Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
Funny, I watched the same Live stream and they said Solo players can do it, but would have to think about how they will do it (as in, not charge in guns blazing).

So, all good for Solo.

Yep...I know WHAT they said....but, I also know not to believe everything I hear. Michael was quite hesitant when picking his words during that part of the Q&A. There was a concern for 'saying to much'...but it wasn't an unqualified 'Anyone can do this.'

- - - Updated - - -

People do that is all PvP games, but in ED it is quite easy to pick / choose easier targets - just pick on human ships that are "Type" class ships and boom, easy mode pirating/ ganking.



As Seonid says, hollow icon and CMDR tag on their name.

- - - Updated - - -

Don't forget, not all the XBone players have access to Open.
 
Last edited:
But due to its MMO-like nature shouldn't you expect to be attacked by other players..?
"Multiplayer: you will be able to control who else you might encounter in your game – perhaps limit it to just your friends?"
"How does multiplayer work? You simply play the game, and depending on your configuration (your choice) some of the other ships you meet as you travel around are real players as opposed to computer-controlled ships."
(from the Elite Dangerous' Kickstarter page.)

So, no. As was made clear since the initial sales pitch three years ago, players have the final say over who they meet. If the players want to never allow those that would attack them to ever see them it's their right, as was promised long ago.
 
IN truth they should remove open and leave it Solo and Groups, there are enough private groups that can give Dedicated PVP style of gameplay that a mode is unnecessary as the need has already been fulfilled by Private Groups. And when the leader of the PVP private group leaves the game or something happens to them.. another player just start up the group again and re invite everyone.. then they can have their PVP all they want and leave the rest of us alone.

Mouse,

Elite: Dangerous was always intended to be a PvP enabled game, it was not intended to be a PvP focused game. Any of its features (Power Play) were designed with a focus on PvP or at the very least the Risk vs Reward concept. I don't think we all see this as an issue. I do however feel that the current implementation of things could be improved. Open Play is representative of how the Dev's envision the game, its the game they want to play and they have always stated that they are building the game they want to play.

Personally there are many aspect about Elite: Dangerous I would like to see done differently, especially the flight model and how Crime/Punishment/Enforcement is handled, but it's not my game. It's the Dev's game. We can suggest tweaks, but have no real influence.
 
Last edited:
Mouse,

Elite: Dangerous was always intended to be a PvP enabled game, it was not intended to be a PvP focused game. Any of its features (Power Play) were designed with a focus on PvP or at the very least the Risk vs Reward concept. I don't think we all see this as an issue. I do however feel that the current implementation of things could be improved. Open Play is representative of how the Dev's envision the game, its the game they want to play and they have always stated that they are building the game they want to play.

Personally there are many aspect about Elite: Dangerous I would like to see done differently, especially the flight model and how Crime/Punishment/Enforcement is handled, but it's not my game. It's the Dev's game. We can suggest tweaks, but have no real influence.

With PVP enabled people can do it in private groups same as PVE then..

And I'm sorry but PP has no focus in PVP.. Everything in PP can be done without firing a shot.. now if you are just collecting merits and not actually engaging in PP then you can get them from NPCs.. and maybe the occasional player.. so tell me how PP is focused on PVP?

And your claim that Open is the dev's envision of the game is Pure bull.. as Jockey's Wall of Information has proven time and time again.. the dev's don't favor any mode.. ALL the modes are as they envisioned ED to be played.
 
Fdev gives you a mountain and allows you to climb it the way you want to, some climb it solo, some help each others, others attack each other and make it a competition.. but at no time did Fdev say they would give you more for climbing a certain way. To do so would mean they are advocating one way of climbing vs others. They said the reward is the same no matter your path on your journey.

Because some CHOSE to compete against each other does not equate more reward. If you get any reward at all extra it is the competition you so desired.

I honestly don't understand the point you're trying to make.

Let's break it down into a really simple example of how ED already rewards players for greater risk.

Mission 1 - Kill beginner pilot in Sidewinder, get 2000 credits.
Mission 2 - Kill elite pilot in Anaconda, get 200,000 credits.

It's just that simple. You don't "have" to go kill the more deadly pilot, but if you "choose" to, then you earn a better reward for your efforts.

You see, this game play feature already exists in the game, nothing to get fearful about.
 
I honestly don't understand the point you're trying to make.

Let's break it down into a really simple example of how ED already rewards players for greater risk.

Mission 1 - Kill beginner pilot in Sidewinder, get 2000 credits.
Mission 2 - Kill elite pilot in Anaconda, get 200,000 credits.

It's just that simple. You don't "have" to go kill the more deadly pilot, but if you "choose" to, then you earn a better reward for your efforts.

You see, this game play feature already exists in the game, nothing to get fearful about.


You are asking for greater reward depending on the mode you are in. Fdev provided the mountain for you to climb (ED) and the rewards you can get for climbing the mountain. They did NOT say if you do it this way it is worth more.. they left the option of how you wanted to climb to you.

And I'm sorry but your use of missions doesn't win you any arguments. You can also go out and kill an elite Anaconda and get 200 credits.. I know I've done it before..you can have smuggling missions over 400 LY away.. 5 mil.. no more risk .. just more distance.
 
Since when is "MMO" synonymous with PvP ?

I can walk around in World of Warcraft all day and night and not get attacked by other players - that is an "MMO"
There is also a list of PvE MMOs out there if you use Google.

I'd also remind people Elite: Dangerous is sold as;

Single Player
Multiplayer
Co-op

as well as "MMO"

https://forums.frontier.co.uk/attachment.php?attachmentid=54528&d=1439140722




People do that is all PvP games, but in ED it is quite easy to pick / choose easier targets - just pick on human ships that are "Type" class ships and boom, easy mode pirating/ ganking.



As Seonid says, hollow icon and CMDR tag on their name.

- - - Updated - - -



Funny, I watched the same Live stream and they said Solo players can do it, but would have to think about how they will do it (as in, not charge in guns blazing).

So, all good for Solo.

Dude. Elite: Dangerous isn't a MMO. Like GW1. It's a Co-RPG with boring mission and nothing to do in the univers. That's all, cause the game is 100% Custom for 50 years old first fan's.
 
Dude. Elite: Dangerous isn't a MMO. Like GW1. It's a Co-RPG with boring mission and nothing to do in the univers. That's all, cause the game is 100% Custom for 50 years old first fan's.


So I have to ask.. why are you playing it? And I'm not fifty yet thank you very much.
 
I honestly don't understand the point you're trying to make.

Let's break it down into a really simple example of how ED already rewards players for greater risk.

Mission 1 - Kill beginner pilot in Sidewinder, get 2000 credits.
Mission 2 - Kill elite pilot in Anaconda, get 200,000 credits.

It's just that simple. You don't "have" to go kill the more deadly pilot, but if you "choose" to, then you earn a better reward for your efforts.

You see, this game play feature already exists in the game, nothing to get fearful about.
Kill an elite Anaconda on your own = 200k cr
Wing up with 3 buddies and kill an elite Anaconda = 50k cr each.

Both equally valid, both doing exactly the same thing, yet one option faces almost no risk. However, for people who are playing for social interaction it's the right way to play, for which they're rewarded with 50k and that social interaction . They don't get to wing up to kill the Anaconda and take 200k cr each.
 
Mouse,

Elite: Dangerous was always intended to be a PvP enabled game, it was not intended to be a PvP focused game. Any of its features (Power Play) were designed with a focus on PvP or at the very least the Risk vs Reward concept. I don't think we all see this as an issue. I do however feel that the current implementation of things could be improved. Open Play is representative of how the Dev's envision the game, its the game they want to play and they have always stated that they are building the game they want to play.

Personally there are many aspect about Elite: Dangerous I would like to see done differently, especially the flight model and how Crime/Punishment/Enforcement is handled, but it's not my game. It's the Dev's game. We can suggest tweaks, but have no real influence.

The game has never been "PvP focused".

You can do any part of the game in Solo (aka no PvP), the game was designed around player choice... one of the choices is PvP, it is completely optional.
Claiming otherwise is ridiculous.

- - - Updated - - -

Dude. Elite: Dangerous isn't a MMO. Like GW1. It's a Co-RPG with boring mission and nothing to do in the univers. That's all, cause the game is 100% Custom for 50 years old first fan's.

In your opinion it is not one - by technical definition it is.
Also, I believe it is up the Frontier to decide, and they say it is one - regardless of what you want / like.

(And I don't think it is one either, but I have to accept what FD want to sell it as - you also seemed to miss the point I was making)
 
So...there is something brewing...something I pointed out months ago...that people are now coming to see. Solo mode is not being kept up. As the game continues to add more and more content...it is obvious that it is meant to enhance the multiplayer modes.

No hireable NPC's, no sight of them from the Devs. No NPC SRV's on planets...the only things to shoot and kill will be at bases and sentries around bases...and each other. Questionable capabilities of Solo players even being able to complete missions on planets...'required' ship/SRV co-operation....so, this might have been discussions within the early days of the game...but is this something that is going to be pushed out for years...if ever? Personally, I see the complaint...but honestly, if you play solo...it is you against everything....not you and some friendly NPC's against everything. If you want the capabilities of multiplayer play in Private Group. <shrug>

Yep. I hoped ai wing mates were just a little delayed and would come as said in earlier DDF etc. I gave em the benefit of the doubt with CQC, however with way more content in horizons having content for MP only it is looking more and more like solo is getting the short straw. Add to that private groups are not even allowed on Xbox it seems to me all modes are no longer created equally. At least I game on pc so I get private groups.
 
Yep. I hoped ai wing mates were just a little delayed and would come as said in earlier DDF etc. I gave em the benefit of the doubt with CQC, however with way more content in horizons having content for MP only it is looking more and more like solo is getting the short straw. Add to that private groups are not even allowed on Xbox it seems to me all modes are no longer created equally. At least I game on pc so I get private groups.

outside of organised events (CGs, PP or player created), or regular meeting places - how much ground PvP do you think will be going on?

trust me when I say, there will be complaints that planets are barren in open, people are lonely / bored and it's all the fault of the modes ;)
 
outside of organised events (CGs, PP or player created), or regular meeting places - how much ground PvP do you think will be going on?

trust me when I say, there will be complaints that planets are barren in open, people are lonely / bored and it's all the fault of the modes ;)

That's a very good point. Not to mention that the way the NPCs are flying at the moment, it would be a very brave CMDR to engage them as wingmen!
 
So...there is something brewing...something I pointed out months ago...that people are now coming to see. Solo mode is not being kept up. As the game continues to add more and more content...it is obvious that it is meant to enhance the multiplayer modes.

No hireable NPC's, no sight of them from the Devs. No NPC SRV's on planets...the only things to shoot and kill will be at bases and sentries around bases...and each other. Questionable capabilities of Solo players even being able to complete missions on planets...'required' ship/SRV co-operation....so, this might have been discussions within the early days of the game...but is this something that is going to be pushed out for years...if ever? Personally, I see the complaint...but honestly, if you play solo...it is you against everything....not you and some friendly NPC's against everything. If you want the capabilities of multiplayer play in Private Group. <shrug>

The interesting part is not Solo Mode vs. Group or Open Mode. The interesting part in this is PvE vs. PvP. I haven't seen the stream yet, but from wha you wrote it's very PvE centric content that gets added in horizons.

Xbox players not having the option to create their own private groups. Horizons very PvE centric content.
Hm, Open PvE mode on the horizon? ;)
 
Are Strong Signal Sources:

a. The demise of Solo
b. Something so wings can have a go.

It's obviously a. innit? :)

Honestly, Ziggy, I see the point...it's all in the eye of the beholder <snigger>...but, there are design and timing decisions being made with every update....and it appears that Solo mode is falling behind on being able to keep up with the those in groups. I see the problems being faced by those in Solo...and even can feel some sympathy for them. Should they be able to do all content in Solo...alone? Or should it be gated behind a multiplayer option they are not interested in using. How will multi-player crews work for them? How are they supposed to fight with their ship and pilot a buggy SRV? What does that do to their immersion? <shrug> They obviously can still chase their PVE trophies to aid others in the Real PVP of the game...until they need a group to do this (do we trust FDev enough not to put them in this position?).

Like I said...I see their problems...but I have always looked at this game as multiplayer 'required', solo optional...so am not to concerned over these directions. However, for those that desire/demand an equal Solo experience, when does it come time for Solo players to cut the cord?
 
Last edited:

Robert Maynard

Volunteer Moderator
Open Play is representative of how the Dev's envision the game, its the game they want to play and they have always stated that they are building the game they want to play.

.... as are Solo and Private Groups, the single shared galaxy state between all game modes (and now game platforms) and mode mobility - all part of the game that the developers said, nearly three years ago, that they would deliver.

Personally there are many aspect about Elite: Dangerous I would like to see done differently, especially the flight model and how Crime/Punishment/Enforcement is handled, but it's not my game. It's the Dev's game. We can suggest tweaks, but have no real influence.

Are you trying to conjure up Mike Evans out of nowhere? The flight model debate effectively ended a while ago - search for "newtonian" and "yaw" (somehow, probably Google for "yaw" as the forum search engine doesn't do three letter words).
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom