With all due respect, but I don't think you're making terribly much sense at the end there, Enride. You state that CQC feels shallow, yet you suggest something far shallower. I don't think you really thought the consequences of removing gimbals through:
-The F63's chaffs don't serve any purpose anymore.
-The Sidewinder's shield battery becomes a heavy detriment to gameplay and havily impacts balance in a negative way. It has to be removed.
-Possibly, all players might need to fly the same ship/use the same weapons, or else you're opening up another can of imbalance. A huge can of Foster's. A lot larger than what perceived imbalances may be in CQC right now.
-The whole ship-specific tactical aspects - correct and well-timed use of chaffs/shield battery/heat sink alongside all the flying and shooting - disappear completely. That's a huge chunk of gameplay (in relation to what's usual in arena shooters) that wouldn't be viable, at all.
In the end, all that'd be left would be a bunch of the same ships, all doing the same thing. I can see why some purists out there might like that better, but I find that to be utterly uninteresting.
Now, I wouldn't be against the implementation of such a "pure mode". But only as an additional mode, and most certainly not as a replacement of what CQC presently is.
On a more general note on CQC: I like it well enough to throw in a couple of rounds every now and then when I'm under mild time constraints or warm myself up for the main game. CQC isn't what I bought ED for, but it's nice to have.
-The F63's chaffs don't serve any purpose anymore.
-The Sidewinder's shield battery becomes a heavy detriment to gameplay and havily impacts balance in a negative way. It has to be removed.
-Possibly, all players might need to fly the same ship/use the same weapons, or else you're opening up another can of imbalance. A huge can of Foster's. A lot larger than what perceived imbalances may be in CQC right now.
-The whole ship-specific tactical aspects - correct and well-timed use of chaffs/shield battery/heat sink alongside all the flying and shooting - disappear completely. That's a huge chunk of gameplay (in relation to what's usual in arena shooters) that wouldn't be viable, at all.
In the end, all that'd be left would be a bunch of the same ships, all doing the same thing. I can see why some purists out there might like that better, but I find that to be utterly uninteresting.
Now, I wouldn't be against the implementation of such a "pure mode". But only as an additional mode, and most certainly not as a replacement of what CQC presently is.
On a more general note on CQC: I like it well enough to throw in a couple of rounds every now and then when I'm under mild time constraints or warm myself up for the main game. CQC isn't what I bought ED for, but it's nice to have.
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