Is it time once again to nerf the Python?

If fighting ships had a slightly better flight model while generalist ships had a slightly worse flight model it could go a long way in shifting things the way of combat ships. The Python is a joke compared to Anaconda which has nearly twice as much pitch and nearly as much yaw.

I'm not saying anything drastic, but perhaps combat ships could get a 15% better flight model while generalist ships get around the same but 15% worse. They would still be good at combat but they wouldn't be anywhere near as good as dedicated combat ships would with that change.
 
If fighting ships had a slightly better flight model while generalist ships had a slightly worse flight model it could go a long way in shifting things the way of combat ships. The Python is a joke compared to Anaconda which has nearly twice as much pitch and nearly as much yaw.

I'm not saying anything drastic, but perhaps combat ships could get a 15% better flight model while generalist ships get around the same but 15% worse. They would still be good at combat but they wouldn't be anywhere near as good as dedicated combat ships would with that change.

I dont think it comes down to buffing/nerfing i just think SCB's are much too powerful. Multi-Roles seem OP because they can stack so many SCBs, thats it. They dont need to be nerfed, SCB's need to be nerfed or limited in numbers or removed. The ships themselves are probably very well balanced without SCB's
 
I dont think it comes down to buffing/nerfing i just think SCB's are much too powerful. Multi-Roles seem OP because they can stack so many SCBs, thats it. They dont need to be nerfed, SCB's need to be nerfed or limited in numbers or removed. The ships themselves are probably very well balanced without SCB's

I don't disagree about SCBs being crap mechanics, its one of the few things I absolutely dislike about the game, but I think something as simple as a change like I proposed could go a long way in making the ships more in line with what their roles should be considering SCBs are in the game and right now the Devs are having a hard time figuring out what they want to do with them.(most of the Devs want to change them some way according to the live feeds)
 
As mentioned many times, T7 is too tall to fit a med pad.

That's just dumb.

T7 = Cheap and and only good at one thing = Needs to be medium pad and more cargo capacity

Python = Expensive as hell and a great all-rounder = Needs less cargo capacity and more jump range.
 
The only thing off about the balance of multi purpose ships is their price.

I concede the python should cost more. I concede the FDL (51m) right? Should cost less. But the balance is spot on as it is for them. They aren't invincible. They are worth their price.

If you interfere with a ship individually, generally you should bring changes across the board, unless the ship itself sticks out like a sore thumb, (which people claim the python did on release)

So leave my multipurpose, make them more expensive, to bring in the worth balance. Since more expense means more insurance too. Easy fix instead of playing around with their stats.
 
I don't disagree about SCBs being crap mechanics, its one of the few things I absolutely dislike about the game, but I think something as simple as a change like I proposed could go a long way in making the ships more in line with what their roles should be considering SCBs are in the game and right now the Devs are having a hard time figuring out what they want to do with them.(most of the Devs want to change them some way according to the live feeds)

The problem with suggesting changes to ships though is that people have strong attachments to their ships. Everyone has a ship that they love and would hate to see it made worse. Nobody 'loves' shield cell banks. and they are basically the root of the problem in terms of balancing in ED as far as i can see. I don't disagree with you but i think its an easier sell to aim for changes to SCB's than nerfs to ships people love and are actually already balanced if SCB's were not a 'thing'
 
Last edited:
I own one, A specced, and an FDL A Speced and a FAS A Specced. And I agreee the Multi-Role/Specialized ship balance is off

By the same argument the Cobra is overpowered. No one is calling for that to be nerfed because no one is getting killed by Cobra's when they want there sports car FLD to be king of the battlefield because it's ceeeeeoooowwwwwwlll.

Don't tell me this nerf call isn't about what's killing CMDR's
 
Last edited:
I don't disagree about SCBs being crap mechanics, its one of the few things I absolutely dislike about the game, but I think something as simple as a change like I proposed could go a long way in making the ships more in line with what their roles should be considering SCBs are in the game and right now the Devs are having a hard time figuring out what they want to do with them.(most of the Devs want to change them some way according to the live feeds)

If you change SCBS. People will have a hard time surviving in any PVP group engagement. When four people are focus firing on you, you see how fast an SCB ship goes down. SCB are only annoying in 1v1 fights. And if you fight against a PVP ship which is specced to tank, thats what you get.

Group pvp engagements would be decided in three minutes if you remove SCBs. Because shield recharge as it is right now is TOO low. But once your shields are gone, your done. And they aren't coming back during a fight, your out. SCBS were put in to offset that slow recharge.

If they made it so that when you are not being fired on (for a period of time) your shields recharge quickly, that might be suitable.

In the end, the multipurpose ship with so many internals, there'll really be nothing to put their in terms of extra in combat. They'll mostly be empty, unless you want to fill them with cargo racks just for the sake of it.
 
Last edited:
By the same argument the Cobra is overpowered. No one is calling for that to be nerfed because no one is getting killed by Cobra's when they want there sports car FLD to be king of the battlefield because it's ceeeeeoooowwwwwwlll.

except the same applies to the cobra/viper balance. More internal space = more SCB's
 
If one ship seems slightly better, and you nerf that ship, then the next ship is slightly better, and so on and so on. The Python, judging what other CMDR's I see flying around, is not significantly overpowered that everyone flies it. Therefore it is not overpowered, therefore doesn't need a nerf.

This is abysmal logic. It assumes that all ships are equally available to all players at any given time. Try again.

- - - Updated - - -

By the same argument the Cobra is overpowered. No one is calling for that to be nerfed because no one is getting killed by Cobra's when they want there sports car FLD to be king of the battlefield because it's ceeeeeoooowwwwwwlll.

Don't tell me this nerf call isn't about what's killing CMDR's

Because there are entire hordes of fanbois defending the Cobra, including most of the devs, otherwise player feedback would have already seen it nerfed before we left Beta.
 
If you change SCBS. People will have a hard time surviving in any PVP group engagement. When four people are focus firing on you, you see how fast an SCB ship goes down. SCB are only annoying in 1v1 fights. And if you fight against a PVP ship which is specced to tank, thats what you get.

Group pvp engagements would be decided in three minutes if you remove SCBs. Because shield recharge as it is right now is TOO low. But once your shields are gone, your done. And they aren't coming back during a fight, your out. SCBS were put in to offset that slow recharge.

If they made it so that when you are not being fired on (for a period of time) your shields recharge quickly, that might be suitable.

In the end, the multipurpose ship with so many internals, there'll really be nothing to put their in terms of extra in combat. They'll mostly be empty, unless you want to fill them with cargo racks just for the sake of it.
Which would be an amazing change to open pvp.

- - - Updated - - -

The problem with suggesting changes to ships though is that people have strong attachments to their ships. Everyone has a ship that they love and would hate to see it made worse. Nobody 'loves' shield cell banks. and they are basically the root of the problem in terms of balancing in ED as far as i can see. I don't disagree with you but i think its an easier sell to aim for changes to SCB's than nerfs to ships people love and are actually already balanced if SCB's were not a 'thing'

Well they have been thinking about changing SCBs for some time now and no news of a change yet. If anything is going to happen to SCBs its going to be a long way down the road at this point.
 
Last edited:
This is abysmal logic. It assumes that all ships are equally available to all players at any given time. Try again.

- - - Updated - - -



Because there are entire hordes of fanbois defending the Cobra, including most of the devs, otherwise player feedback would have already seen it nerfed before we left Beta.

All ships are equally available to all players at any time as long as you have the cash. Explain how I have more access to ships than you? The difference is more expense gets you better performance, it’s working well. You ‘try again’.
 
Last edited:
If you change SCBS. People will have a hard time surviving in any PVP group engagement. When four people are focus firing on you, you see how fast an SCB ship goes down. SCB are only annoying in 1v1 fights. And if you fight against a PVP ship which is specced to tank, thats what you get.

Group pvp engagements would be decided in three minutes if you remove SCBs. Because shield recharge as it is right now is TOO low. But once your shields are gone, your done. And they aren't coming back during a fight, your out. SCBS were put in to offset that slow recharge.

If they made it so that when you are not being fired on (for a period of time) your shields recharge quickly, that might be suitable.

In the end, the multipurpose ship with so many internals, there'll really be nothing to put their in terms of extra in combat. They'll mostly be empty, unless you want to fill them with cargo racks just for the sake of it.

well SCB's could be reworked to provide fast shield restore rather than boosting already active shields. I mean if they couldnt be fired until shields were down you would have more interesting fights.
 
The other option would be to make SCBs Utility Mounts that would only charge your shields to a maximum A rated 15% which immediately prevents weapons from firing for 4 seconds, increases hull temperature by 75% and can't be reused for 30 seconds
 
Last edited:
The other option would be to make SCBs Utility Mounts that would only charge your shields to a maximum A rated 15%

Yes this probably makes the most sense as an achievable change, moving them to utility slots i mean, they could still be stacked if desired but to a lesser extent and at the cost of boosters or other defensive measures
 
Last edited:
All ships are equally available to all players at any time as long as you have the cash. The difference is more expense gets you better performance, it’s working well. You ‘try again’.

So if I spend 200 mil on an FDL which is in the same class as the Python I should be able to...

Oh wait...

Yeah, money doesn't balance anything, because buying a ship is never a permanent expense, it's just a step up to earning more credits.
 
So if I spend 200 mil on an FDL which is in the same class as the Python I should be able to...

Oh wait...

Yeah, money doesn't balance anything, because buying a ship is never a permanent expense, it's just a step up to earning more credits.

Personally I think FD should allow the FDL to be upgraded further than present, ultimately to the same cost ceiling as the Python.

I would have no problem spending 200m on those upgrades
 
Yes this probably makes the most sense as an achievable change, moving them to utility slots i mean, they could still be stacked if desired but to a lesser extent and at the cost of boosters or other defensive measures

Most ships that're going to be used for combat sacrifice virtually nothing to fit an SCB. You don't need your discovery scanners, your extra fuel tank, a fuel scoop, cargo limpets, etc... Putting SCB's in the utility slot means that players will have to balance them with their other utilities, which will immediately bring SCB's very close to where they need to be.
 
So if I spend 200 mil on an FDL which is in the same class as the Python I should be able to...

Oh wait...

Yeah, money doesn't balance anything, because buying a ship is never a permanent expense, it's just a step up to earning more credits.

FDL has advantages over the Python and a god pilot would use those in combat. I got SCBs into my FDL and my Vulture. Learn to fly the ship.
 
Last edited:
Back
Top Bottom