Look right down there at the bottom. C2 Plasma. Why is it so much worse than C3 or C4 (or indeed, any other thermal weapon in the game)?
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What exactly am I looking at here?
To be fair, that's only against shields. They're more effective against hulls. That being said, I dumped mine for a cannon. Quicker firing response and the projectile speed doesn't really matter when you're up close and personal.
Damage done per unit weapons capacitor. This is extremely important on ships that might want to run a C2 plasma accelerator (IE small-medium ships)
C2 Plasma are awful compared to other C2 thermal weapons while C3 Plasma is pretty good compared to C3 thermal weapons.
Not really, they're just for different things. If you've only got a 2 mount available and absolutely must do the maximum amount of damage with your one shot, then they're impressive. It's just that if your target survives that hit, you better have some cannons to back up.
Yes, extremely important. I agree there. That's a leetle different to blanket condemning the C2 Plasma Accelerator as 'awful'. Especially when all you put up as your only evidence is a graph where it's at the bottom and just invite us to think 'at the bottom... must be bad!' without seeing the context.
The fact is that damage per energy among the most important factors in any weapon's viability. I'm not saying that every aspect of it is awful just that compared to it's C3 and C4 brethren (and other options) it is quite frankly one of the worst options.
When was the last time you saw a player with a C2 plasma?
The fact is that damage per energy among the most important factors in any weapon's viability. I'm not saying that every aspect of it is awful just that compared to it's C3 and C4 brethren (and other options) it is quite frankly one of the worst options.
When was the last time you saw a player with a C2 plasma?
The fact is that damage per energy among the most important factors in any weapon's viability. I'm not saying that every aspect of it is awful just that compared to it's C3 and C4 brethren (and other options) it is quite frankly one of the worst options.
When was the last time you saw a player with a C2 plasma?
Er, you've been a bit selective by putting up just that chart. That chart is for damage per energy, and only considers damage vs shields (which to be fair is the only thing the excellent people who did those tests could properly measure) - i.e. how energy efficient the weapon is, not really how damaging. It doesn't really tell you anything about how much damage it'll put out, just how quickly it drains your WEP capacitor when you fire it.
The Plasma Accelerator is for single-shot alpha-strike damage. Even DPS isn't a very good way of measuring its capability. That's before you even go into how good it is at melting subsystems to slag.
But let's take DPS:
View attachment 70888
And then damage per shot:
View attachment 70889
Doesn't really look that awful, hm. In fact, it looks the opposite.
In actuality of course, you have to be able to aim a PA, because they only come on fixed mounts, so it's more complicated than a simple graph.
But uh, since I assume you'd seen the rest of that thread that analysed weapon capability vs shields, and that's where you got your picture from, you already knew all this?
Are you just trolling? Or is this an Eve-style meta-gaming in the forum thing, trying to drum up outrage so the devs buff a weapon for your benefit and at the expense of the game?
For those who are interested, the original thread:
https://forums.frontier.co.uk/showthread.php?t=140240
Looking at the other charts makes the class 2 PA look even WORSE, not better. You might notice that with almost EVERY OTHER WEAPON, two class [x] weapons do more damage than one class [x + 1] of the same weapon. Two small beams do more than one medium. Two medium cannons do more than one large. Two large PAs do more than one huge. A weapon always does MORE THAN HALF as much damage as one the next size up.
Now look at the medium PA. It does LESS THAN A THIRD as much damage as a large PA. In addition to that, it uses TWICE as much wep capacitor per damage done. The disparity is so extreme that I honestly wonder if it was an accident- like, one of the devs mis-typed a number or something.
I really like plasma accelerators. They're probably my favorite weapon, and I'm pretty handy at using then. The medium ones are so screwed up though that they're just not practical to use. They draw a horrifying amount of energy considering the damage they do, and I find the smaller ships that could make the best use of them just don't have the capacitor to deal with their unreasonable needs.
EDIT: Did some quick math. If you adjust the medium PA to do as much damage per wep energy as the large PA, the medium PA does a respectable 57.2 damage per shot. This would put it in line with where it should be- slightly more than half the damage of the next class up. If you're curious how I calculated this: Divide the single shot damage by the damage-per-energy. This gives you energy cost per shot. Multiply this by the damage-per-energy of the large PA.
Whoa, honestly not sure what to make of this.
Are you seriously trying to convince everyone that the C2 plasma accelerator is awful based on a comparison with a larger version of itself?
I mean, I'll start with the obvious. This isn't a comparison that makes any sense. It's like you're attempting to smuggle through a bunch of assumptions and then throwing around maths to baffle analysis.
I'm not saying that's what you're doing, just that that's what it looks like. The very first assumption is that the quality of the weapon is the same thing as where it lies on an arbitrary line of performance you've drawn compared with larger classes of itself.
This is weird, because it's pointless comparing that. When you're deciding what to put into a medium hardpoint, you don't compare the performance of the prospective weapon with larger versions of itself. You compare it against other things you could put in the medium hardpoint. Wishing you could put a class 3 PA in there doesn't accomplish anything.
But that's all you've brought up, other than pointing out it has massive WEP capacitor draw, which is just going back to the DPE graph alone again.
This is all besides the fact that you're only looking at a graph of numbers that refers only to different weapons damage vs shields. There's no data on damage vs hull, or penetration to transfer damage to subsystems. So judging the weapon based on incomplete data (which is the only thing you've referred to so far) is probably a mistake? It's also a graph of numbers that assumes perfect shots on target delivered as fast as the weapon can fire. If you're trying to keep the nose of an Eagle on an Anaconda, then that's probably fair. But the reality of using most weapons is that you're not firing it all the time. Often, you're manouevring for position and trying to make as hard a target of yourself as possible (unless you're in a tank of a ship), and when the opportunity for a shot comes, you take it, do as much damage as possible before the opportunity disappears. In those circumstances, DPS and DPE can become very misleading as a way of judging the performance of a weapon. If a weapon can deliver huge point damage in two shots spaced 3 seconds apart, and your target is in view for 3 seconds, the weapon is going to perform better in those specific circumstances than something that delivers many fast low-damage shots in the same period. If you then fly with that in mind, deliberately looking for those opportunity windows to shoot hard and then evading hard between them, then the graph isn't going to do a very good job of putting value on that performance. I'm not saying the plasma accelerator is godly, don't get me wrong. I'm just saying that looking at graphs of numbers about weapon damage which are from the start incomplete data, and then using them to come to a broad sweeping conclusion about the weapon being awful seems like a very big stretch.
It also flies in the face of all my experience of using the plasma accelerator. It's also one of my favorite weapons, but the idea that the class 2's are terrible is completely out of whack with what I've seen. I like them, but I also don't want them to turn into a god weapon. If the devs want to make it more effective, then I wouldn't complain... it just seems like a great weapon right now.