Hi Skiprat, sorry I didn't notice your reply, and I'd forgotten to subscribe to the thread.
I wouldn't actually be in favour of a weapon that made it *simple* to disable a ship, but I would like a weapon that could be used to temporarily disable a shieldless ship in the same kind of time that lethal weapons could be used to destroy a ship (or take out the drives).
So that a pirate who didn't want to kill would have an easier time stopping an uncooperative Trader without destroying them. Such a weapon would be less useful to a griefer than a lethal weapon of the same power.
Eg I'd be looking for an EMP cannon approx the same power as an railgun, fixed only, high power and thermal, that only damages shields and does temporary damage to subsystems.
After giving it some more thought I'm more in agreement with NeilF now that my idea about hatchbreakers was poor.
Maybe they should cause a hatch malfunction, so that some cargo spills out until you recycle the hatch (open/closed).
Some great posts by you both since my last post. +repped