Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
I'll acknowledge that the focus of FD on making the environment so detailed will help with longevity, but I just think that ultimately at some stage, PvE won't be able to compete with player driven content.

Not sure this is true - I played MMOs for years without ever entering PVP. It is always going to depend on your play style. If people need the risk of potential PvP action to give them the adrenaline rush necessary to continue playing then perhaps this is it's own reward.
 
…, so why would it matter to them if Open players got a little bit more, for being a little bit braver?

I can play in Open, doing missions for days without seeing another CMDR and if I see an other CMDR I can do a lot to avoid any conflict with that CMDR. There is only a theoretical risk in Open Mode. In practice there are so many ways to avoid that risk that it doesn't matter. Should I get more rewards just because there is a theoretical risk of getting an unpleasant interaction with an other CMDR?

At the same time Open Mode players get the benefits of players in Solo Mode.

Playing in Open mode doesn't require courage, playing in open isn't "being a little bit braver" - it's just different and requires different solutions to different problems.
 
I'm the biggest coward in the galaxy and I play in Open. I only do this because, outside of CGs, it swimmingly easy to avoid other players.

The biggest reasons I have against giving players in Open "a bit more"
a. I'd be embarrassed by getting a bit more for no effort whatsoever.
b. It confirms the delusion of some Open players how they are oh so brave and solo/group is a bunch of scarypants.
c. Open should have the total amount of 1 big incentive. Meeting other players.
 
I can play in Open, doing missions for days without seeing another CMDR and if I see an other CMDR I can do a lot to avoid any conflict with that CMDR. There is only a theoretical risk in Open Mode. In practice there are so many ways to avoid that risk that it doesn't matter. Should I get more rewards just because there is a theoretical risk of getting an unpleasant interaction with an other CMDR?

Would it matter to you if "Open players got a little bit more" for the "theoretical risk of getting an unpleasant interaction with an other (sic) CMDR?"

Why?
 
Would it matter to you if "Open players got a little bit more" for the "theoretical risk of getting an unpleasant interaction with an other (sic) CMDR?"

Why?
The biggest reasons I have against giving players in Open "a bit more"
a. I'd be embarrassed by getting a bit more for no effort whatsoever.
b. It confirms the delusion of some Open players how they are oh so brave and solo/group is a bunch of scarypants.
c. Open should have the total amount of 1 big incentive. Meeting other players.

edit, voiced it better before. 'pologies for the edit.
 
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I am currently playing both the PC and XBone versions in solo. I have never fired a weapon and don't intend to (in the rare cases I am interdicted I run, and I am fast). I am currently a loooooong way out from the centre exploring away happily and when I do eventually find an unexplored system I would like to see my name all over it. But, I also don't want to run the risk of meeting another real life player who will probably just want to ruin my day.

So I like the fact I have the chance to affect the universe (in a very, very small way) but I don't ever want to meet another real life player. The 'Single Player, but in an online universe' aspect of Elite Dangerous was a bit part of why I pledged on the KS and a big part of why I continue to pootle about in it's universe still.

This, this, and this all over. If it wasn't for the solo mode I wouldn't have bought the game, and it's refreshing for the online galaxy to have an effect on everybody, open or solo. Online modes just aren't for me, whether it's PvP in an MMO or a console FPS, and so solo just makes the game that much more relaxing for me, especially out in the fringes with next to no risk.

After all, we all get enough grief at work one way or the other, so isn't a nice peaceful time sort of the point?
 
*** I think there needs to be some incentive to play Open mode. ***

Just... er... Why?

You select Open knowing that some script-kiddie can take you out. Surely that is enough reward for you. That is, after all, the attraction of PvP. So your reward for choosing Open is meeting missus "I hate all humans" in open.
 
It's more than that. It was explicitly stated by Frontier, from the start, that they wanted Solo players to influence how the galaxy develops, including having their contribution to dev-created events counted in the result. Heck, at the start of the Kickstart they didn't want to promise an offline mode because Frontier preferred the players that wanted to play on their own to be instead in Solo, influencing the galaxy simulation.

I find it hard to believe that they didn't want to promise an offline mode but did so anyway, especially since they then had to go back on that promise and deal with refunds. And my solution does not prevent Solo players from being involved in Power Play or community events. The only thing it affects is influence.

I'm sorry but anyone who thinks that game wide actions should be restricted to OPEN ONLY is wrong and incredibly selfish. The only difference in the modes is the level ability to see and interact with others, that is IT...end of differences. ALL MODES (excluding CQC as it is arena and separate from the BGS) can and do affect the background simulation in the same way. Those in open don't magically influence it better than others. Can they alter the way someone else effects? Yes it is possible, but it is even possible for an NPC in solo or group. That doesn't make Open "special". The ability to shoot another player should IN NO WAY be a requirement for having the ability to effect the BSG. Those in Solo or in group have as much right to effect the BSG as someone in Open.

I am frankly sick and flippin tired of people thinking they are entitled to effect the BSG over others just because of the mode of play they chose to play. It is elitism and is beyond stupid. Your ability to shoot others does not make you superior than others, just means you can shoot others. In truth I feel that if you think playing in open gives you any entitlement at all that you're being egotistical and again incredibly selfish. And the suggestion that a PVE group cannot even influence their own in game faction because they don't play in open and you cannot shoot them is frankly asinine. You can counter them the same way they influence.. PVP is NOT nor has it EVER been a requirement for influencing.

Play the game and quit getting all twisted up in how others play and trying to nerf/curtail playstyles different than your own. You are a part of the community NOT the ruling class or above others. Quit acting like you are.

I'm just as entitled to have, and share, my opinion as you are to declare that doing so is selfish. Personally I don't think players who choose to not interact with others should have the ability to affect the game in such a meaningful fashion. Nobody is arguing about how things currently are. I personally wish to see things be different.

Incredible to think that some people want others to play a game where everything they do... does nothing.

Decided to try delivering some PowerPlay bits yesterday. Man alive, the NPCs are mean in Solo. They hang around Gateway's sun and have A powered Interdiction and run in packs. If anything, running PP loads in Solo needs rewarding...

If you play by yourself, the only person who should be impacted by your actions is yourself. I agree that PowerPlay needs work but that's for a different topic.

Unfortunately it's not that simple. At its heart the BGS is primarily a PvE mechanism with *some* chance of PvP having an effect - players affect it by running missions (PvE), trading (PvE), handing in bounties (mixed PvE/PvP) and CZ farming where applicable (mixed PvE/PvP). The principle method of countering one player's impact on a given faction is to do what they're doing but do it better - a player supporting faction A undertakes a mission that generates a +1% influence for their faction (reducing all other factions' influence accordingly) - to counter that a player supporting faction B needs to undertake their own mission, hand in combat bonds or bounties, or buy up and export enough high supply commodities to raise their own faction's influence. Essentially, regardless of which mode you're playing in players are already '...coming into conflict with each other, and competing via the influence system and the BGS...' There is no special case of circumvention inherent in the use of Solo/Group modes, as whatever a player does in Solo/Group can just as easily be circumvented by the actions of players in Open.

On top of that, if you find an unknown CMDR flying around in your favourite faction's system there's currently no way of knowing what exactly that CMDR is doing there. They *could* be there trying to raise another faction's influence, or the *could* be there working for your faction, or they *could* just be passing through doing their own thing. You could send them a Comm asking what they're up to, but there's no guarantee that they'll answer honestly, if at all. You could just hunt them down and kill them for being there, but at the end of the day if you did that then you could just as easily be harming your faction's support base as helping it. So saying that only players in Open are allowed to affect the BGS with relation to minor factions doesn't make it easier to control your faction's influence, it just makes one mode (Open) superior to the others for no intrinsic benefit, and once again we come back to FDev's stance that all modes are considered valid and equal. From what I've seen that's especially true of how the BGS works.

As I see it the BGS is affected by player actions. Having the option to stop those player actions directly, instead of countering them indirectly through PvE, should be mandatory if factions are to be affiliated with player groups. That's not to say that PvP itself should be mandatory, just that the option be there.

The change would break the player's relationship with the galaxy state (i.e. make it read only) for players in two of the three game modes.

Precisely. Power Play and community goals would still be affected, but influence would be read only.
 
Why would it matter to Open players to get a bit less since they have the option to wing up, reducing the risk?

By the way, being an Open player I'd get a little more as well, and I'm still against it! :)

I'm against it too. Not exactly for your reasons, though. :)

I don't know if the 'option' to wing up can really be used to suggest that Open is safer (is that what you're getting at?) Your theoretical attackers might avail themselves of the same 'option' as well. Now, reduced benefit when you choose to wing up? That's interesting. Does that happen already? I know very little about wings.

Overall, though, I don't think it would bother me if I earned less in Open. I think it would be a little backwards if I thought about it. But I would just progress the best I could with the rewards that my chosen mode will give me.

- - - Updated - - -

edit, voiced it better before. 'pologies for the edit.

Too late. ;)
 
There's more risk, possibly a chance of dying more often, and the associated costs. Players are inevitably going to be harder and more unpredictable than NPCs.

Absolutely! That's why I like to play in Open :)
Sometimes if I'm feeling a bit tired or just want to play on my own I go in Solo. I love having that flexibility and I think it's a good design.

Solo mode players aren't affected by other players (other than the background simulation), so why would it matter to them if Open players got a little bit more, for being a little bit braver?

I don't think there's anything brave about playing in Open. It's just a game - you do your thing, other players do their thing and sometimes interesting things happen when your things bump together! :D

Maybe more rewards for missions in Open. If you collect a mission in open, it must be completed in open. PvP missions/rewards/bonuses for killing/pirating CMDRs of opposing factions etc.

I'm satisfied with the reward of interacting with others on my adventures. But even if Open play did have some reward that excluded the other two modes, it could be exploited with a bit of tinkering with your firewall and router.

My take on it all is simply play and let play :)
 
There's a lot of that on both sides.

Not really.

Some of us knew what we were buying in to when we bought it - so "reasons" and "feelings" have nothing to do with it.
I want to keep what I paid for, so do the rest of the advocates for the current system.

To put it in to an analogy;

You and your neighbour both need toasters, so you look for toasters. As you're a family person you look for and buy a 4 slot toaster.
You neighbour sees how happy you are wit yours and rushes out to buy the same one. A few weeks later you neighbour stars to complain about the toaster.
Turns out, your neighbour is a single person who didn't need 4 slots but only 2 and is now upset over the wasted slots.
The neighbour tells you they are going to demand all 4 slot toasters be recalled and exchanged for 2 slot toasters, as that is what they want and they do not need 4 slots, so no one is allowed 4 slots.

Do you just willingly hand over your 4 slot toaster for a 2 slot one that no longer meets your needs?
Or do you point out your neighbour is a moron, who should have looked at what they were buying before they bought it and have no right to complain about their own idiocy as everything they needed to know about the 4 slot toaster was available to read and they would have understood from the very start the 4 slot was not for them and perhaps bought one of the other toasters on the market more suited to their needs.

/analogy off

See there is a principle involved here.
It is called Wheaton's Law.

People who shove their fingers in their ears, close their eyes and scream "la-la-la-la-la-la" while randomly purchasing something, have no right to complain about it.
By doing so, they breach Wheaton's Law.

Everything was available, I did all my research BEFORE the game went live. I bought it on the 1st of November 2014 (a month and a half before release) and even then a lot of the information was over 18 months old.
 
I find it hard to believe that they didn't want to promise an offline mode but did so anyway, especially since they then had to go back on that promise and deal with refunds. And my solution does not prevent Solo players from being involved in Power Play or community events. The only thing it affects is influence.



I'm just as entitled to have, and share, my opinion as you are to declare that doing so is selfish. Personally I don't think players who choose to not interact with others should have the ability to affect the game in such a meaningful fashion. Nobody is arguing about how things currently are. I personally wish to see things be different.



If you play by yourself, the only person who should be impacted by your actions is yourself. I agree that PowerPlay needs work but that's for a different topic.



As I see it the BGS is affected by player actions. Having the option to stop those player actions directly, instead of countering them indirectly through PvE, should be mandatory if factions are to be affiliated with player groups. That's not to say that PvP itself should be mandatory, just that the option be there.



Precisely. Power Play and community goals would still be affected, but influence would be read only.

Beer, you are a good person with good opinions. Throwing my $.02 in on pretty much all of the above. Especially the last part.
 
I'm against it too. Not exactly for your reasons, though. :)

I don't know if the 'option' to wing up can really be used to suggest that Open is safer (is that what you're getting at?) Your theoretical attackers might avail themselves of the same 'option' as well. Now, reduced benefit when you choose to wing up? That's interesting. Does that happen already? I know very little about wings.

Overall, though, I don't think it would bother me if I earned less in Open. I think it would be a little backwards if I thought about it. But I would just progress the best I could with the rewards that my chosen mode will give me.
Yeah, that post turned out to be a bit of a mess, so I edited the previous post in which was a little clearer. :)

I was clumsily trying to make the point, that, indeed, you can have the occasional encounter with another player, but even then it's not that hard to run away if you're not feeling up for it. On the other hand, you get the option to cooperate. Running a trade-convoy is safer than running on your own. All in all, I feel it's a little more complicated than going: NPCs are easier than players, so Open is the harder mode.

I also feel that looking at Open/Solo and Group in terms of hard/easy is missing the point of the modes.
Too late.
wink.png
never to late to pologize :p
 
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Robert Maynard

Volunteer Moderator
And my solution does not prevent Solo players from being involved in Power Play or community events. The only thing it affects is influence.

What is the point in participating in Powerplay or Community Goals if not to affect the outcome?

Frontier have been very clear that both of these activities were designed for players in all three game modes.

Personally I don't think players who choose to not interact with others should have the ability to affect the game in such a meaningful fashion. Nobody is arguing about how things currently are. I personally wish to see things be different.

The single shared galaxy state between all game modes has been a core feature of the game since the beginning of the Kickstarter (very nearly three years ago). Frontier recently announced that another platform will affect it, the Xbox One - a group of players that we don't expect to be able to cross-play with and therefore cannot directly interact with.

If you play by yourself, the only person who should be impacted by your actions is yourself. I agree that PowerPlay needs work but that's for a different topic.

Frontier's game design allows every player to experience and affect the single shared galaxy state - the player affected galaxy (with tweaks from Frontier themselves) would seem very much to be their vision for the game.

As I see it the BGS is affected by player actions. Having the option to stop those player actions directly, instead of countering them indirectly through PvE, should be mandatory if factions are to be affiliated with player groups. That's not to say that PvP itself should be mandatory, just that the option be there.

Frontier did not design either Community Goals or Powerplay to have mandatory direct countering of players actions - they designed them for all players - not just those who prefer PvP.

Precisely. Power Play and community goals would still be affected, but influence would be read only.

This last is unclear - how can players affect something that they cannot influence?
 
And my solution does not prevent Solo players from being involved in Power Play or community events. The only thing it affects is influence.

I'm just as entitled to have, and share, my opinion as you are to declare that doing so is selfish. Personally I don't think players who choose to not interact with others should have the ability to affect the game in such a meaningful fashion. Nobody is arguing about how things currently are. I personally wish to see things be different.

If you play by yourself, the only person who should be impacted by your actions is yourself. I agree that PowerPlay needs work but that's for a different topic.

As I see it the BGS is affected by player actions. Having the option to stop those player actions directly, instead of countering them indirectly through PvE, should be mandatory if factions are to be affiliated with player groups. That's not to say that PvP itself should be mandatory, just that the option be there.

Precisely. Power Play and community goals would still be affected, but influence would be read only.

This (highlighted) is where your argument falls down.

Open does not equal a guarantee that this happens. Because... XBone, Horizons, Instancing. So what, are you going to argue that XBone Open players should not be able to influence the BSG? What then about Horizons when it comes. Are you going to suggest that those who didn't buy Horizons but still play the original in Open should be cut out of influencing the BSG... Actually, maybe you want to argue the other way round, after all, if you don't have Horizons you can't interact directly with the Horizon's player after they go sub-orbital. So maybe you should suggest that in that case, the Horizons player should be excluded from influencing the BSG.

In fact, why don't we go the whole hog and just suggest why not just exclude everybody from influencing the BSG except the people you choose at a whim. Because your suggestion is like catching water in a colander.

Beside which, the option to interact is already there, both in Open and Groups, you just have to do a bit of organizing in advance. Put a community event on the forum and see how many people come to your bash fest. It's been done before. Check out the Buckyball Races, the Sidewinder League (can't remember the name.)

Why don't you just go blow raspberries at Glutteny Fang and done... and leave the rest of us to enjoy what we are doing.
 
Not really.

Perhaps you misunderstood me. Or I misunderstood Zadian? I was replying to this:

And without explaining why the game should be that way beside "reasons" and "feelings".

I took that to mean that the pro-change lobby were demanding whatever they were demanding without sensible reasons or just simply saying that it "feels" right a certain way. If I am mistaken, I apologise.

My point was that there are a lot in the anti-change lobby whose arguments for mode status quo come down to largely emotional reasoning. There are a lot of, "I want Solo because I refuse to play with other people." While I accept that is a valid reason for them, I wouldn't exactly call it anything other than emotional.

Research, expectations, etc, didn't really come into it.

Do you just willingly hand over your 4 slot toaster for a 2 slot one that no longer meets your needs?
Or do you point out your neighbour is a moron, who should have looked at what they were buying before they bought it and have no right to complain about their own idiocy as everything they needed to know about the 4 slot toaster was available to read and they would have understood from the very start the 4 slot was not for them and perhaps bought one of the other toasters on the market more suited to their needs.

You're in danger of feeding more examples to Dogoncrook here.
 
Meaningful?

Every player Solo - Group - Open fundamentally payed the same amount of real money to play the game. Just cause they ain't in a gang or choose to play with friends or alone don't reduce the meaningfull contribution they made to keep FD in business.

So they get to experience and influence the game in just as meaningful way as anyone else.

Looks fine where I'm sat.
 
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