For Sale: 1x Brand New Clipper. Hardly Used, As New, great condition. No Tyre kickers.

So bought one of these a week ago, kitted it decently, to Trade, then BH, Then smuggling, then combat, finally Mining. Gave it a real go in each role but........

For Trade:....... the Python is better, roughly same cargo, but can't land on outposts

For Mining, Python better! better cargo, better shields and defense weapons for the pirates when they show, A tad slower though!!

For BH and Combat:.....Vulture way way better!

Smuggling:.......ASP far better, great jump distance. (Exploration i would imaging the same as long distant smuggling)


So it is with regret i have to let the Clipper go as i really can't see me using it and it has taken up 40 mill. Offer in the region of 30 Mill Cr will gain you a lovely looking ship, but apart from look nowt else use!
 
Try it for pvp, it's nothing short of awesome. Now don't get me wrong i just buy an over 200 million python, and i don't know, vs my old 60 million Clipper is ......... how can i say................. i will quote one of the members of this forum:
"it feels like a dead cow in the tar".
There you go i say it. Python seems pretty decent for pve, trading, smuggling but for pvp, i am really not so sure. Maybe in gang, fitted for maximum damage with three large plasma accelerators, maybe, but to fly solo a python in pvp, not for me.
 
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I sold mine two hours after I bought it. I'm more the Phyton type of guy.
And this is why we really need a player market for used ships, mods etc. I look to my python and really i am not sure if tomorrow i will keep the damn thing or sale it. If we can have a player market you can sold the ship to another player, cheaper than market price but higher than rebuy from shipyard cost.
 
So the ship that's twice the base price of the Clipper is better? That is quite a shock :p

But seriously, yes, the Imperial Clipper is really not for everyone, especially if you already have a Python. But you can A rank it for the price of a Python (or thereabouts) and it will serve you well. It has one crucial advantage as a trade ship. You only bother about interdictions when you want to. It's VERY fast, cannot be masslocked by many ships, and is very nimble for its size.

I admit the wing hardpoints are a pain in the rear unless you go turrets, but not much can outrun a clipper if you are hellbent on shooting them :)
 
Try it for pvp, it's nothing short of awesome. Now don't get me wrong i just buy an over 200 million python, and i don't know, vs my old 60 million Clipper is ......... how can i say................. i will quote one of the members of this forum:
"it feels like a dead cow in the tar".
There you go i say it. Python seems pretty decent for pve, trading, smuggling but for pvp, i am really not so sure. Maybe in gang, fitted for maximum damage with three large plasma accelerators, maybe, but to fly solo a python in pvp, not for me.

Thanks for the reply, i will give it a go, but in my combat PvE experience, my gimballed beams on the wing overheat the ship after about 10 secs firing, so i have to stop firing and re-align my attack pattern. Tried Heat sinks and they are just another thing to think of or do during a heavy combat scenario. This is against PvE, so PvP would be more intense, not sure i want to go into PvP with my main weapons stopping every 10 secs. Tried changing to Pulse and this seemed to have solved the overheating issue, but why do i have to compromise?

Thanks for your comments, i wanted this clipper to work for me and i do think i have given it every chance.

I sold mine two hours after I bought it. I'm more the Phyton type of guy.

Yep, agree, i will sell tonight and put the money towards a couple of C3 Beam Turrets for my Conda, or an A7 Power plant for the Python!
 
And this is why we really need a player market for used ships, mods etc. I look to my python and really i am not sure if tomorrow i will keep the damn thing or sale it. If we can have a player market you can sold the ship to another player, cheaper than market price but higher than rebuy from shipyard cost.

Now that would be interesting, especially if the player could set the price.
 
Don't bother with beams on the Clipper--they overheat most ships. Pulse lasers are where it's at, at least on my Clipper. And cannons, multicannons, or mining lasers depending on my mood.
 
Don't bother with beams on the Clipper--they overheat most ships. Pulse lasers are where it's at, at least on my Clipper. And cannons, multicannons, or mining lasers depending on my mood.

Yeah, I agree. Pulse and Burst turrets on the wings never need more then 2 pips in WEP, they cannot overheat, and rarely stop shooting.
 
It has one crucial advantage as a trade ship. You only bother about interdictions when you want to. It's VERY fast, cannot be masslocked by many ships, and is very nimble for its size.

This. A hundred times this! In Open in a Clipper you're safe, except perhaps from a specialised wing and not the usual pirate Python / Lance combos. In a Python you ain't.
 
And this is why we really need a player market for used ships, mods etc. I look to my python and really i am not sure if tomorrow i will keep the damn thing or sale it. If we can have a player market you can sold the ship to another player, cheaper than market price but higher than rebuy from shipyard cost.

Thats really a great idea. Hope the Devs notice it.

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Yep, agree, i will sell tonight and put the money towards a couple of C3 Beam Turrets for my Conda, or an A7 Power plant for the Python!

Thumps up! This will give u a lot of bang for ur bucks. Have fun! :cool:
 
And this is why we really need a player market for used ships, mods etc. I look to my python and really i am not sure if tomorrow i will keep the damn thing or sale it. If we can have a player market you can sold the ship to another player, cheaper than market price but higher than rebuy from shipyard cost.

You can sell your old ship for 90% of its worth, losing 10%.

You can buy ships at Founders World for 10% off (if you have a permit, of course) or in Li Yong-Rui space with a 15% discount. At some places, I guess, there are even 20% discounts.

I am afraid, the only time you would be able offer another commander a good deal is, if you bought your ship for such a reduced price yourself.
 
And this is why we really need a player market for used ships, mods etc. I look to my python and really i am not sure if tomorrow i will keep the damn thing or sale it. If we can have a player market you can sold the ship to another player, cheaper than market price but higher than rebuy from shipyard cost.

I have the Python, I also have the Clipper, I will not depart any of them. You need to take one directing with them, they are not multi function. Python kitted as a support PVE/PVP tank, not as a SOLO vessel as it need support, however it is better as a support ship due to the large power plant. I use the Clipper as my trade ship, great speed, no need of weapons or shields, just boost away and goodbye.
 
Yeah, I agree. Pulse and Burst turrets on the wings never need more then 2 pips in WEP, they cannot overheat, and rarely stop shooting.

I'm sure pulse and burst used to do less damage per sec than beams but looking at the stats in outfitting there doesn't seem to be much in it these days. Has this changed or are beams still better whilst they are firing and not overheating?
 
I'm sure pulse and burst used to do less damage per sec than beams but looking at the stats in outfitting there doesn't seem to be much in it these days. Has this changed or are beams still better whilst they are firing and not overheating?

The differences between pulse and beams is the amount of FRONTLOADED damage you can do.

Beams concentrate LOTS of damage up front FAST then fall off quickly once the capacitor is drained.
Pulse spread there damage evenly over time.

If your looking end fights fast, go with beams... But if your don't end it fast... Be aware that your overall dps will suffer due to heat and capacitor limitations.

Burst are a balance between the two in terms of DPS but offer Less armour pen. (According to the in game stats)

I prefer turreted pulse lasers on my clipper... They can basically fire NONSTOP, and since you can pretty much ALWAYS keep the turrets pointed at your target... That's a huge advantage in terms of "damage on target over time"
 
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I have the Python, I also have the Clipper, I will not depart any of them. You need to take one directing with them, they are not multi function. Python kitted as a support PVE/PVP tank, not as a SOLO vessel as it need support, however it is better as a support ship due to the large power plant. I use the Clipper as my trade ship, great speed, no need of weapons or shields, just boost away and goodbye.

Interesting usage. !!!

I do so want to keep the clipper, but she can't stay in my fleet if she has no function. If i had a shop window i could use her as a show piece, but 'Waspo Galactic Traders incorporated' Home of the Trusty Trader @ Beta-1 Tucanae, has no shop frontage. For Bulk Trading i use my Little Annie (Conda) has 452 cargo space, enough artillery to take out a small city, 19.5 Jump range, and good enough shields to stick around and dish out some bloody nose's.

If i want to trade small, i use the Python as my customers need Outpost delivery and collections, and as you know the Clipper has too big a bottom to fit on these restricted medium landing pads.

For 'Sothis Type' smuggling i use my trusty ASP who has a HUGE jump rang.

For the BH and all things Pew Pew, i don't think my 'A' rated Vulture has a match. I am not saying i can beat everyone in the Vulture, as i am clearly still learning this game, but by that i mean 'I cannot' find a better combat ship..

For my newly created side Business 'Wasp0 Galactic Mining corp' (no hole to small, no Droid to big to zap).... i kit out the Python. Huge refinery (10 slots) 6 collector bots, and still enough cargo space to earn 3 to 5 million per ex perdition (Love those Panite rocks). She can handle herself as well when the pesky Pirates Cmdrs and NPC) turn up.

Sooooooooo Reluctantly i she no future for the clipper in the Wasp0 fleet, now i am not diss'ing the clipper, for some she is the dogs doo-dahs, but if you have other ships, i think they do a better job!

Thanks for all your answers trying to state the Clipper Case, but i do think she is bound for the knackers yard!
 
I had a Clipper a long time ago. Was fun for several weeks, but have always enjoyed the Asp more. Python is fine too, but prefer it for trading. Of course, I prefer small, nimble ships for combat.
 
It is good for PvP but only because it is broken. It does crazy amounts of damage when ramming and it's large hardpoints and engines seem to be unhitable.

I submitted a bug report about the ramming damage that was accepted (that does not mean it will be seen as a bug or changed), and need to get around to submitting a bug report about it's un-hittable hard-points.

Take away these two bugs and it becomes something more in line with it's cost.
 
The speed is the thing for me. In open in the Python if interdicted then I can not get away without fighting and a trade Python does not fight that well against pirates. The Clipper on the other hand VERY rarely gets interdicted and I have never failed to get away on the rare times it does happen. You would have to be interdicted by a very specialised wing for it to be a problem, only another Clipper or Cobra can keep up and if chaff is used then you are pretty safe from these if you use reasonable shields. If stopped by a lone Cobra I'd probably take it on...even in my trade kitted Clipper.
 
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