The SCB (Shield Cell Bank) Thread

So because you suck at combat everyone should suffer?.
Hahaha, I don't even know if I want to reply to your comment just because your ignorance, or lack of knowledge.
If you are going to talk at least back it up? Please show me how you get it done.
 
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i personally feel a grade a war conda should be a pretty tough nut to crack,and the fly ships shouldnt be able to dent its shields even.......why bother grinding for a a class war vessel if it can be destroyed by a viper or some other tiny craft.....

it should be a reward to get that ship and have it fully kitted out......until something bigger and more badder comes along
 
Hahaha, I don't even know if I want to reply to your comment just because your ignorance, or lack of knowledge.
If you are going to talk at least back it up? Please show me how you get it done.
I've been playing since Gamma, back then cells were 3 times more powerful and still I could kill enemy. The enemy had cells and I had cells, it balances out. Now the cells have been nerfed, the modules don't carry as many, they generate heat when used and there is a ridiculous delay of activation. If you can't beat down the shields before a cell is used then you are flying an inferior ship or using inferior tactics. Man up and learn how to do it, 90% of people seem to manage every day. Instead of campaigning for a nerf why don't you lobby for a noob mode so you and the other handful of weak players can have a nice safe game mode where everything you attack dies.
 
i personally feel a grade a war conda should be a pretty tough nut to crack,and the fly ships shouldnt be able to dent its shields even.......why bother grinding for a a class war vessel if it can be destroyed by a viper or some other tiny craft.....

it should be a reward to get that ship and have it fully kitted out......until something bigger and more badder comes along

Sorry, but this is a poor comparison, no the small ships aren't ''flies'' unless maybe you got hold of a Farragut.
Anaconda commanders are private ship owners like everyone else. Yes, the ship is a lot more expensive, because large ships are more expensive. This doesn't mean that you've ascended to demigodhood.

I've been playing since Gamma, back then cells were 3 times more powerful and still I could kill enemy. The enemy had cells and I had cells, it balances out. Now the cells have been nerfed, the modules don't carry as many, they generate heat when used and there is a ridiculous delay of activation. If you can't beat down the shields before a cell is used then you are flying an inferior ship or using inferior tactics. Man up and learn how to do it, 90% of people seem to manage every day. Instead of campaigning for a nerf why don't you lobby for a noob mode so you and the other handful of weak players can have a nice safe game mode where everything you attack dies.

Well, I manage. The problem is that the SCB's make fights poor because SCB's work poorly with the other parts of the game, and they should either be removed or made not to work poorly with the other parts of the game.
 
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Sorry, but this is a poor comparison, no the small ships aren't ''flies'' unless maybe you got hold of a Farragut.
Anaconda commanders are private ship owners like everyone else. Yes, the ship is a lot more expensive, because large ships are more expensive. This doesn't mean that you've ascended to demigodhood.



Well, I manage. The problem is that the SCB's make fights poor because SCB's work poorly with the other parts of the game, and they should either be removed or made not to work poorly with the other parts of the game.

They work just fine, have tactics and a ship set up to defeat them and you won't care if an enemy has them or not.
 
They work just fine, have tactics and a ship set up to defeat them and you won't care if an enemy has them or not.

No, they make the experience of combat and the flow of combat poor. They also affect the balance between various kinds of equipment in poor ways.
This has been discussed before and with people that are better at discussing balance than me, I don't think we need to do it again.
 
No, they make the experience of combat and the flow of combat poor. They also affect the balance between various kinds of equipment in poor ways.
This has been discussed before and with people that are better at discussing balance than me, I don't think we need to do it again.
Discussed by weak players as a magic bullet to fix their poor skill levels.
 
i personally feel a grade a war conda should be a pretty tough nut to crack,and the fly ships shouldnt be able to dent its shields even.......why bother grinding for a a class war vessel if it can be destroyed by a viper or some other tiny craft.....

it should be a reward to get that ship and have it fully kitted out......until something bigger and more badder comes along

Because the game is supposed to be about skill, not about who can grind the most credits. If a Viper pilot happens to be an absolute Ace going up against an average or poor Anaconda Pilot, then this skill should determine the outcome. This is part of what makes a game a game.

This was the impression that was supposed to be given by ranks. Getting to Elite was intended to mean something, instead it became a symbol of how many hours you've played doing the same menial tasks over and over because Frontier never put a minimum value on contributions to each rank. For instance, they should have specified that only kills of equal rank or higher contribute to combat rank. Then seeing an Elite Cmdr in a Viper would be a reason to reconsider engaging, instead of just the general assumption that he's tired of flying his BH Python and he's out for a lark.
 
Discussed by weak players as a magic bullet to fix their poor skill levels.

Well, lel, guess we just need to l2p lol hxors khtxbai zomg 123

There have been constructive discussions on this, you know, that fix the problems while still keeping the importance and power of SCB's in combat.
 
Discussed by weak players as a magic bullet to fix their poor skill levels.

It's because I have a modicum of skill that I see them as a problem. I enjoy to have my skill challenged. SCB's do not challenge me when I am up against them, they just annoy me. While using them I am not challenged because they allow me to outclass people not using them who would otherwise beat me handily.

It dumbs down the game, and does nothing to make it more interesting. That alone makes it a bad attribute that needs to be fixed.
 
It's because I have a modicum of skill that I see them as a problem. I enjoy to have my skill challenged. SCB's do not challenge me when I am up against them, they just annoy me. While using them I am not challenged because they allow me to outclass people not using them who would otherwise beat me handily.

It dumbs down the game, and does nothing to make it more interesting. That alone makes it a bad attribute that needs to be fixed.
Whats your largest ship?
 
Whats your largest ship?

I think you should stop coming at this from the perspective that there's some kind of PvP lobbying going on, where pilots of certain ships or certain play style want to get the advantage. This isn't about ''winning'', and I wouldn't even say that it's about ''balance'', not completely, at least. I think you'll just be missing people's points if you go at this from that direction.

You have to look at this from a larger perspective, the combat in ED is so many components interacting, so many elements of varying importance... I can go on, but other people have said it in better ways than I can.
 
So because you suck at combat everyone should suffer?

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It is not pilot skill, it is sheer weight of firepower, a kitten in a conda will kill anything you like in a small fighter.

You get an Ace in a A specced viper and he may not be able to win against an Anaconda with a newbie pilot, but he can do a heck of a lot of damage. He's more maneuverable, he can get on the Conda's six and stay there. The turrets will get him eventually, but by that time he's already positioned himself somewhere else and is laying more fire into the 'conda. Maybe not kill him, but the 'conda will have one heck of a repair bill. Might be cheaper just to drop a few tons of cargo.
 
I think you should stop coming at this from the perspective that there's some kind of PvP lobbying going on, where pilots of certain ships or certain play style want to get the advantage. This isn't about ''winning'', and I wouldn't even say that it's about ''balance'', not completely, at least. I think you'll just be missing people's points if you go at this from that direction.

You have to look at this from a larger perspective, the combat in ED is so many components interacting, so many elements of varying importance... I can go on, but other people have said it in better ways than I can.
Without cells large ships will become useless, unless you have been there then you do not appreciate the importance of them. Cells are not some magical device for invulnerability, they have many weaknesses and can be defeated. Too much nerfing has been done already but mark my words, many now calling for their nerfing will in time be calling for their return.
 
You get an Ace in a A specced viper and he may not be able to win against an Anaconda with a newbie pilot, but he can do a heck of a lot of damage. He's more maneuverable, he can get on the Conda's six and stay there. The turrets will get him eventually, but by that time he's already positioned himself somewhere else and is laying more fire into the 'conda. Maybe not kill him, but the 'conda will have one heck of a repair bill. Might be cheaper just to drop a few tons of cargo.

Is Turrets on a Conda a thing nowadays? A while ago, people were really anti-turret, but I know that they've been improved. Still, pretty much all Condas I've seen use gimbals. Anacondas are pretty manueverable, in most cases that I've seen, agile ships have trouble with constantly staying out of their fire, even with NPC's.

If you want to avoid a repair bill, you can just jump out. No point in taking damage nor dropping cargo.

Without cells large ships will become useless, unless you have been there then you do not appreciate the importance of them. Cells are not some magical device for invulnerability, they have many weaknesses and can be defeated. Too much nerfing has been done already but mark my words, many now calling for their nerfing will in time be calling for their return.

If what you say is true, then that is a serious problem, which I think should be solved first by (temporarily or permamently) removing the SCB's from the game and then changing the parameters of the large ships until they work without problems. If this is true then SCB's are a tumor in this game that runs much deeper than the complaints that I have.

I don't believe you, though. I never saw any complaints about what you speak of among the big ship commanders before SCB's were introduced.
 
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Whats your largest ship?

Python/FDL. You couldn't force me to buy an Anaconda again, it's boring as all get-out.

SCB's do not enable large ships in any way, they just fill empty space while Frontier procrastinates on adding new modules to fill slots. There was a time before SCB's, in case you weren't aware. Anacondas got along just peachy without them. No one asked for them, no one said it was a good idea, no one liked them testing in the Beta, they were completely OP when released, and they remain so even after being nerfed. However Frontier had already spent the time designing them so we got it shoved down our throats anyways.
 
Because the game is supposed to be about skill, not about who can grind the most credits. If a Viper pilot happens to be an absolute Ace going up against an average or poor Anaconda Pilot, then this skill should determine the outcome. This is part of what makes a game a game.

This was the impression that was supposed to be given by ranks. Getting to Elite was intended to mean something, instead it became a symbol of how many hours you've played doing the same menial tasks over and over because Frontier never put a minimum value on contributions to each rank. For instance, they should have specified that only kills of equal rank or higher contribute to combat rank. Then seeing an Elite Cmdr in a Viper would be a reason to reconsider engaging, instead of just the general assumption that he's tired of flying his BH Python and he's out for a lark.

If you want a fair fight, don't go to war. If a pilot is not even competent enough to built HIS best possible craft for combat (at the time you are ELITE you will have enough money to do this and must not fly a viper), he just wants to show off with his skill (look, I can beat the conda in my viper) or he is not.....well...competent and do not deserve the rank. Just my opinion....
 
If you want a fair fight, don't go to war. If a pilot is not even competent enough to built HIS best possible craft for combat (at the time you are ELITE you will have enough money to do this and must not fly a viper), he just wants to show off with his skill (look, I can beat the conda in my viper) or he is not.....well...competent and do not deserve the rank. Just my opinion....

I don't understand this. This isn't a war, it is a game, where concepts such as game balance exists.
Once again, this is not about winning.
 
If you want a fair fight, don't go to war. If a pilot is not even competent enough to built HIS best possible craft for combat (at the time you are ELITE you will have enough money to do this and must not fly a viper), he just wants to show off with his skill (look, I can beat the conda in my viper) or he is not.....well...competent and do not deserve the rank. Just my opinion....

SCB's make everything a fair fight. You're talking to the Prince of Dirty Tricks. You have to know what you're doing to pull under-handed tactics to score a win, you don't have to know jack crap to be able to push a button when you drop down to whatever threshold you've designated is safe for your shields.
 
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