Horizon vs Non-Horizon Balance

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i don't think you understand how the game works, or games in general.

everybody will benefit from the Horizons, all the land-able planets will be updated to look more detailed and to use the new planet generator.

not to mention this in nearly all cases won't affect your game in any slow way, there are Level of details models so that if you are far away from planets the details are less so that the computer does not suffer.

Thanks.
I have played for a year and earn money from software development.

The code for Horizons will be bigger, more complicated and more resource hungry than the current release. That doesn't necessarily make for enhanced operation.
 
I don't see non-buyers being set back. Fleeing interdictions could always be rendered impossible by not allowing planetary landings while in action. Sure, if you escape and manage to land on a planet he has to wait. The very same is the fact for stations, so, unless you're in a system without any stations, this wouldn't change much. Stations always orbit something anyway.

Currently the most money can be made from PP combined with RES/Cz and trading. I would be staggered if planetary content would compete with that. Unlock new options, sure. But set new standards? Nah.

Then there's the new Cobra. Well, yeah. New content for buyers. That's how it works. It's not like the Corvette get's locked to be only bought on planets and moons.

Braben implied that the SRV perhaps would be in hard-coded into every ship that runs horizons, so no module would be used by it. I could've misheard that, but it would take out the "SRV vs SCB" thinking (that maybe isn't a thing anyway).

So yeah, you' lose in variety if you don't buy it, but won't fall behind in the possibility of progressing through the ranks/ships/whatnot.

IMHO.
 
Multicrew is a core game mechanic, not a Horizon's exclusive, there's a lot of confusion on this subject and FD has addressed it in the live streams but so many people don't watch those.

I followed the live streams as well as the EGX announcement and they never explicitely said whether multi crew is considered a core game mechanic and therefore would be available to season one players or not. Therefore, I opened a thread, but I suspect we will only get answers when we approach the multi-crew update next year.

And who cares if you get a PvP advantage? If you are an Anaconda and a player in a Sidewinder attacks you, is that a fair fight? PvP is NOT the basis of this game, it's NOT part of the design specs, they don't worry about that because this is a single player game that you play online and you CAN allow others to join you or not.
Maybe PvP-ers would care? The game allows for open PvP, therefore must be a design consideration, no matter if we personally use it or not and personally consider it the game's basis or not.

"I don't use it/I don't think the game is focused on it" is a too limited view for a game that allows you to pretty much to make of it what you want, including an open PvP game.
 
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Like in WoW. If you returns to game then if you want to be competitive you have to buy latest addon.
 
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剣 真;3053772 said:
Would it even be practical to flee to a planet and hide there if you know you're being hunted? I you have to slow down to get into the athmosphere that makes an easy intertiction target anyway, right? I guess if you fly into the planet at full speed you get an emergency stop in space anyway.

I'm not sure if you would know whether a pursuing player was Horizons-equipped anyway. We all share the same universe and unless you have time to scan and check modules you won't know whether the other vessel is able to follow you down to the planet until you drop down and find they're still on your tail!

Even those with the capability may not equip all their ships. With something like a combat rated Vulture you may have to sacrifice too much to put the planetary landing modules on board.
 
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Braben implied that the SRV perhaps would be in hard-coded into every ship that runs horizons, so no module would be used by it. I could've misheard that.

I think David was mistaken or working off of out of date information:

The exact figures aren't finalised yet, but we're looking at around 25,000 credits for the basic module. The module can have one of more slots and each slot can hold one vehicle bay, you buy the bay (which includes an SRV) for 5,000 credits (TBD). If the SRV is destroyed then you need to buy a replacement and bigger modules can have more than one slot.

You have to get it fitted at a station.

Multiple bays and multi-crew will no doubt give rise to some interesting game play.

but it would take out the "SRV vs SCB" thinking (that maybe isn't a thing anyway)

"SRV vs SCB"?
 
Thanks.
I have played for a year and earn money from software development.

The code for Horizons will be bigger, more complicated and more resource hungry than the current release. That doesn't necessarily make for enhanced operation.

I don't quite follow your logic there, 2 ships in super cruise one with horizons the other without both playing on the same spec system will have the same load, when the one with horizons drops onto a planet the rest of the current system will be ignored (like dropping at a station), so the load will be different but not necessarily higher.
 
剣 真;3053644 said:
Will the game be balanced so that anyone can still compete regardless of having the addon or not like, for example, in Battlefield 4 or will non-horizon players be in a disadvantage like in typical MMO-addons? Will non-Horizon players be able to fly in planet-instances but not land on them or are planets Horizon only? If they are exclusive to Horizon players, woudn't planets be save-zones against non-Horizon players pursuing them?

My answer is No, non-horizon player will not get to land or fly around a planet I think and Yes , if you are pursuing a horizon player they can hide on a planet, simply wait for them in orbit :p .

I don't see why they should let non-horizon players get to planets for free when there are horizon players who paid for it , I think it's fair, other MMOs would require you to pay a monthly fee to be able to play without the skills cap, you would basically be in disadvantage all the time in other mmos, in ED you can still compete in Space without having to pay any additional fee, I don't think it needs to be balanced, you can still fly to stations, do pvp in space and engage in all other space activities as before.

However I wouldn't worry about it, I don't see players in a competition against eachother, most combat is against npcs not other players, the only pvp I had was in powerplay during undermining missions
 
I'm not sure if you would know whether a pursuing player was Horizons-equipped anyway. We all share the same universe and unless you have time to scan and check modules you won't know whether the other vessel is able to follow you down to the planet until you drop down and find they're still on your tail!

Even those with the capability may not equip all their ships. With something like a combat rated Vulture you may have to sacrifice too much to put the planetary landing modules on board.

Honestly, I really hope it won't require a module to fly and land on planets, it would be a waste
 
Thanks.
I have played for a year and earn money from software development.

The code for Horizons will be bigger, more complicated and more resource hungry than the current release. That doesn't necessarily make for enhanced operation.

Yeah, yeah, keep blaming the code. I bet the voice of open will show up shortly.
 
剣 真;3053644 said:
Will the game be balanced so that anyone can still compete regardless of having the addon or not like, for example, in Battlefield 4 or will non-horizon players be in a disadvantage like in typical MMO-addons? Will non-Horizon players be able to fly in planet-instances but not land on them or are planets Horizon only? If they are exclusive to Horizon players, woudn't planets be save-zones against non-Horizon players pursuing them?

To answer the OP's question: The way planetary landings has been described, is that Horizons players with some form of equipment on their ships will be able to enter an orbital cruise. This seems to be a separate instance from supercruise, so yes, Horizons players can escape season one players into orbital cruise/to planet surfaces, which are addon content and, as confirmed by Frontier, not accessible to season one players.

This is however not much different from high waking, logging off while alone in supercruise after the hyperspce jump and then going into solo when being pursued by another player. It just adds one more variation to escape from a PvP encounter.

The multi-crew exclusivity/balance question is more interesting imho, because that might possibly influence the PvP's outcome when Horizons and season one players fight against each other. Similar to the question how crafting might affect the PvP balance in the case that only Horizons players would be able to get their hands on equipment crafted with surface resources.
 
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Does anyone know if players who have bought both Mercenary and Horizons editions will be able to choose which one to log on to?
Apart from the novelty, most of the time I have no interest in going planetside with my spaceship, so it would be an advantage to run a smaller build without all the largely useless PL code.


If you bought them with seperate game accounts you can install both versions. If you used the same account your base game will upgrade to 2.0. We don't know yet how they handle the upgrade though, it might be that 1.5 and 2.0 players will get the the same release with the additional features just beeing locked. Anyway, I don't think that 2.0 will have worse performance than 1.5.
 
If you bought them with seperate game accounts you can install both versions. If you used the same account your base game will upgrade to 2.0. We don't know yet how they handle the upgrade though, it might be that 1.5 and 2.0 players will get the the same release with the additional features just beeing locked. Anyway, I don't think that 2.0 will have worse performance than 1.5.

From a technical perspective, two clients make little sense. Why would any developer go through the trouble of maintaining two separate code bases for players playing essentially the same game together, with one part of the players being allowed to use features others can't. Both clients would have to be constantly updated, as exclusive features would still affect both clients.

A practical example: A Horizons player carries a SRV on their ship. A season one player scans that player with a cargo scanner. How are they going to see what the Horizons player carries, if they were in a client that didn't know anything about any Horizons content? Their client would have to be updated to support Horizons content and base features, like crafted equipment.

It's so much easier to maintain a single client that requests the purchases of each individual player from a server and then allows them to use certain features based on a "pay-wall", rather than having to maintain two separate clients and keep them compatible.

The most likely scenario then, is that everybody will receive the "2.0" update, but season one players will only be able to use a subset of the new features as determined by Frontier. Any other approach to implementing Horizons would greatly surprise me, although it remains to be seen how the versioning will be continued if "1.5" and "2.0" will indeed be simultaneously released, as was hinted(?) at. ;)
 
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You just know Horizons is going to result in a whole other world of complaints.

"Horizons players have an advantage because X"
"Why can I see Y when it's not available to me"
"This cargo is no use unless in Horizons so why is it on the main game"
"These missions need Horizons so they should not be seen rather than being marked 'unavailable'"
"UA stuff is happening on planets, how is that fair"

etc...

Unfortunately there cannot be a "clean line" between Horizons and core ED, it's essentially all one galaxy and what happens on planets affects what happens in space and vice versa, they are simply not independent.

The division is blurred and I think that (for the non Horizons owners) this is just going to have to be accepted as an inevitable but unfortunate reality.
 
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From a technical perspective, two clients make little sense. Why would any developer go through the trouble of maintaining two separate code bases for players playing essentially the same game together, with one part of the players being allowed to use features others can't. Both clients would have to be constantly updated, as exclusive features would still affect both clients.

A practical example: A Horizons player carries a SRV on their ship. A season one player scans that player with a cargo scanner. How are they going to see what the Horizons player carries, if they were in a client that didn't know anything about any Horizons content? Their client would have to be updated to support Horizons content and base features, like crafted equipment.

It's so much easier to maintain a single client that requests the purchases of each individual player from a server and then allows them to use certain features based on a "pay-wall", rather than having to maintain two separate clients and keep them compatible.

The most likely scenario then, is that everybody will receive the "2.0" update, but season one players will only be able to use a subset of the new features as determined by Frontier. Any other approach to implementing Horizons would greatly surprise me, although it remains to be seen how the versioning will be continued if "1.5" and "2.0" will indeed be simultaneously released, hinted(?) at. ;)

That's what I think as well, however (as I stated above) we don't know yet.
 

Jex =TE=

Banned
Watching people fly down to a planet while sitting at that hard stop from the gravity well Wil be like standing outside the theater while everyone goes in to see the new Star Wars. I'm tearing up just thinking about those unfortunate souls...

Unless the film you're going to see is Howard the Duck.
 
You will have to buy the module and the SRV (which will take up 4t of Cargo Hold space.) The module will not appear in the purchase list unless you are a 2.0 owner, neither will the buggy... er... SRV. Missions that include surface bases (i.e. prison breaks, deliver to base) will appear in the unavailable list of missions like there is now.

Now - obtain commodities missions, I'd like to think you have to use your noggin with that. Some commodities will only be available from ground bases. I would let you see them, and then have to pirate them, beg another 2.0 player, or something like that. Force you to interact.
 
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