The Alliance probably needs it's only military missions, and also a ship. And I recommend the Turner Class, inspired from FFE:
It will have a 320 Ton hull mass with:
Power plant: Class 6
Thrusters: Class 6
FSD: Class 6
Life Support: Class 5
Power Distributor: Class 6
Sensors: Class 6
Fuel Tank: Class 5
It will be a fast ship, with a cruising speed faster than a Clipper or Orca pace but with a slightly slower boost. And whilst it's top speed will be one of the best in the game (if not the best), it's manoeuvrability and acceleration will be more average. It will be very good at going fast in a straight line.
It will have 7 hardpoints. A huge hardpoint underneath but near the nose, four medium hardpoints, two wide on top of each wing, and two centred underneath each wing, and two small hardpoints, one above and one below the ship on it's mid section, which if turreted provides an overlapping arc of fire over the rear.
It will also have 5 utility mounts.
It will have 12 internal compartments, of the following sizes:
2 Class 1
2 Class 2
2 Class 3
2 Class 4
2 Class 5
1 Class 6
1 Class 7
It'll be a pricey ship, around the 100-200 million mark.
A bit lighter on cargo space and firepower than other ships in it's class, it'll however be the explorer's dream ship, with the longest jump range in the game. Whilst the internal compartments are small, there are plenty of them for all sorts of bits and pieces you'd like to take with you. And whilst not a dedicated passenger ship, it will have a few compartments that are passenger cabin compatible (although dedicated taxiers would be better with a passenger ship).
What do you think?
It will have a 320 Ton hull mass with:
Power plant: Class 6
Thrusters: Class 6
FSD: Class 6
Life Support: Class 5
Power Distributor: Class 6
Sensors: Class 6
Fuel Tank: Class 5
It will be a fast ship, with a cruising speed faster than a Clipper or Orca pace but with a slightly slower boost. And whilst it's top speed will be one of the best in the game (if not the best), it's manoeuvrability and acceleration will be more average. It will be very good at going fast in a straight line.
It will have 7 hardpoints. A huge hardpoint underneath but near the nose, four medium hardpoints, two wide on top of each wing, and two centred underneath each wing, and two small hardpoints, one above and one below the ship on it's mid section, which if turreted provides an overlapping arc of fire over the rear.
It will also have 5 utility mounts.
It will have 12 internal compartments, of the following sizes:
2 Class 1
2 Class 2
2 Class 3
2 Class 4
2 Class 5
1 Class 6
1 Class 7
It'll be a pricey ship, around the 100-200 million mark.
A bit lighter on cargo space and firepower than other ships in it's class, it'll however be the explorer's dream ship, with the longest jump range in the game. Whilst the internal compartments are small, there are plenty of them for all sorts of bits and pieces you'd like to take with you. And whilst not a dedicated passenger ship, it will have a few compartments that are passenger cabin compatible (although dedicated taxiers would be better with a passenger ship).
What do you think?
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