The Power Of Procedural Generation

Outerra and i-Novae are both looking very impressive. Some of the best real-time rendering I've seen.

BTW - if you've only looked at Youtube videos, take the next step and download the free Outerra explorer demo, or pay $15 for the sandbox. It's almost as much fun as Space Engine.

(Thinks: Space Engine + Outerra = :):):):):):):):):) )
 
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Outerra and i-Novae are both looking very impressive. Some of the best real-time rendering I've seen.

BTW - if you've only looked at Youtube videos, take the next step and download the free Outerra explorer demo, or pay $15 for the sandbox. It's almost as much fun as Space Engine.

(Thinks: Space Engine + Outerra = :):):):):):):):):) )

I bought the Outerra Anteworld thingy pretty much as soon as they put it on sale. I think part of the reason why Outerra looks so good is because it uses actual recorded satellite data to map everything, so it's not purely procedural.

I only really bought it to give them a bit of support, I haven't really spent much time in it, what with there not being much game to it.
 
... I think part of the reason why Outerra looks so good is because it uses actual recorded satellite data to map everything, so it's not purely procedural.

Yes, I think FD might be approaching the generation of our solar system in a broadly similar manner - defined land (and sea) areas and major features using height maps for Earth, Mars, and the Moon, but with the finer details painted in procedurally using textures. It's remarkable to slowly fly in from orbit until you touch down and literally see individual blades of grass and leaves. I'd be interested to see their engine generate a purely procedural planet.

There certainly is a whale of a lot of data for Anteworld once you start flying around a bit, but the "game" aspect is embryonic at the moment. I can see it being great fun if they do get a good colonization simulation/management game up and running.
 
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Yes, I think FD might be approaching the generation of our solar system in a broadly similar manner - defined land (and sea) areas and major features using height maps for Earth, Mars, and the Moon, but with the finer details painted in procedurally using textures. It's remarkable to slowly fly in from orbit until you touch down and literally see individual blades of grass and leaves. I'd be interested to see their engine generate a purely procedural planet.

There certainly is a whale of a lot of data for Anteworld once you start flying around a bit, but the "game" aspect is embryonic at the moment. I can see it being great fun if they do get a good colonization simulation/management game up and running.

Oh yeah, don't get me wrong, I'm sure I could spend hours just flying around exploring nooks and crannies. However, I don't want to take the novelty away from the whole Planetary Generation thing before I actually play a game with it included (preferably Elite).
 
I bought the Outerra Anteworld thingy pretty much as soon as they put it on sale.<snip>

I only really bought it to give them a bit of support, I haven't really spent much time in it, what with there not being much game to it.
I bought it because it works reasonably well with the OR.
I think part of the reason why Outerra looks so good....
I don't think I've ever seen anyone say that about it though. ;)
 
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