the behind. He gets away by boosting and picking up a stealth powerup. I'm forced to rely on manual aiming and I don't hit enough times to finish him off. But since neither aiming nor evasion are about skill I'm just unlucky I guess?

9:12 - I'm fighting the same guy from before. He gets away again. But it can't be skill. Luck I guess!

I finish with 10 kills and 2 deaths in a 10 minute long match. Pure luck.

There's no skill involved in this complete joke of a game. Once someone attacks you from the behind you'll die in seconds so no use even trying. Might as well let go of the stick and accept your fate.



This is pretty much what my experience has been like, except in free for all death match. But that's because it's a free for all, and in that type of situation everyone acts like vultures because that's what works best if you want to win. Maybe it doesn't exactly require skill in FFA deathmatch, but in the other two modes I'd say they certainly require skill and good team work.

If people want to cry that it requires no skill then they can go right ahead, but I wouldn't call it luck if I've came out on top of a deathmatch with the most kills and least deaths. I also wouldn't call it luck if someone new joins the group and proceeds to absolutely OWN and take my place and make me try harder than I ever have, using every trick I know, and I still lose.
 
I like this game mode! I use the condor only so far and while it is hard to shake ppl on your 6 i manage to do so quite often. It's a mixture of flight assist of power to engines and using the objects of the map. Being a rift user helps since you have a better situational awareness.

My only problem is that my x55 hotas died! Damn you Saitek quality control!
 
You know, I'm tired of people who have barely played the game claiming it's impossible to escape from being attacked from the behind.

Here's a video I recorded from a recent team deathmatch.

https://www.youtube.com/watch?v=z9dQw-z5NnQ



Hahaha.............. One of them is me. RhymeRhyme. Funny to see myself playing.

My gameplay is not too bad if you consider that I just started playing CQC that day and it was something like my 5th or 8th match!

AHA! Kentue was you! I hated you that night. ;-)

And! 03:52 was skillfull playing. *hehehe*
 
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I am crap at CQC (only lvl 7, so mine is just an feeling), i dont use it much but i enjoy playing a few matches.

The only thing i can say is that there is actually a big difference among ships and settings, so playing with the basic sidewinders with no upgrade options available against some high lvl guys is really, really, really hard.
The matchmaking should probably be improved (if possible), avoinding putting in the same match lvl 1 and lvl 30 players (as i often see).

On the other side, i find it a nice way of pvping without getting rage, loosing cargo or paying insurance :p
 
To me CQC is better for PVP then Open play - here are reasons:

1) Fast PVP - no need to fly and search for enemy players..

2) No insurance and cargo risk = no combat log, no other PVP rage related issues.

3) +/- balanced ships = is not possible with high end combat ships kill easily players with starter or trade ships... again no combat log, no other PVP rage related issues...

4) CQC maps have a lot of objects that can be used to hide, Open PVP usually is in empty space = no additional strategy options...
 
But it was never part of the main game or even hinted at during early development.. I can understand people's frustration with it.. Why not keep it blank until someone reaches rank 1. I would find it annoying seeing helpless staring at me everytime I'm in my ship.


I should start wearing glasses...I thought it read 'CQC - Hopeless' :D

edit - I find the cqc amusing when I tried it, and happy I can ignore it (mostly). I do not want it as as part of the 'main' Elite Universe.
 
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Whatever CQC is, for me its just a waste of DEV´s time on another multiplayer attraction wannabe. Like we don´t have enough nerfing because of multiplayer. CQC is boring after short time, totally immersion breaking, I hate the CQC ranking icon in the main game since CQC has actually nothing to do with main game. Totally useless just as much as powerplay. If FD focused on making the game unique, we could have been already sitting on planets and waiting for X-mas to get ships/stations walking or whatever cool stuff. CQC is just another WOT, WOW, WT etc. and there are tons of games like that.
Yeah, rant, sorry, disappointed.
 
...it would be nice if this style/nature of gameplay was actually also within the core game too! If you cast your minds back to the famous Capital Ship Battle video, that implied CQC type combat in the core game... but alas it's not appeared yet.

Would be nice to have fighter specific tasks/missions in the core game...


I must admit, after a couple of weeks of CQC, and having reached a fairly good kill ratio, I now feel like I've been there and done it somewhat. If I play now, it just feel like more of the same... I'd prefer a similar experience in the core game, attacking something as part of a mission or something with a group of fighters (a wing of friends)?
 
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I second all the points about Matchmaking, let's at least get a system where Nublet/casual multis like me don't get thrown in with Rank 26 badasses, or team ranks in Team DM are a little more balanced. Other than that, casual quick combat is good for the soul.
 
I second all the points about Matchmaking, let's at least get a system where Nublet/casual multis like me don't get thrown in with Rank 26 badasses, or team ranks in Team DM are a little more balanced. Other than that, casual quick combat is good for the soul.

Don't forget Rank 26 does not mean "badass"... All it really means is "more time"...

IMHO, Kill Ratio is a better definition of "skill" and I believe this is what the match making service (also) uses? Can someone confirm?
 
...it would be nice if this style/nature of gameplay was actually also within the core game too! If you cast your minds back to the famous Capital Ship Battle video, that implied CQC type combat in the core game... but alas it's not appeared yet.

Would be nice to have fighter specific tasks/missions in the core game...


I must admit, after a couple of weeks of CQC, and having reached a fairly good kill ratio, I now feel like I've been there and done it somewhat. If I play now, it just feel like more of the same... I'd prefer a similar experience in the core game, attacking something as part of a mission or something with a group of fighters (a wing of friends)?

Totally agree! That would make E : D an awesome game. But as I stated out many times, the game environment is way too big. Player interaction does not happen anymore. I bought E : D for the Multiplayer part, not for simple NPC stuff. That's mega boring. E : D would be an awesome game if the P2P part would be a major part of it.
 
Totally agree! That would make E : D an awesome game. But as I stated out many times, the game environment is way too big. Player interaction does not happen anymore. I bought E : D for the Multiplayer part, not for simple NPC stuff. That's mega boring. E : D would be an awesome game if the P2P part would be a major part of it.

1) If some gameplay mechanics could be introduced to require these smaller fighters to be used, eg:-
  • Certain Naval progression missions.
  • New type of Combat Zone (fighter Combat Zone). Fighters only, or go and protect a Capital ship (with fighters only).
  • New mission type to go to an area and clear our all the enemy (using a fighter only due to reason X).
  • etc...
2) These missions/tasks:-
  • Could allow Wings to work togethor, or enforce a Wing.
  • Could be part of a Community Goal
  • Could be part of a Powerplay task.
  • etc...

So we'd end up with CQC type fighter combat in core Elite. If needs be, we can engineer PvP interest in it too. But PvE is still viable!

Imagine being in a fighter trying to protect a capital ship, where death isn't disposable like CQC!
 
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Don't forget Rank 26 does not mean "badass"... All it really means is "more time"...

IMHO, Kill Ratio is a better definition of "skill" and I believe this is what the match making service (also) uses? Can someone confirm?


As far as I understand, the ELO factor uses K/D ratios as part of the equation. That's the first thing I do when sitting in the queue - check out the K/D ratios. Sometimes with matchmaking, the K/Ds are pretty even (or somewhat close). Other times, they're all over the board. Gotta feel sorry for the 0.0 k/d player, probably coming in for his first match. If it's too lopsided, I'll go park in the superstructure and sit the round out.

Back to the topic, I like CQC, as my previous space sim (Battlestar Galactica) was pvp focused. Early on, in open space, I found out most folks don't like you firing at them. That's cool, and I respect that. Different jobs and different playstyles out there. I personally like exploring in the main game, and am currently out in the black, taking the most indirect route to Sag A* and beyond. Elite isn't a pvp haven for the most parts. So when CQC came online, that's where I get my fix. It's a little static with just a few maps, but I'm hoping they'll add some new content in the next few months.

Oh, and I agree with the folks to remove the CQC ranking if it's not wanted. C'mon guys... can you throw in a toggle switch in Options?
 
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CQC is joke I agree 100%
here's why

By looking on the results who do you think played the best game with some skill involved ? (hint look at # of deaths)

VSOfQCf.jpg
 
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CQC is nothing to do with skill, or knowledge of game mechanics. It's whoever is the higher level and or can kill faster wins. But don't let that fool you, no skill required.

It's all about knowing Game Mechanics. Also I would think that killing faster requires skill or knowledge of game mechanics?
 
I have to agree with Matemaster a bit. In Team DM, it really hurts if someone is feeding. Do not have idea what would be the best fix for this.

W/L is the ultimate stick to measure how good you are, imo. If your K/D is 100, but you have lost always, there is a high change that you are doing something wrong. But sure, probably both do mean something.

Escaping from situations, this is very hard in CQC. It could be a bit easier to be honest, too much is left for correct positioning. In the end just means that you have to stay in one group all the time. Nerf weapon auto-aim radius, buff shields, give more speed. Something would definitely be welcome.

Today I played a long evening of CQC, and have to say that the boosts are way too powerful. Those are defining who is going to win, ~always.

I would not mind if the speed/agility would be increased a bit for all ships. More "racing" would be nice, sure, just my personal opinion.

Maybe shield pips should have bigger role. With 4 pips, it takes ages to charge the shields. Or maybe it is just the situation that makes it to feel like ages, but it sure feels like that!
 
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