Sorry, no easy button.
Go. Find. Out.
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No viel. You are ignorant about how the mechanics of how this works.
It is only an insult if you chose to remain ignorant.
Unlocking is a counter. That you don't like it is immaterial and a personal choice on your part.
yes, it does have less power, about 25%, but then if you REALLY NEEDED THE POWER, you would be running fixed. At that point, your logic sort of folds like a cheap sidewinder, and needs no refuting.
You are also ignorant about fixed weapons and how they work. Ask anyone who has actually used one (especially on a Clipper) and stop making assumptions.
I did go find out via coriolis.io and weapon stat tables. Max DPS in the game vs shields is a fixed beam laser. If you set up the ship with the best hardpoints in the game (Anaconda) with all fixed beam lasers in appropriate slots, and somehow keep your weps capacitor full with constant heatsink spam, while simultaneously hitting your target with all your beam lasers, you will do:
200Mj damage per second (no pips to shield), or more realistically if they have 4 pips to shields (as any good Duracell Python or Conda would do) 85mj/s.
So after 5 seconds of this unrelenting, massive assault with literally the most firepower possible, you have done 425MJ of damage.
Or about half a Duracell python's shields, and a quarter of a Duracell conda's shields.
Their SCBs now come into effect, restoring them back to full shields
Now you're out of heatsinks, and can only fire intermittently as they shred your shields cos you weren't able to use boosters due to heatsink spam
It's mathematically impossible