CQC Are There Known Hacks in CQC That We Know Of?

I've won several 8-player death matches in a row and sometimes wonder what the other players must think. I've yet to win without dying at least once though.
 
This happened to me as well - blasting a condor shields go down... blasting... blasting.... huh??? Look at hull damage - 2%..... blast blast blast... nothing and he conveniently boosts away while I have to turn attention to someone else. I've just been reporting these as intentional 'lagging' of the connection or another 'cheat' is out there we don't know about yet.

somebody on the UC says "Works in cqc too. thx." post number #5923 for those who know where to look... cant imagine getting matched up with many from UC so not worried myself
 
I've only played CQC starting today for just 6 hours, but honestly I think most of this is just coincidence and paranoia. Sure, I sucked at first, but I didn't suspect anyone else of cheating. And after learning a few tricks with a condor(Not Cheats) I've already played a match with 5 kills 2 assists and 0 deaths, and multiple matches with 1 or 2 kills no deaths. That trick is stealing kills and boosting away. :p

Although, once I flew up behind a sidewinder shot ten times in the butt and didn't bring down his shields at all. So I quickly started to boost away(assuming he was a cheater) but he got in a few shots as I put distance between us. Then I noticed he wasn't bring my shields down either. Anyway, after looking on the scoreboard I noticed he had more deaths than kills and my suspicions were cleared. It must have been a 5 second glitch on the server or something.

And don't underestimate the condor btw. Personally I think it's the best. Though I haven't "won" yet.
 
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Weapons "not locking" is not a hack its a high ranking option for loadouts that replaces chaff called silent running. Rank 27 for the condor I believe.
 
I did have an amazing team deathmatch once, 12 kills to 1 death. The death was right at the finish too, wish I found out if there was an award for a perfect game.
I just changed my weapon load outs and I could just eat through the shields and hull of most ships. when I got damaged I ran way and out manoeuvred the opponents. the speed power up was useful there, and the shields, and stealth.
When others use the stealth pickup you can still aim manually to take them down. The targeting system relocks on an enemy if not much time has passed.
CQC is Awesome!
 
Sometimes there are people who extremely good at playing PvP games. Sometimes things can look rather suspicious.

1) Team deathmatch. Score 32/2. Condor (blue shields) taking shots from cannon Eagle with damage powerup without any effect (hits are registered but shields not affected). Then whole team tried to take down one condor, he stayed at one spot and killed all attackers, alone, without even trying to avoid.
2) Deathmatch (free for all). A Condor (different one) with standard lasers killing everyone way too quick. I was interested so I changed to Sidewinder (overcharged shield, 4 pips) and was killed instantly (one shot, not even “incoming damage” indicator).
3) Sometimes there are people who stay “untargetable” for entire match. Not in Eagles, and without stealth powerups.

Off course it is possible they are just extremely good players and I am bad at playing PvP and try to put blame on “cheating”. But I still have that “something wrong” feeling.
 
Oh my god..
Of course there are hacks and hackers. In fact - In my experience 1 out of 3 TDs ends up with a hacker.
Just count shots it takes them to kill you and count your own shots. You'll be able to identify them quite easily.
Lately it seems popular to increase damage by factor 3 and increase shields and/or hull resilience by factor 2. Last week there were a few cases with "invincible hull"...
Usually there is a couple day delay between an upgrade and appearance of the hackers in CQC (Actually took quite awhile before I saw the first one in 1.4 and there were none in beta.)
What makes this most annoying to me is that apparently the only way to get out of CQC is "combat log". Once you in - you have to stay there with all these hackers..
If Frontier is unable to deal with the hackers, at least they should provide an escape and/or "personal block lists" similar to the main game...
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
If it is the case always report the suspected player to FD. who will look into it.

I was playing last night and for once had a good game with about 10 kills and only a couple of deaths. A young lad who had only started playing questioned why I had got so many kills, sadly I didn't get the chance to respond with "Pure dumb luck" before the game ended and we went back to the lobby.

And no I wasn't cheating. :D

FD knows where I live....literally. :eek:
 
As much as I hate to say this, but it's inevitable. Those who get caught cheating are but a minority of the cheaters.

For example, if a guy were to turn up his shield/hull/damage by 5-20%, no one's going to notice in comparison to someone who makes his shield/hull invincible and one-shot people.

Play with the assumption that someone somewhere is cheating and take CQC lightly, otherwise you'll just get stuck in a cycle of frustration.

indeed the thing is, thanks to a minority of gamers doing this, it instantly makes you question every time you see a great player imo. Maybe I am deluding myself but i like to think 95% of players are honest, but even so, when ever I see a good player (most are better than me in PvP) I am aways worried if they are cheaters. it does spoil the experience. BF4 is awful for this, never a game goes by without a few getting kicked. (which may blow my 95% out of the water :( )

advantage console gamer on this front imo...... sure they can still use lag, but they cant run the aimbots and hacks etc.
 
Never seen a hacker and I have had a lot of games.
I'm sure they are out there just like in the main game. But I have also never seen one in the main game.

Been accused of hacking before. In my case it is just an insane amount of practice, also known as I need to get out more lol.
 
I had a look at the cheaters forum yesterday. I think it can be confirmed that they are using these scripts in CQC just from the posts in the last few days. Report suspicions, it's not personal.
 
The easiest way to "report" would be for FD to just scan their DB for players with Kill/Death ratio above 4. For example yesterday I got into team Deathmatch with at least 3 players with low rank and K/D above 6. And they had their weapons powered up by at least 200% (I always count hits both from and to - just a habbit..)
Reporting is difficult from CQC - there is no access to the main menu during the match. And try to remember all these dashes and spaces after the match...
If only FD added an option to click on the player stats to report from the CQC lobby. One may dream.. ;)
 
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all pc games have trainers or scripts....

i swear some of you never lived in the 80s and 90s computer eras...the amiga was a classic machine...back then cheats in games were advertised in the magazines we used to get!......borrowing a mates game and making "another" for yourself was the norm with all my mates growing up ect.....and so was finding cheat codes for games

but i will say that abuse of this stuff to win competitions in online enviroments is wrong......dead wrong
 
And just a general note: In case of CQC hacking is way less tolerable compared to the main play. There is just no way to avoid hackers (you get stuck in the match once it starts and matchmaking brings you back to the same people every time. So once a hacker is in the play - the only way to avoid him is not to play at all. (In the main game you can always go solo)
P2P architecture is not an excuse for not making the game more hacking resilient. (There are well-known generalized solutions like "quorum voting" and "spot verification" for the P2P hacking we observe in the game).
FD, please take control of this situation or CQC will become a joke in no time...
 
Because I'm pretty convinced CQC suffers from it. Or at least people deliberately using lag switches. I feel like I can keep a bogie in my sights and shoot it for what seems like forever, and do almost no damage. After watching carefully, I don't even see their shields flare from my weapons until after like the 5th or 6th direct hit I give them. On the flip side, I die before the HUD even acknowledges I'm being hit. It feels like I'm playing on extreme lag when my own ping to the server is no more than 70ms.

Is this a known issue? Because if it's that common, I'll avoid CQC for now.

Well, I reported a bug today, hit detections seems to not be working so well sometimes.
Now you say it might be hacks, well maybe you are right but I'm not totally sure so I reported it as a bug, it will be up to FD to find out what it is
 
all pc games have trainers or scripts....

i swear some of you never lived in the 80s and 90s computer eras...the amiga was a classic machine...back then cheats in games were advertised in the magazines we used to get!......borrowing a mates game and making "another" for yourself was the norm with all my mates growing up ect.....and so was finding cheat codes for games

but i will say that abuse of this stuff to win competitions in online enviroments is wrong......dead wrong

It's totally different, codes are something already embedded in games to let people play the way they like, trainers use fallacies in game code to give user advantages, have you ever heard about Planetside 2? Well last time I played there was a guy who was blatantly teleporting around the map and shooting people from underground. This kind of cheat uses clientside features to tweak positioning and damage in PS2, unfortunately whatever is clientside can be hacked
 
Oh well i had a few deathmatches where i thought this cant be right. Hitting someone for quite some time, got his shields down and rammed him. I took damage he didnt. The other match he took no damage at all from shots. Then the next game he was normal like everyone else.
I think a few ppl also farm kills with other accounts. I had a few matches where 2 enemys just flying slow around waiting for the kill.
But yeah cheating is a big issue in onlinegames and thats why i try to avoid PvP games.
 
It's totally different, codes are something already embedded in games to let people play the way they like, trainers use fallacies in game code to give user advantages, have you ever heard about Planetside 2? Well last time I played there was a guy who was blatantly teleporting around the map and shooting people from underground. This kind of cheat uses clientside features to tweak positioning and damage in PS2, unfortunately whatever is clientside can be hacked

i dont care how its done...a cheat is a cheat.....idiots use and abuse in open......the sensible ones that do there own thing stick to solo or a private group of there own..and not interfere with the mortals.
and yes trainers are normally made by a memory injection tool


whole reason i left consoles and started pc gaming was because of the open door policy.....
 
i dont care how its done...a cheat is a cheat.....idiots use and abuse in open......the sensible ones that do there own thing stick to solo or a private group of there own..and not interfere with the mortals.
and yes trainers are normally made by a memory injection tool


whole reason i left consoles and started pc gaming was because of the open door policy.....

I agree it is different in this case - when cheating in the 80s/90s and getting those 'codes' from Nintendo Power and the like - Online gaming didn't exist. Yea you were cheating, but you didn't hurt then next guy who wanted to play legit. So you were limited to your own little world playing the game as you like, not impacting my game.

The moment there is a possibility to impact another persons gaming with cheats, that is when it is a problem. A cheater on an online/multiplayer game - no matter how benign is a problem with Elite. As in this game, there is no 'offline' mode and in theory every 'action' in the game will somewhat impact the BGS - so even cheating in solo is a big problem for me. Getting millions of credits farming - that money is spent somewhere, improving a station beyond what it should be with the legit players. Also impact security, outcomes of civil and regular wars - not at all something that should be acceptable, PC, console - whatever.

I wish they perma-baned the accounts of cheaters and force them to buy the game again if they want to play again.
 
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