New CG - Supernova

I'd like FD to create a Supernova event!

The CG goal could be something like this:

- deliver medical supplies to nearby systems
- provide safe corridors for the evacuation (aka kill as many pirates as possible)
- scan super nova for scientific research
- evacuate people to nearby systems (requires passenger transport option, could be a nice add on for 1.5).


...or just sit back and enjoy the show :cool:
I imagine hundreds of ships lined up for the final blow...and some crazy Commanders getting too close for the ultimate selfie (probably in Sidewinders because of the cheap insurance :p)

warp-core-blast.jpg
 
Having a star go nova would be cool, but we don't even have proper effects for stars in proximity to black holes yet.

This is unlikely to happen any time soon.
 
Could be absolutely classic.

Deliver palladium to PREVENT the nova somehow? All factions and stations in range. blown to smithereens (by the pirates who stopped the convoy)?

Only problem is, real novae are pretty rare (1 per 100 years per galaxy or so) and it might happen so far away not to affect anyone or anything .. a station in Pleiades might be at risk though, sure black hole Maia must be making things unstable ... ?

Great fun +1
 
Having a star go nova would be cool, but we don't even have proper effects for stars in proximity to black holes yet.

This is unlikely to happen any time soon.

It doesn't have to be a black hole.

Type I:
Type I supernovae typically don't leave anything behind at all: all of the star's matter, including its iron core, is blasted into space.

Type II:
Type II supernovae usually leave behind one of three objects:
A neutron star
A pulsar
A black hole
 
It doesn't have to be a black hole.

Type I:
Type I supernovae typically don't leave anything behind at all: all of the star's matter, including its iron core, is blasted into space.

Type II:
Type II supernovae usually leave behind one of three objects:
A neutron star
A pulsar
A black hole

You're missing what I meant here.
We don't even have proper effects for blafk holes eating other stars in the game yet. I doubt we have supernova explosions in any extent.
I'm saying that since we currently DON'T have the much much more common one, chances are we don't have the one that barely happens.
 
Well, that's great, but what star anywhere near the bubble has the slightest chance of going supernova any time in the next million years? I'm pretty sure there actually aren't any.

Supernovae are rare and they do not happen at random. I think we can be just about 100% positive that this won't happen as soon as 3300. Now... once aliens are added, some exotic means of forcing a star to go supernova might allow such an event... but if the creepy crawlies can do that, we're pretty well doomed, don't'cha think?

Betelgeuse is ready to pop any time in the next couple of million years. ~600ly from Sol so any significant effect on the bubble should be survivable but some lore could be created that it would affect some C33 tech unless lots of something is delivered to some frontier system.

A few weeks later we get to visit a new nebula & the local systems' first discovered tags are reset because they changed :)
 
You're missing what I meant here.
We don't even have proper effects for blafk holes eating other stars in the game yet. I doubt we have supernova explosions in any extent.
I'm saying that since we currently DON'T have the much much more common one, chances are we don't have the one that barely happens.

Ok, I get it.
But take a look at THIS (created with Adobe After Effects).
It can't be that difficult and would fit with the graphic style of ED.

Or ... take the explosion of an Anaconda and scale it 100000% :)
 
Betelgeuse is a candidate for supernova "any day now".
"Any day now" in astronomical terms could be tomorrow, or could be a million years from now. :)

Also consider the reality of a supernova. In Star Trek: Generations, the Enterprise outruns the shockwave of a star by going to warp 1 (lightspeed).
Any natural phenomena can only travel at lightspeed as a maximum. Our ships cruise in multiples of lightspeed, so cab easily outrun natural phenomena.
 
Betelgeuse is a candidate for supernova "any day now".
"Any day now" in astronomical terms could be tomorrow, or could be a million years from now. :)

Also consider the reality of a supernova. In Star Trek: Generations, the Enterprise outruns the shockwave of a star by going to warp 1 (lightspeed).
Any natural phenomena can only travel at lightspeed as a maximum. Our ships cruise in multiples of lightspeed, so cab easily outrun natural phenomena.

And it would take years to see it from any other systems.....




Ok, I get it.
But take a look at THIS (created with Adobe After Effects).
It can't be that difficult and would fit with the graphic style of ED.

Or ... take the explosion of an Anaconda and scale it 100000% :)

In other words, you'd have to slow that animation down a bit......
 
Well, that's great, but what star anywhere near the bubble has the slightest chance of going supernova any time in the next million years? I'm pretty sure there actually aren't any.

Supernovae are rare and they do not happen at random. I think we can be just about 100% positive that this won't happen as soon as 3300. Now... once aliens are added, some exotic means of forcing a star to go supernova might allow such an event... but if the creepy crawlies can do that, we're pretty well doomed, don't'cha think?

Sorry to say this but...., this type of thinking makes this game boring. Its a game dont forget it.
 
As I pointed out in another thread recently, Gamma Velorum is a star that is presumed to be very close to going nova "soon", astronomically speaking. The star is permit-locked, along with the entire rest of the Regor Sector, and may be permit-locked for this reason.

I should point out, as others have above, that the deadly shock wave from supernova explosions propagates at lightspeed and/or just under lightspeed. It means that it will take years for the shockwave from a supernova to reach adjacent star systems. The only people imminently threatened by a supernova explosion are people actually in the nova system at the time. Gamma Velorum is 1000 LY from Sol; if Gamma Velorum exploded "today" (game-time), the shockwave won't reach the nearest human colony, Exphiay, for 800 years. By which time, it probably won't do any harm.

Wikipedia has a list of stars astronomers suspect will go supernova "soon". Most of these stars are outside the Bubble, though I think they're all in-game. The Wikipedia list is sorted by distance from Sol; the only star on the list within the bubble is the first one, IK Pegasi, known on our starmaps as "HR 8210" - it's an industrial system in Delaine space; no inhabited planets. The only starport in the system directly orbits the primary star. So presumably a CG mission to "evacuate" this system from an imminent supernova would only amount to bringing resources to the station to enable them to build and attach engines so they can leave.

Then, there might be CGs in the coming years to aid and assist other nearby planets as the wave passes through their systems. Unfortunately (for those who wish to see this scenario happen), HR 8210 doesn't have any nearby star systems; we'd have to wait 10 years or more for follow-up missions.

Finally, supernovas aren't the only exploding stars that we might need to evacuate. If you read the system description for Arcturus (which was copied over from the old FE2 map), you'll note the ominous-sounding final sentence. The FE2 Gazetteer article on Arcturus states that the red giant star is "likely to collapse into a white dwarf in the next few thousand years, but some studies say that it could be in the next hundred". It's now 100 years since the Gazetteer was published. It also states that "any change in the star's state will be announced by the Stellar Monitoring Service, so visitors should not be put off". So there is lore-based backing for forewarning of a system-wide disaster that would require the evacuation of an entire inhabited system of half a billion people.
 
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I'd like FD to create a Supernova event!

The CG goal could be something like this:

- deliver medical supplies to nearby systems
- provide safe corridors for the evacuation (aka kill as many pirates as possible)
- scan super nova for scientific research
- evacuate people to nearby systems (requires passenger transport option, could be a nice add on for 1.5).


...or just sit back and enjoy the show :cool:
I imagine hundreds of ships lined up for the final blow...and some crazy Commanders getting too close for the ultimate selfie (probably in Sidewinders because of the cheap insurance :p)


Most player suggestions I consider bad because they demand superpowers for ships or super devices or super gameplay modes or super easy win.

But in this case I am surprised to actually find a great idea which seems easy to implement and has great possibilities for the game. Totally convinced, supported.
 
As I pointed out in another thread recently, Gamma Velorum is a star that is presumed to be very close to going nova "soon", astronomically speaking. The star is permit-locked, along with the entire rest of the Regor Sector, and may be permit-locked for this reason.

I should point out, as others have above, that the deadly shock wave from supernova explosions propagates at lightspeed and/or just under lightspeed. It means that it will take years for the shockwave from a supernova to reach adjacent star systems. The only people imminently threatened by a supernova explosion are people actually in the nova system at the time. Gamma Velorum is 1000 LY from Sol; if Gamma Velorum exploded "today" (game-time), the shockwave won't reach the nearest human colony, Exphiay, for 800 years. By which time, it probably won't do any harm.

Wikipedia has a list of stars astronomers suspect will go supernova "soon". Most of these stars are outside the Bubble, though I think they're all in-game. The Wikipedia list is sorted by distance from Sol; the only star on the list within the bubble is the first one, IK Pegasi, known on our starmaps as "HR 8210" - it's an industrial system in Delaine space; no inhabited planets. The only starport in the system directly orbits the primary star. So presumably a CG mission to "evacuate" this system from an imminent supernova would only amount to bringing resources to the station to enable them to build and attach engines so they can leave.

Then, there might be CGs in the coming years to aid and assist other nearby planets as the wave passes through their systems. Unfortunately (for those who wish to see this scenario happen), HR 8210 doesn't have any nearby star systems; we'd have to wait 10 years or more for follow-up missions.

Finally, supernovas aren't the only exploding stars that we might need to evacuate. If you read the system description for Arcturus (which was copied over from the old FE2 map), you'll note the ominous-sounding final sentence. The FE2 Gazetteer article on Arcturus states that the red giant star is "likely to collapse into a white dwarf in the next few thousand years, but some studies say that it could be in the next hundred". It's now 100 years since the Gazetteer was published. It also states that "any change in the star's state will be announced by the Stellar Monitoring Service, so visitors should not be put off". So there is lore-based backing for forewarning of a system-wide disaster that would require the evacuation of an entire inhabited system of half a billion people.
Frontier needs to save that event for the time when they have proper passenger missions, and are able to do large crowds in stations. Crowds which reacts to events.

It should be absolute mayhem.
 
The original Elite on the ZX Spectrum had a supernova mission. The graphics went from white to red indicating something was wrong.
Once you got to the station you could evacuate some people to another system. Once outside and started charging the hyperdrive I saw the star explode.

On the way to the station there were Thargoids attacking me. Wonder if it was an experimental weapon of theirs.
 
The original Elite on the ZX Spectrum had a supernova mission. The graphics went from white to red indicating something was wrong.


Yes I remember that.

Did you ever get the one where it said 'Pirates board your ship, they show no mercy' or some such (and yeah you were dead after this)?

Back to the OP's topic - this kind of mission would make sense when/if we get passenger transport missions.
 
It sounds a bit like the last mission in Freespace 2, just before the Shivans make Capella go Supernova. Escort the civilians, and fight off the Shivans. But at the end, did you stay or did you jump?
 
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Yes I remember that.

Did you ever get the one where it said 'Pirates board your ship, they show no mercy' or some such (and yeah you were dead after this)?

Yes had that too. Had to save the game regularly to cassette.

I bet we will have a community goal around a disaster get taking refugees to coincide with passenger modules update. Look forward to it.
 
In order to get a good picture in the supernova system, you would have to be very far out to give yourself reaction time. Remember, the stellar material will be blasted out at near the speed of light, so you would have to be at least 5 light minutes away to get a cool picture of the expansion before you are incinerated 5 minutes later.
 
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