CQC CQC is a joke.

Exactly.

Wings, PP, CQC, Planetary Landing... But where is the content?!?

+1 here!


Please let's have some more content / mechanics! P-l-e-a-s-e-! There's only so long you can keep repackaging take X to Y...

ps: Wings was at least a move in the right direction, if only there was some content to use it with :)
 
Last edited:
I totally agree with the OP but (as I have mentioned before) CQC would be something I could completely ignore if it wasn't for this...

View attachment 67617

Yes, you may not be interested in CQC but just to irritate you all we are going to put a bright red ranking indicator under your hard fought main game rankings to show just how pathetic at CQC you are (this photo isn't mine by the way...just the first one I could find on the net to illustrate my point).

This irked me so much that I actually played through 20 levels of CQC to see, 1. what all the hype was about - answer: nothing 2. to see if the game actually requires skill - answer: not in the slightest (see the OP's comments) and 3. to get rid of the crappy 'helpless' rank glaring at me every time I look at the right hand panel...this is what actually kept me playing probably longer than I wanted to.

I have won 7 games and lost 33 at DM; those 7 wins were not because I displayed outstanding piloting skills, but rather that I was in the right place at the right time to take advantage of my opponents failing to spot me, or to wipe out opponents already engaged (and damaged) in a dogfight. There is absolutely no skill involved what-so-ever and those that maintain there is are deluding themselves.

View attachment 67622

CQC is there for those that want a bit of fast paced, mindless blasting fun (if you can call it that), but please, for the love of all that is sane...remove the CQC ranking from the main game...it has nothing to do with ED other than happening to feature a couple of ships from it...get rid of it!!! :mad:

This. So much this.
Please Elite: Dangerous remove the CQC rating from the status panel and leave it where it should be in the CQC menus.
 
It a fast paced and brutal game am at level 38 rank a pro sure I can kill faster but it is a matter of cunning and having a predatory nature of the next prey to kill of course I get killed quickly as well I try kill my target before I am killed sometimes I risk my ship blowing up for a kill due to heat build up but that is a calculated risk I have to decide to make sometimes I blowup or back off and wait for a cool down but risk more likely getting killed due to heat buildup especially if someone has a heat beam weapon. I also play Planetside 2 which you can possible die when you leave your shielded base or make an attack run to capture a key node to try to capture a base while 10 or 20 snipers are hoping for your head to be the next head shot for one or more cert points while at the same time MAX units will kill you in a heart beat short of killing them with C4, a well placed grenade or rocket launcher attack so CQC is like that fast paced.
 
CQC has been rather fun, etc. but to the main subject of this post...

I have said some good things about CQC earlier, thought to be time to say the bad as well. I also like rants, so...

Recently being playing the core game more than CQC. You had done even a little bit more content, it was not much, but I suppose you have to take the 1st step at some point. I really do hope that you understand, that the content is the #1 thing you are missing. You could actually stop all the rest of the things and just do content, and people would be happier than from any other patch or upgrade you can make. Especially if you are going to do more PP or CQC like "upgrades".


I suppose I got bored to the core game combat because of gimbals. It just makes the battle brainless grind, which will get boring sooner than later. Gimbals made it too casual, and Fixed did not have enough benefits.

I bought some fixed weapons and noticed that the combat was a lot more fun when you actually had to do something. Fixed weapons have to have always clear benefit over gimbals/turrets, else the game is just way too braindead.

Back to the CQC. I kinda like the gimbals here, but I suppose the same issue will be here. I understand that it is meant to be played with xbox as well, and with that pad it is ~impossible to do anything that needs accuracy -> Will always be casual game for PC. Some other element has to be the ruling element, and as I said before, "racing" maybe?

The CQC is a totally different game again vs the core game. Most people that I have talked with say that they would have wished all this time to be spent to the core game instead. Have to admit that I would have been happier as well. Makes me to also understand why some do not want the CQC rank to be visible in the core game. It is anyway, more or less the same as if my pacman rank would be displayed in Elite.


I have high hopes for Horizons.
 
Came on here to see if I was doing something massively wrong. Short answer, nope. CQC is nothing to do with skill, or knowledge of game mechanics. It's whoever is the higher level and or can kill faster wins. But don't let that fool you, no skill required.

Here's a copy paste from Fia, and seems to be the common consensus with all players in CQC.

"Once someone starts hitting you it is pretty much over in seconds. You can try running and dodging behind cover, it sometimes works, but generally you are as good as dead. A little practice however and you get quicker at killing others before they get a chance to target you."

This makes CQC not only a monster waste of time, but a joke as a game mode.

2 seconds after your shields go down, you're dead. Nothing you can do about it, no amount of dodging, erratic maneuvers, or flying by the seat of your pants will make it any different, and your shields go down in .3 seconds as well. So its basically go in hot, Yolo the out of the closest enemy and repeat when you inevitably die instantly after.....

Yea, no thanks... Crap game mode at its core.

Why can't the fights last longer like in the base game? Having time to actually target modules, and components of your enemy, knowledge and good calls on adjusting your energy outputs between shields, engines, and weapons, and knowing when not too, all while menouvering, and keeping tabs of things.. that'd take skill, because depending on the situation, depends on what you focus, how, when, and why. Skill + knowledge of your ship, and how the enemy is fighting.. That's what it should be about, not insta gibbing the closest thing you can until you eventually die.

Example: The enemy ship is firing lasers, they're engines are damaged, but their shields are holding, common logic may tell you to focus their power supply, but you realize their heat sinks are damaged, and focus that instead, causing them to over heat their lasers and by pass the shields entirely forcing them to kill themselves...

Knowledge of game mechanics, your enemy, etc. just won you that fight, not who can blast away faster.


Edit:

People seem to be under the impression I suck at CQC. I usually get first or second place on my team, and win, but it doesn't change the fact that I think everyone responding to this thread is in la la land thinking they survive because they have skill. It's really not.

From what I've seen, everyone who attempts to get away and does, only did because of either luck, or the follower got caught up with something else. Nothing more, nothing less. If I don't want a guy to get away, he won't. First hour, lvl 1, against players lvl 25+ and I was killing them easily without them being able to get me off them... How can you say it requires skill when I'm able to do that at lvl 1 and not having touched ED in 5 months prior?

It's easier to live longer when your ship is upgraded too, but.. again that doesn't = skill required. I just went 2 games in a row without dieing once.. but its due to my ship being upgraded, and slight situational awareness, again, not really skill. It's just me not being a complete moron. So equipment + not being brain dead = auto win? seems to be.. but that's not how it should be entirely..

"Learning" how to turn your ship quickly to attack someone on your 6 is easy as hell and common sense, which will result usually in you blowing each other up. But again.. you didn't get away did u? Nothing you can do to disengage from a fight, or run if your shields are low, unless they get caught up or destroyed themselves. otherwise, nope.. you're not gonna get away. Most you can do is turn around and kill them at the same time they kill you.

I've never had an enemy get away from me if I ddin't want him too.. ever... I also never got away from someone unless they either broke off themselves, or got caught up with something else.. but that wasn't because of anything special I did..

I don't agree with anything you said. You can absolutely shake people on your tail, it will normally require you being around a structure, but that's honestly not hard to do in any map. You can also get away in the open but that becomes increasingly harder the more people you have on you.

It's best to play it safe and not get tunnel vision, use counter measures, speed, and the structures and other obstructions available to you to dodge and juke players. I would also recommend using TrackIR/VR with a joystick setup as this will vastly improve your situational-awareness and multi-tasking ability.

As far as movement, it's important to utilize your lateral and vertical thrusters as well as your yaw to fine tune your movement and give you that extra edge. Assist off should be used at your own discretion and can help you in certain situations.

Also, upgrades are extremely important and that weapons upgrade can enable you to take out their entire team if used correctly.

This post is already way longer than I intended but I just wanted to put in my 2 cents. In my experience this game mode definitely does involve skill and is not completely mindless. I enjoy it quite a bit.
 
Last edited:
Skills in CQC is handled like in every other game. Usually the more you play, the more your skills will go up (for the rest you need to have talents). To proof this wait until you find an opponent who lelveled up to 51 and started back to level 1. This pilot normally will still beat you with the basic weapons and ship even if you are 20-30 levels higher. Why - because he played this CQC game doezent of hours more then you.

And this happens vice-versa with talent. You see a pilot on level 1-5, who is winning the rounds, because he plays smart and has talent in CQC.

For me CQC is a nice mini game to play with friends, once the normal game needs a distraction. It is fun to play for 1-2 hours. And for this CQC is really perfect !
 
I play CQC more than Open as I have grown way bored of Open. I am a combat focused player and enjoy PVP quite a bit. Personally I find PVP in Open a snore fest because it's simply a shield cell bank tanking game in large clunky ships - not my play style at all. I enjoy zipping around fighting in small ships, which is exactly what CQC allows me to do in spades. I've been quite addicted to it for the past week or so.
 
Last edited:
Id call it a mini game at best. Tried it, didn't like it... but someone obviously does. My professional opinion on the matter: Meh!

Though i do not like the extra ranking added to the main game in relation to it. Don't like being forced to play something or be labeled with "helpless cr*p player"!
Don't fancy permanently having that tattooed to my forehead for not wanting to play it lol.
 
CQC is really very competitive. "One pilot is winning, all other 7 are loosers!" I am only a mediocre pilot, but really like this fast pew-pew, where you need a good strategy but also luck to make a good round (at least I need luck). My heart is beating and my hands after 1-2 rounds sweating and I need then usually a cigarette break.
 
CQC is really very competitive. "One pilot is winning, all other 7 are loosers!" I am only a mediocre pilot, but really like this fast pew-pew, where you need a good strategy but also luck to make a good round (at least I need luck). My heart is beating and my hands after 1-2 rounds sweating and I need then usually a cigarette break.

I was like that... but then two weeks or so ago, I just stopped playing. I reached a kill ratio of 10 odd, realised I was just doing the same tactics/killing/fighting over and over... Not been back since.

Bit like when RES finally "died" for me too. It just hit me how utterly vapid, illogical and daft they were, and I've not really been back since.

If only CQCs combat ethos was in the core game itself. Missions/tasks to protect convoys/platforms/capitol ships... ie: So it could have made the core game more varied.
 
Last edited:
CQC is a lot more fun when playing in a group of friends, but can also make the games very one sided that way. Hopefully we get some more groups with time and we get some really amazing games going. I had a few last night that were really damn close. Usage of tactics will vary from ship to ship and to me they feel very dynamic and varied. I have to dodge cannons different than I would lasers, so tactically I feel it's about the same as any other arena TDM type game, if not more diverse with the extra axis of movement.

Keep in mind I'm talking about TDM and CTF. DM is and always will be just DM, it can be fun too but ultimately, it's the most basic and raw game mode.
 
Last edited:
i can go ahead and say yeah, CQC isnt skill based, im frickin terrible at funky-flying, but so far ive been consistently going 9-5, 12-3, etc in matches against teams that SUPPOSEDLY are more skilled (higherlevel and fancier ships), all im flying is the starting f63.

so yeah, when im getting mvp consistently, theres something wrong with implementation

so far out of a couple dozen matches ive met 1 guy that gave me a run for my money, forgot his username which was a shame, ebcause i pretty much ignored everyone that match but him cause it was actually fun (wasnt just first-on-tail kills, was actually some maneuvering goin on)




of course maybe there IS some skill involved with CQC and ive just found out im actually severely better than what counts as an "average" player nowadays, but that seems unlikely
 
i can go ahead and say yeah, CQC isnt skill based, im frickin terrible at funky-flying, but so far ive been consistently going 9-5, 12-3, etc in matches against teams that SUPPOSEDLY are more skilled (higherlevel and fancier ships), all im flying is the starting f63.

so yeah, when im getting mvp consistently, theres something wrong with implementation

so far out of a couple dozen matches ive met 1 guy that gave me a run for my money, forgot his username which was a shame, ebcause i pretty much ignored everyone that match but him cause it was actually fun (wasnt just first-on-tail kills, was actually some maneuvering goin on)




of course maybe there IS some skill involved with CQC and ive just found out im actually severely better than what counts as an "average" player nowadays, but that seems unlikely

You owned them because you're more skilled than them. Rank means little about skill in this game, it just unlocks some items to adjust the overall balance of your ship and is also a determination of how long you've been playing the game mode. You can be a high rank and still not be that great at the game. Playing longer will improve your skills, but some people are just naturally better. It's also a rather fresh game mode and still very buggy on PC atm, so most players give up. Give it time and I imagine we'll see more skilled players online. I also noticed a lot of the higher ranking skilled players play only DM, which is really odd to me. Trust me, against better pilots if a completely different story. There's just not many yet.
 
Last edited:
i can go ahead and say yeah, CQC isnt skill based, im frickin terrible at funky-flying, but so far ive been consistently going 9-5, 12-3, etc in matches against teams that SUPPOSEDLY are more skilled (higherlevel and fancier ships), all im flying is the starting f63.

so yeah, when im getting mvp consistently, theres something wrong with implementation

so far out of a couple dozen matches ive met 1 guy that gave me a run for my money, forgot his username which was a shame, ebcause i pretty much ignored everyone that match but him cause it was actually fun (wasnt just first-on-tail kills, was actually some maneuvering goin on)




of course maybe there IS some skill involved with CQC and ive just found out im actually severely better than what counts as an "average" player nowadays, but that seems unlikely

Rank really doesn't mean anything in CQC. It just shows time spent in it. The only figure that is any indication of skill I'd suggest is the kill ratio.

Don't forget as regards ranks and the like, you can (theoretically) reach Elite in CQC without ever firing a shot. So it's about as much a reflection of skill as all of the elite rankings ;)
 
Last edited:
Back
Top Bottom