After reading this thread the only thing that comes to mind is CQC in itself is made unplayable simply by the matchmaking system itself, two nights ago I thought I would have a look and as I'm a helpless lvl 1 character it was amusing being matched to a lvl 38 and a lvl 46 player.
On the whole the game needs some serious bot action and will give Fdev a new way to test ED npc AI as well.
whilst it is true coming in at level 1 you are at a slight disadvantage, do not let it put you off too much.
the biggest difference between level 1 and level 50 is the experience you gain. I promise you, put an experienced cqc pilot playing in a level 1 load out, against a more inexperienced player in their choice of every piece of gear in CQC and the experienced player would still come out on top over all.
I myself (at a mere level 18) have blown up prestiged player and high level players, and equally have sometimes finished below lower level players. Most of the unlocks are for the most part sidegrady.
just have fun, win lose or draw it costs nothing in game wise, and you can only earn stuff not lose anything...... and this for me is why I love it, and equally why some hate it, there are no tears to harvest in CQC, it is blowing up for the fun of it and nothing else.
you can learn a few tricks however which may help you in the main game (hugging asteroids and structures with FA off for instance, and learning to shoot untargetted opponents)
the problem with matchmaking are numbers... personally given a choice of waiting for 15 mins or more, for a "balanced" fight or jumping in in 60sec but accept it will be unbalanced, i would take option 2 every time.
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