Proven cheaters still in open.

What I like most in this game is, that you can create your own tasks, be what you want to be.
Even cheating, exploiting, etc can be such a task for people who think that is their way... (well, not mine, but if it makes them happy, who cares, universe is big ;))
As you getting so angry about those cheaters, why dont you use your energy against them, INGAME, create a task force hunting them....

Of course the developer will do what is necessary against this people, too.
Just discussing if this is enough or not, will change nothing for your own experience :)

Just my 2 cent ;)
 
why are some of you so against this?....its never bothered me,been gaming for 30 years...this stuff has always been about.
for every positive coder there is a negative one..

I fully agree with you, 100%, that single player games you should be able to do what the heck you want, its your game, you harm no one.

BUT ED has no single player mode, everything you do is multiplayer. Now..... Do I personally care if you cheat in solo online and never go into open.......... well, ok, it is not as bad as doing it in open where you can use your cloak of invincibility, your laser of killing or jump drive of super speed against a human, but, it is still not great...

it means you can cheat the CGs, and also PP, hell it can even be a cheat for exploration, part of exploration for some is being the 1st to discover something which is far easier if you can turbo boost your supercruise or jump range

ultimately, for better or for worse (its a mixed bag imo) ED is a multiplayer game no matter how you play in it. There is no true solo mode.
 
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For the original opening of this Thread:
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The option for banning a Player permanently or even temporarly is unfortunatly not such an easy decision for a Publisher.
There are legal Terms connected to your sale of your Software. And unless monetary damage is done in any way, a Game Hoster will have a hard time banning a Player.
Why ? Because especially in a Multiplayer Game, banning a Player reduces the Features/Content of the Software he sold, which on the other hand would enable the buyer for a refund.
Yes there are statements in the Software's EULA that are in favour of the Publisher to put the rights on his side, but there are most likely national trading Laws that superceed these rights (which means the case is different depending on the Country where the Software was sold).
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So unless a Cheater actually does monetary damage in any way, a Publisher will most likely frown from banning the player.
Ask yourself, what would you do:
You caught someone cheating,
Option A: You do nothing, maybe giving him/her a warning. The player will stay in the game.
Option B: You ban the player, the player files a complaint, that the Software is not working in full Content, you have to refund the Software, the player uses this money to buy a new copy and is back in the game. Same ending, just a lot of trouble on your side, which made you actually loose money (for paying the guy to handle all the trouble)
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Rubbish
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Plenty of games perm ban, steam does it via VAC bans that are VISIBLE on a players steam profile (says total number of times banned from a game for cheating)
And how many law suits do you see against steam for doing this?

Dayz, chivalry, any of the Arma games.....All give in game perm bans with no warnings, once caught cheating, no FD are the exception where they are extremely relaxed on the punishment
There are still hackers in those games but it has gone from a point where every weekend if encounter at least 5 cheaters and now your lucky to see one every few weeks because they actually do something about it and show people what they have done usually a message will appear in the game that "player has been banned by battleye # gamehack" or something similar so everyone on the server knows they were banned and why
 
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People caught using the hack do indeed get banned, temp and perm both, and most of them simply buy another copy of the game and create a new account, simple as that, and something you can do with just about every single online game out there. Not a good business choice to permban someone's computer because they spent a few hundred dollars to get a hack to use in your game, better to just ban their account and let them have the option of buying your software AGAIN to play again, after all, you can always ban that account if they mess up again.

It IS quite easy and possible to permban people in such a manner that they can't just rebuy the game, doesn't really take much, just get hardware ID's from the system, and no I don't mean the Windows provided hardware ID, that's easy as hell to spoof, has been for years. I mean the actual hardware IDs that the BIOS has access to that can't be spoofed, a system used by Even Balance against anyone who tries to hack their database for the Punk Buster anti-cheat software. Hack creators have spent may thousands of dollars thanks to that system because they have to literally replace most of their computer's physical hardware like the cpu, vidcard, hard drives..just some of the hardware IDs that can be obtained. But that's not something that's done very often, as I said, bad business decision, most hack users today spent money to get the hack, they WILL rebuy the game to play it again if they get their account banned, so account bans are all that's done. There's more going on behind the scenes, such as watching anyone who's been banned previously if they return, after all, they know who you are, hardware IDs, as I said, very easy to get and track.... Let them spend more money, come back, and as long as they play nice, not a problem, but if they muck about, insta-permban. Seen it, many companies doing that these days, it's just good business.

As for false positives and people NOT using hacks getting banned...I worked for server hosting companies for years actively hunting hack users, and I've never seen a single case where someone busted for using a hack was NOT actually using a hack. This isn't like testing positive for dope because you ate poppy seed buns, there's no testing going on here, the proof of hack usage can't be 'accidently' duplicated on an innocent player's computer. If someone got busted for using hacks, they DID use hacks.

Recently, within the couple of years, top 3 players in CS:GO were busted for using hacks, all 3 denied it vehemently, swore they didn't use hacks, it was a mistake, people were out to get them, whatever. 1 guy, a year later, finally admitted he and the other 2 were actually using hacks. The other 2 still deny it, even though their friend stated they were all using them and they all knew it. I've busted people using hacks and they swore up and down it wasn't possible, they didn't do it, didn't even know there were hacks, etc, etc. One individual swore on his KID'S LIFE that he didn't use a hack, someone else must have logged in with his account and done it, he was hacked or something. I happened to have the guy recorded by a friend of mine while he was using the hack he didn't know anything about, bragging about how he was using the hack, no one could do anything about it, he'd just say someone hacked his account or something. Or the guy who swore his kid installed the hack and he didn't know anything about it. Only his kid's login was clean, it was the dad's account that used the hack, always late at night where the guy was located too, while HE was on playing with us and using TS so we knew it was HIM, not his kid. My friend, my neighbor, my kid, my spouse, someone hacked my account, aliens(not a joke, been tried), sunspots(also been tried) and on and on, the reasons why the person busted using the hack could not possibly have been using the hack are countless, and usually pretty damn stupid. There are no false positives when you are caught using a hack, proof is usually pretty simple, pretty solid and impossible to deny, such as screenshots of your screen while using said hack, images of your computer's system while the hack is running, things like that.

So the folks who get busted and deny everything, lying. Hacks aren't something you don't know are running, you don't accidently have them installed and running while you play the game they work with. Spent too many years hunting down and busting the people who use them, 1 in 20 will admit it, the other 19 never ever admit it, seen people at LAN parties deny using a hack we could all actually SEE on their monitor in front of us, so...

Well written and 100% agreed - thanks for this information.
 
Rubbish
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Plenty of games perm ban, steam does it via VAC bans that are VISIBLE on a players steam profile (says total number of times banned from a game for cheating)
And how many law suits do you see against steam for doing this?

Don't forget the like of Blizzard banning people whilst they were streaming :D

The guy's an armchair lawyer .. ignore him.
 
Cheaters=instantly clear his/her save and start again in a sindwinder, 2nd cheat delete the account.
Only this is effective against cheaters, for example if you try to cheat on Xbox, your machine is banned from Live forever, you can buy a new one if you want to play online! No sorry for cheaters!

This, along with a display message right in their faces: "You have been weighed, you have been measured, and you have been found cheating. Enjoy your fresh start, CMDR! In the Pilot's Federation, everybody deserves a second chance."

:D
 
Your IP recorded and blocked.

This will be obvious to some, and for the benefit of others wondering about this, blocking IP's is not a solution. Many people are on connections which have dynamic IPs, so blocking an IP could then penalise an innocent player who ends up with that IP next (might be unlikely but possible). More to the point, the miscreant you are trying to block have since been allocated a new IP so the IP bit becomes irrelevant to the ban. While some people do have properly allocated static IP's, others who have had the same IP for ages, through multiple reconnection might suddenly get a new IP on a subsequent connection.

Edit: Forgot to mention the possibility there might be multiple users of a single IP, for example, in a shared house, family home and so on.

TL;DR - IPs are not a reliable indicator of user.

R
 
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If cheaters get a big nametag on there names saying "CHEAT" or something and If we were able to just shoot and kill cheaters without any fine or getting a bounty on our head, they prolly think twice before cheating.

Hell, maybe even post on the Bullitinboard there thre is a cheater in the system. It will be a whole new profession in the game. Cheater hunter..
 
If cheaters get a big nametag on there names saying "CHEAT" or something and If we were able to just shoot and kill cheaters without any fine or getting a bounty on our head, they prolly think twice before cheating.

Hell, maybe even post on the Bullitinboard there thre is a cheater in the system. It will be a whole new profession in the game. Cheater hunter..

I like that.

-Proven Cheater gets an OFFICIAL "name and shame" in game by the devs.

-It will read CHTR instead of CMDR

-After a probation timer of NO CHEATING (has to be proven) the tag is removed.

-During the probation the player has a WANTED sign to any CMDR's in game, not to police or NPC's, just for CMDR's
 
This will be obvious to some, and for the benefit of others wondering about this, blocking IP's is not a solution. Many people are on connections which have dynamic IPs, so blocking an IP could then penalise an innocent player who ends up with that IP next (might be unlikely but possible). More to the point, the miscreant you are trying to block have since been allocated a new IP so the IP bit becomes irrelevant to the ban. While some people do have properly allocated static IP's, others who have had the same IP for ages, through multiple reconnection might suddenly get a new IP on a subsequent connection.

TL;DR - IPs are not a reliable indicator of user.

R

I agree with the fact that locking out an IP address won't work. My 2 godsons play ED, and if one were to cheat, and have his IP address blocked, it is possible that the next time they logged on his brother might be assigned the blocked IP address, and therefore be unable to play.

I know that some companies can read serial numbers of the various components of a computer (motherboard, CPU, graphics cards, etc.) so that could be a way of blocking out a computer, but what happened if (again, using my godsons as an example) the elder were to get blocked, but carry on playing on his brothers' computer? Would that get blocked, denying them both access to the game?
 
If cheaters get a big nametag on there names saying "CHEAT" or something and If we were able to just shoot and kill cheaters without any fine or getting a bounty on our head, they prolly think twice before cheating.

Hell, maybe even post on the Bullitinboard there thre is a cheater in the system. It will be a whole new profession in the game. Cheater hunter..

would the player in question be allowed to still cheat if he wears the badge?..if so....you still wouldn't kill him,he would kill you with just a half second stroke of 1 laser...and if not allowed to cheat whilst wearing the badge then the player in question would just make a new account.
 
If cheaters get a big nametag on there names saying "CHEAT" or something and If we were able to just shoot and kill cheaters without any fine or getting a bounty on our head, they prolly think twice before cheating.

Hell, maybe even post on the Bullitinboard there thre is a cheater in the system. It will be a whole new profession in the game. Cheater hunter..

Hardly a profession when, almost by definition, the cheaters you hunt are very difficult to catch because of their cheats, and even if they are, they have a gazillion credits from their misdeeds. That of course, is why the suggestions that 'all we have to do is organise against them' are laughable.
 
Hardly a profession when, almost by definition, the cheaters you hunt are very difficult to catch because of their cheats, and even if they are, they have a gazillion credits from their misdeeds. That of course, is why the suggestions that 'all we have to do is organise against them' are laughable.

Becides the issue of having a cheater with really strong superweapons indeed.. (that's an issue) I dont think insurance companies would wan't to make deals with criminals.. right? :p

Loosing a fully outfitted A grade combat conda would hurt, even if you have gazillions of credits..
 
Becides the issue of having a cheater with really strong superweapons indeed.. (that's an issue) I dont think insurance companies would wan't to make deals with criminals.. right? :p

Loosing a fully outfitted A grade combat conda would hurt, even if you have gazillions of credits..

its only a 35 million buyback lol.....again I have to say this.....you cant have players hunting cheaters....they will die instantly if the cheater so wished....and you cant do any damage to them....you would be throwing your money away
 
Becides the issue of having a cheater with really strong superweapons indeed.. (that's an issue) I dont think insurance companies would wan't to make deals with criminals.. right? :p

Loosing a fully outfitted A grade combat conda would hurt, even if you have gazillions of credits..

You are talking common sense. FD coders do not necessarily use that. The FD insurance companies will happily keep giving away new ships to cheats at knock down prices.

Depends on how many gazillions they have. 5% of a 500 million ship may be insignificant for someone with a an ill-gotten few billion lying around.
 
Everybody who is not cheating (>99%) are wishing and expecting a "zero tolerance policy" from Frontier.


Zero tolerance policies are bad--very bad, as the American Public School system has shown. There should always be leeway for the moderators/support/developers to make a decision based on the facts versus doing what a rule in a handbook says. With that said, if folks are caught cheating I'm all for them being given the good old account wipe and ban.
 
Becides the issue of having a cheater with really strong superweapons indeed.. (that's an issue) I dont think insurance companies would wan't to make deals with criminals.. right? :p

They're not criminals. Criminality is valid gameplay, cheating is a completely out of character issue that shouldn't receive an in-game response.
 
They're not criminals. Criminality is valid gameplay, cheating is a completely out of character issue that shouldn't receive an in-game response.

Quite - and on top of that cheating in a video game isn't a criminal offence (in real life) either - it's a civil matter.
 
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