It is not a fallacy created by MMO's, it is human nature.
Look, I'll put it this way. If 1 person wants to stay in an Eagle and enjoy that and another wants to progress to bigger ships and enjoy that you have two options.
The first is a game where progression is a slow grind. The guy who wants the eagle isn't bothered by this, the guy who wants the Anaconda is.
The second option is that progression, although not instant, is a bit faster, both guys can now play the game the way they want, both are happy.
Then there's you, you don't want people to have that option. The changes in 1.4 made the game more fun and gave better opportunity to advance, if you want to sit in your Eagle I'm not stopping you. this game was geared towards players who were spending dozens of hours a week playing it during the kickstarter days. Now it's out, FD realise this can't compete with other more fun games or especially with peoples social and professional lives.