CQC is boring because everyone dies too fast, and you can get screwed over by spawning in a bad place.
Open play is boring because you have to deal with instancing problems/traveling the galaxy, and then once you're actually out of SC and in a dogfight, its mostly just people hitting each other's shields and spamming SCB for 10 minutes, and then 1 person losing shields and high-waking 30 seconds later.
Overall I still prefer open player pvp because it just feels like an accomplishment to actually kill someone, because you know that if they were a better pilot they probably could have escaped. In CQC the combat just feels cheap. The kills are just too easy, alot of the time people are dead before they can even turn around and shoot back.
Open play is boring because you have to deal with instancing problems/traveling the galaxy, and then once you're actually out of SC and in a dogfight, its mostly just people hitting each other's shields and spamming SCB for 10 minutes, and then 1 person losing shields and high-waking 30 seconds later.
Overall I still prefer open player pvp because it just feels like an accomplishment to actually kill someone, because you know that if they were a better pilot they probably could have escaped. In CQC the combat just feels cheap. The kills are just too easy, alot of the time people are dead before they can even turn around and shoot back.