Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
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Thread Closed: Not open for further replies.
Why is it really an issue, you rarely see all the players around in open anyway......

Except the hotspots e.g. Community Goals - otherwise I agree with you. This is because an Open world with all players would make this great game even more lively and fun. But it needs some "protection" for these pilotes who are flying T6 and lower along their financial limits. Hopefully most of the CMDR's did make a small fortune with smuggling so everyboy should be able to afford some ship crashes by pirates or others.
 
I was considering going back and giving open a second chance. In a cheap ship mind you, cause I'd get a heart attack if some griefer would blow me up in my python for no apparent reason (which was the main thing that made it too stressful for me) : P
But I think I'd need to leave PP to be able to fly around and do my own stuff. Yesterday I logged into Open, jumped into my Courier, flew out (middle of ALD space) and the first thing I saw in super cruise was a wing of Hudson supporters - an Anaconda, a Python and a Clipper : P shat my pants and run back to the station like a little girl.
There is no real reason for them to interdict and kill me but I can't believe they wouldn't : P
Not to mention that I wanted to jump into a Sidewinder and visit LHS 3447 to help out some newbies but I can see already how my trip through federal space would go with a big Arissa flag on the hood.

edit. And like Oogie said a post earlier - I do have some backup cash, even though I didn't take part in the recent smuggle exploit. The problem is that I just can't stand people being unjust - I lack the patience to tolerate a guy killing me for his own fun. Especially since there is no way to get back at him - he can just log out and that's it.
 
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There's something wrong with the game as it is now, it really breaks the immersion that you only see other crafts when you're joining another persons instance.... The, they'll spawn after a while when you're in your own instance, doesn't really work.

I do agree that this could be done way better.... but this is not an open or a solo thing. If for some reason it is hard to do then 1 solution could be to have it when you 1st come out of supercruise your scanners are down so you cant see anything due to static interference or something, and then the scanners come online after 15 seconds or so - after the instance has populated.

Still not as good as the ideal of the instance being populated before you are in but......................
 
The only points I can agree on is that some things the players do should influence the system for everyone, like quelling pirates, etc. All the others are the usual "this is not the game I want, make it so" that is thrown in every week now.

Colonization, owning a station, it's not feasible for players because of scale, and for me at least, it never should be. Minor factions own stations, because they have millions of subjects, a huge income and backing. Player factions should never get that kind of power. Yes some minor factions are named after the players, and indirectly those players can guide them to interact with the BGS, but that is as far as it should go.

And honestly OP, if you think like this: https://forums.frontier.co.uk/showthread.php?t=193649&page=3&p=2984008&viewfull=1#post2984008

Remember: If you buy an anaconda, you have finish the game. Cause after farming on Elite, there is nothing.
You can't control a faction, you can't colonize, you can't do something, you can't do real trade... The game is frozen by Braben.
Farm farm farm farm farm...Anaconda...Uninstall.

, then it is no wonder you are bored and are trying to find a solution.
 
Except the hotspots e.g. Community Goals - otherwise I agree with you. This is because an Open world with all players would make this great game even more lively and fun. But it needs some "protection" for these pilotes who are flying T6 and lower along their financial limits. Hopefully most of the CMDR's did make a small fortune with smuggling so everyboy should be able to afford some ship crashes by pirates or others.


So what about those who cannot PVP (and I don't mean sucking at combat)... or those who don't like playing with others? They should be shoved into open and "man up"?
 
Hmm... only discuss the non open vs solo part of the post?

Well, i see something about base building and ownership. That would be taking the game in a direction away from where i think FD want to go with the game. If i want to play X, i can go play X. The X series are good games (ok, with possible exception of Rebirth). Base/Empire building like that works well for single player. I see problems with it for multiplayer. If stations are indestructible, then they are not sandboxy, because of their static nature. If they are destructable, then its going to be a nightmare to protect. Not for ED i think.

Trade: Is this something about how the game should become more like EvE? I'd like to see more fluctuation of prices based off what people are delivering. For one it would make trade more dynamic and mean people would have to use their brains, move around more, instead of just flying back and forth along the same routes following routes given by external trade tools. This is a failure of the current economic system to my mind. However, it also reflects the "small fish, big pond" mentality behind the gameplay and design. This is one of the features i really like about ED. So, i'm up for some improvements here, but certainly don't want it to end up like EvE with its player driven economy. It would make the players too important in the big scheme of things.

Better influence between players: Slightly connected with the small fish, big pond thing, but yeah, I can see the point. Part of the problem is, changes do happen, but they are slow. On the other hand, i think they have to be slow in order to require changes to require a lot of effort by many players to change states (regardless of mode). With quicker state changes someone might be doing some RES hunting, log out, and next day be back hoping to pick up where they were at, only to discover their HazRes has overnight become a LowRes. This would be frustrating for players, especially the more casual ones.

Conculsion:

While i understand some of your issues OP, the general bent is you want the game to become something different from what FD want, and some of your changes would negatively affect the playstyles of others who bought the game knowing what they were getting.

My advice is either accept the game for what it is and where it is going (with of course hope for improvements in some areas along the way), or move onto a different game which closer matches what you want.

- - - Updated - - -

Thanks for the quote on that. I didn't realize OP was one of those who thinks the game has a win state. I thought they wanted a sandbox!

And honestly OP, if you think like this: https://forums.frontier.co.uk/showthread.php?t=193649&page=3&p=2984008&viewfull=1#post2984008

, then it is no wonder you are bored and are trying to find a solution.

Farm farm farm farm farm...Anaconda...Uninstall.

Have you uninstalled then OP?
 
While i understand some of your issues OP, the general bent is you want the game to become something different from what FD want, and some of your changes would negatively affect the playstyles of others who bought the game knowing what they were getting.

Yes, that's the other issue. E:D is an Elite remake, it was always sold like this and I don't understand why some people buy a game that they enjoyed in their childhood and now want it to be completely different, with all the "modern" MMO stuff, achievements and "win" conditions.
 
Yes, that's the other issue. E:D is an Elite remake, it was always sold like this and I don't understand why some people buy a game that they enjoyed in their childhood and now want it to be completely different, with all the "modern" MMO stuff, achievements and "win" conditions.

Because it evolution of gaming thats why,for me personally gents.....just a jazzed up graphicly version of 1984 elite is not enough...
Just want horizons.......but i fear driving around a moon or whatever will get boring very quick.....fun at first..

i got bored watching the Dev video last week.....


perhaps im just in a bad spot at the mo,i dont see any light.....i have been at the so called end game for a long time.....i just want to buy a base or starport lol.

im thinking i should check out this EVE stuff as i have never played it
 
Because it evolution of gaming thats why,for me personally gents.....just a jazzed up graphicly version of 1984 elite is not enough...
Just want horizons.......but i fear driving around a moon or whatever will get boring very quick.....fun at first..

There hasn't been much evolution in the last decade. Tech is old (games are no longer a driving force in consumer computing), and gameplay has mutated into full motion video sequences interrupted by short passages of button mashing in order to accumulate "achievements".

But E:D was pitched as a remake - there are other projects, such as Star Citizen, that aim to go above and beyond. I wonder how that will turn out.

Eve offers (afaik) a two week trial, so have a look at it.
 
There hasn't been much evolution in the last decade. Tech is old (games are no longer a driving force in consumer computing), and gameplay has mutated into full motion video sequences interrupted by short passages of button mashing in order to accumulate "achievements".

But E:D was pitched as a remake - there are other projects, such as Star Citizen, that aim to go above and beyond. I wonder how that will turn out.

Eve offers (afaik) a two week trial, so have a look at it.

i may well check out that trial cheers bud!....yes i have star citizen.....i love its vision...its graphics...the ships are awesome....the ideas they have are the best and matches my expectations of a space game in the year 2015....but sadly it is a long long way off from being a game as it stands.

Im seriously going to start playing my zx spectrum catalogue soon,just to remind myself of when gaming last felt magical lol
 
I hope my opinion is close to the topic and not completely offtop :)

TS, I think you did more or less the same mistake as I did. My recent appearance on this forum started with discussions about players interaction and "static" universe where your actions don't matter. After reading this topic: https://forums.frontier.co.uk/showthread.php?t=193064 I was sitting with my mouth open because it literally explains how this universe works on the global scale. What you do matters. Minor factions aren't static. You can change face of the universe. And how many people know about that? 10% maybe?


I think Frontier are making mistake by not presenting facts about BGS more actively. When Braben says how "every action matters" it just words. Lots of people don't believe in words because we hear a lot of them and more often than not this is some promotional nonsense (no offense). And at first glance Elite's universe looks chaotic and creates a feeling that you can't do anything with this chaos, which is directly opposite to what Braben says. To be honest, I felt a bit cheated and dissapointed at the beginning.


But facts like in that topic, explanations how the whole system works (without details but with enough info to test and understand) make wonders with people minds. I personally know two players who completely changed their opinions about the game after BGS was explained to them in details, because static universe was their biggest problem in Elite Dangerous.


I still wish for further improvements for BGS, and for players interaction, and for some other aspects of the game, and for further expansion of the game as a whole, but most important for me is that now I don't have a feeling that they do it wrong, that they're missing something. They already have huge sandbox with a complicated model that makes universe looks alive and dynamic. But this sandbox isn't about PvP and/or players interaction as huge groups. This is Frontier's choice, and I don't think this is a big problem. Not every sandbox should be about PvP.
 
Except the hotspots e.g. Community Goals -

A short story:
I decided to do a bit of trader protection at the "Pleiades spaceport" CG. I jumped into SC and watched the CMDRs jump into the system, looking for potential troublemakers. After a while a few other CMDRs where hanging around in SC. Some declared that their player group would protect traders, other CMDRs where known pirates - but nobody did anything. It was already late and I decided to buy some metal and stop playing for the day.
While flying to the spaceport that sells some metal and then back to the CG system I planned what to do if I get interdicted, how I could avoid interdiction and all that stuff.
I jump into the system and - empty. Not a single CMDR. I jump to the station and a lot of CMDRs docking and undocking - including one of those pirates coming in with serve damage to the hull. I just got placed in an empty instance.

This happens to me about 50% of the time at CGs.

The next little story:
A certain pirate group usually comes online around the time I usually go to bed. Before that a lot of CGs are rather empty and boring and only a lot of traders flying around. The next morning I usually read about how much that group killed or pirated other CMDRs and that CMDRs should form an anti "that-pirate-group"-group.


…But it needs some "protection" for these pilotes who are flying T6 and lower along their financial limits. …

Don't fly around with a ship along your financial limits. Don't do it in Open Mode, don't do it in Solo Mode.
 
Yesterday I logged into Open, jumped into my Courier, flew out (middle of ALD space) and the first thing I saw in super cruise was a wing of Hudson supporters - an Anaconda, a Python and a Clipper : P shat my pants and run back to the station like a little girl.
There is no real reason for them to interdict and kill me but I can't believe they wouldn't : P

They would have had every reason to interdict and kill you - you're their enemy!
And you're right - they totally would have, given the chance!

It's good that you gave Open a go, though. When you're helping out the newbies, please remember to encourage them to do the same.

The problem is that I just can't stand people being unjust - I lack the patience to tolerate a guy killing me for his own fun. Especially since there is no way to get back at him - he can just log out and that's it.

:(
That's... sad to hear.
 
... E:D is an Elite remake, it was always sold like this and I don't understand why some people buy a game that they enjoyed in their childhood and now want it to be completely different, with all the "modern" MMO stuff, achievements and "win" conditions.

Elite remake?

David Braben said:
Elite: Dangerous is the game I have wanted Frontier to make for a very long time. The next game in the Elite series - an amazing space epic with stunning visuals, incredible gameplay and breath-taking scope, but this time you can play with your friends too. I want a game that feels more like the original “Elite” to fly, and with more rapid travel (to allow for the multi-player nature of the game) – so you travel quickly using local ‘hyperspace’ travel rather than by fast-forwarding time – but with the rich galaxy of Frontier – and more, so much more.
(Kickstarter)

Sounds more like Elite... with more.
 
They would have had every reason to interdict and kill you - you're their enemy!
And you're right - they totally would have, given the chance!

It's good that you gave Open a go, though. When you're helping out the newbies, please remember to encourage them to do the same.
Well, not really, since they don't get any merits for killing commanders pledged to another power (at least I don't think so). If they would find me in Hudson-governed space then sure - I'm surely there to mess things up and they should make it hard for me. But while undermining themselves they have no interest in killing me. Although they would :E
It's nice though that lighter ships are now supposedly harder to interdict by bigger vessels. We'll see, I really want to get back into open and feel some of the danger, just not the stupid kind : P
 
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Well, not really, since they don't get any merits for killing commanders pledged to another power (at least don't I think so). If they would find me in Hudson-governed space then sure - I'm surely there to mess things up and they should make it hard for me. But while undermining themselves they have no interest in killing me. Although they would :E

They would indeed! Your ALD tag is all the reason they need.
If you were in an ALD control system, they would've got 30 merits for your head.
And for all they knew, you could've be holding merits or prep / fortification goods - killing you denies you delivering them.

It's nice though that lighter ships are now supposedly harder to interdict by bigger vessels. We'll see, I really want to get back into open and feel some of the danger, just not the stupid kind : P

Generally, yes bigger ships have a tougher job with interdicting. But good players and Elite NPCs can still manage it.
The danger is the lure of Open play, but you can't filter out "the stupid kind", you've got to accept that anything can happen. It's down to you to be prepared for it! If you embrace that, I'm sure you'll have a great experience :)
 
They would indeed! Your ALD tag is all the reason they need.
If you were in an ALD control system, they would've got 30 merits for your head.
And for all they knew, you could've be holding merits or prep / fortification goods - killing you denies you delivering them.
Good to know - thought one only gets merits for killing the specific NPCs. Even better that I didn't try to fly past them then :D

Generally, yes bigger ships have a tougher job with interdicting. But good players and Elite NPCs can still manage it.
The danger is the lure of Open play, but you can't filter out "the stupid kind", you've got to accept that anything can happen. It's down to you to be prepared for it! If you embrace that, I'm sure you'll have a great experience :)
That's what I'm hoping for - will get back with new observations after I really give it a go.
 
So what about those who cannot PVP (and I don't mean sucking at combat)... or those who don't like playing with others? They should be shoved into open and "man up"?

Currently these CG are the melting point for PvP battles. You will find pirates (who claim to rob/kill traders) and you will find other clans (who claim to protect traders). But mostly both are looking for PvP action against each other. Kaushpoos is currently the best example. Just google "Kaushpoos" and you will find pure PvP action. Battle ships against battle ships. Many times (not always) the traders are not really in focus, but just give the background story for the pew-pew actions.
 
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