Can't wait to see a console handling an entire galaxy, massive space stations and full-sized procedural renditions of an entire planet.
Still it will make dogfighting easy to avoid, hit boost and fly anything over, ooh, let's say thirty feet away from your enemy, and you'll be outside their LOD draw distance for the graphics.![]()
The XboxOne and PS4 are more powerful than what many PC users are planning to play this game on.
I don't think anyone means porting it over to the PS1.
I had to laugh here - both the XB1 and PS4 are severely less capable than what many PC users on this forum run.
ED at the moment uses a big juicy graphics core, a big juicy multicore game engine, and a surprisingly little amount of RAM. Current consoles should be able to cope with that.
What ED depends upon however, is an almighty sensitive and diverse input system, that in all honesty I cannot see a PS4 or XB1 controller managing even 10% of, unless you plug in a keyboard.
There is also the issue of the erm, audience. The less screaming kiddies the better, in my opinion.
Other than "dumbing down" for consoles, the other worry that people have is that if the game was originally meant for the PC and then later ported to the consoles, the consoles might not be able to handle ALL the features of the PC version, and thus the PC version might suffer as devs try to align target platforms to the code bases and merge all into one code base for ease of management.
Thus we get "dumbing down" and "missing features" when multiple target platforms are involved.
To be fair, if I understand you correctly, I don't think ED would be dumbed down to fit with consoles. If anything they will release ED on PS4/XB1 and put them in their own private groups, but playing on the same back end servers as the rest of us.
The servers will simply shuffle data around - it's the game itself that translates that into graphics. If the consoles can't handle a certain aspect of ED then maybe that would be cut out, or reduced in scope, but I don't think the PC version is at risk.
No it's more and less.We have to remember not if a Xbox or a PS4 can run Elite as it is now, but can it run it in 3 years with the expansions they have planed? That is the question that we should all worry about.
For alpha we know:
Quad Core CPU ( 4 x 2Ghz is a reasonable minimum)
while the ps 4 has an 8 core at 1.6 it is below the minimum of 2.0. It is true lesser hardware works, but the thing to remember is, while they try to lower the requirements, it hasn't so the PS4 currently isn't up to specs.
by that time more then 4 cores would be common so Frontier might tune the engine better for many cores.They didn't say if 8 cores 1.6 is enough for the minimum. So in the future when they work on additions they know they can push a quad core to the 2.0 max, and the PS4 can never match that. So what do they do? Cut back to make it work at 1.6 which weakens the game over all?
you forgot consoles hardware is like PC but the whole package is very much different.Those currently playing with less then a quad core 2.0 may find the game unplayable with the expansion as they lack that minimum. However they know, we know, and the devs know that 2.0 was called for, and those with less can go without the expansion prepaid for or not, as they know they don't have the cpu capable of running that new features. It isn't bait and switch it is well known before the game released. (True not before we pledged but it was advertised as a top end game, and that by definition means current hardware).
6 with HMA GPU cores can be used as GPGPU tasks on same CPU data structures so very concurrent CPU task could be that GPU does that task.We all knowingly took a blind leap of faith that our current pc would play the game or knew we would need to upgrade. We asked often for minimum specs and there were a lot of threads on the subject from 32/64 bit to graphic card minimum etc.. We now know, to put it on the PS4 that minimum drops to 1.6 ghz and to make the game require more would be impossible for them.
I bet the console version need to use the console online store but may handle there own servers. But updates go trough store toSo either no console port or their port is not tied in with the PC version. They get their own little world universe controlled by Sony or Microsoft, they run the servers with the code from FD, but there is no promise of any expansions. They may get some but not tied into the PC one.
Their minimum cpu is less then the one they say is minimum required. It may work now, but what about tomorrow or in 3 years?
Calebe
what i meant was.....
i'm playing alpha on a mid to low range pc. it is just as capable as either of the new consoles, perhaps more so. if i decide i want to upgrade gpu etc or slap in a bit more ram i can. as i understand things this is not an option with a console.
FD don't need to worry about that imo. As I mentioned before if the console can't handle everything then features will be removed to ensure it still runs. If that means, for instance, they can't have seamless planetary landings as the console needs to load the planetary part then so be it - it won't affect PC users as I highly doubt they will run in the same instances as us. (Although probably share the same back end data that comprises the galaxy)We have to remember not if a Xbox or a PS4 can run Elite as it is now, but can it run it in 3 years with the expansions they have planed? That is the question that we should all worry about.
The thing your forgetting is that 2.0 and quad core is the minimum requirement. It is not the suggest or recommended, but the minimum. It will play the game and does so easily but as they add to it, will it push the game to use the not yet known recommended requirements to play the game with the newer content fluidly?
None of us know what that will be, but 1.6 may not handle the expansion content in the future. It may, but that is no guarantee and assuming it will use all 8 cores is a pure guess. Hyper threading we were already told should not be considered to reach the required 4 cores they want. Does it run on a duel core? Currently it can and does, but we have only seen bits and pieces of the final game, and no idea once fully available if that will still be the case.
End result quad core at 2ghz is the minimum, not even the suggested for best game play, but for the minimum game play currently. The AMD chip in the PS4 doesn't hit that minimum, and in the future it could be the bottle neck. I hate to say it but the IPC (instructions per cycle) is lower on the AMD chips then an Intel chip. That can also hurt performance.
Remember again that 2.0 is the bare minimum they suggest, which means at some point it would be only able to run the game on the lowest settings and at lower resolutions. It is possible but unknown if that will happen. I actually hope so as it means the game is growing and being updated as we all hope.
Only time and Frontier Dev know the real answer. If they port it to the PS4 or Xbox, will it be the stand alone only version so no updates required, or play in the open world with the PC's or on their own servers? We only have questions and no answers. Personally I don't want the game handicapped at all, and hope they set a very high 'optimal' spec list so they can improve the game with a lot of open headroom.
Calebe
The thing your forgetting is that 2.0 and quad core is the minimum requirement. It is not the suggest or recommended, but the minimum. It will play the game and does so easily but as they add to it, will it push the game to use the not yet known recommended requirements to play the game with the newer content fluidly?
None of us know what that will be, but 1.6 may not handle the expansion content in the future. It may, but that is no guarantee and assuming it will use all 8 cores is a pure guess. Hyper threading we were already told should not be considered to reach the required 4 cores they want. Does it run on a duel core? Currently it can and does, but we have only seen bits and pieces of the final game, and no idea once fully available if that will still be the case.
End result quad core at 2ghz is the minimum, not even the suggested for best game play, but for the minimum game play currently. The AMD chip in the PS4 doesn't hit that minimum, and in the future it could be the bottle neck. I hate to say it but the IPC (instructions per cycle) is lower on the AMD chips then an Intel chip. That can also hurt performance.
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Calebe