Pretty much my feelings too.
But most of the professions feel somewhat thin don't you think? If you consider say Bounty Hunting, that's not exactly a lot better. Let's consider a real world bounty hunter making their money using ED's approach. So Mr Bounty Hunter simply drives down to his local bar (any will do) and sits there as a never ending queue of people walk in, most with a big sign on their head, "Wanted". He then arrests as many of those as he feels like... Done! Another hard and challenging days work done!
You'd think the bar would get a bad name amongst these Wanted folks, but seemingly not, as next night there's another huge queue of them waiting to come in. And strangest of all, none of them even seemingly drink or go there for any reason at all! It's almost like there's going there just to be caught?
But yes, Piracy needs a huge dose of attention/love, in combination with the crime/punishment mechanics.
Yes, every profession is very thin at the moment, I hope this is down to it being a 10 year project and each area will get the love and attention in the future it deserves. As of right now, because of the huge problem with shield cell banks being completely unfit for purpose and ships being completely unbalanced, but most of all the game being so thin, bounty hunting is mainly restricted to hunting NPC's, whilst pirates can't pirate NPC's. Even then, I don't think it is always easy to fix, just like exploring. IMO, I think exploring is an utter utter joke and needs an awful lot of love and attention as it is way way to easy. Due to the lack of love an attention at the beginning they can't make the changes needed to make exploring what it should be (without having a whole load of people throwing the teddies out of the pram), extremely difficult and with high rewards for the best explorers, as at the moment just point and click and jump and repeat.
Yes I think that combat should be about rock, paper, scissors, in the respect that you will always have a weakness and not a single setup will dominate, missiles, energy weapons and kinetic weapons, will have strengths and their weaknesses (maybe add some more types for variation and difficult in ship theory crafting) and in each case you cant protect yourself against all of them, rather than the current situation of just shield banks and lasers... Anyway that is for another discussion...
But right now, shield bank combat, ships going backwards faster than what some ships go forwards complete and utter lack of correct ship balancing making things like the Viper, Cobra MKIII and Diamond back completely redundant for combat (The Imperial Eagle is a beautiful ship, but completely pointless), lack of crime/punishment mechanics is just forcing players into solo mode and this is sad.
Of course, I know FD will sort this out in the future and people need to be patient, but I just hope it gets sorted in time before the split remains permanent...
Yes, solo players have to realize that pirating is a valid part of the game and is utterly different from some jerk conducting mass murder for the giggle of it... Yes, combat logging makes you a jerk too. And no, the "it's sand box game so you can do what you want" argument is not a valid argument, as it is only ever used mainly by people justifying themselves being idiots (not pointing this at you NeilF).