News Sneek Peek #5 - Slow zoom from the edge of a misty crater

A pedantic criticism you're already probably very aware of: the rocks/boulders seem to be lit differently to everything else.

Just saying it in case you're thinking "nobody will notice this too-bright-boulder thing". :)

Yeah I noticed too. WIP. ;)

There must be a loading screen somehow to load the instance. It is a network thing... I just wonder when it does, probably between OC and normal speed.
 
This is...just amazing.

I really hope we get some sort of sampling tool on the SRV. I want to be able to go "I wonder what this rock -or mist, or lake, or whatever- is made of" Doesn't need any more gameplay than that. Just for my own curiosity.

I second, third and fourth this.
 
This is...just amazing.

I really hope we get some sort of sampling tool on the SRV. I want to be able to go "I wonder what this rock -or mist, or lake, or whatever- is made of" Doesn't need any more gameplay than that. Just for my own curiosity.


Truth. The Devs might know what a planet is made up of, and maybe even recognize it based on color alone, but we're gonna want to know too!
 
A pedantic criticism you're already probably very aware of: the rocks/boulders seem to be lit differently to everything else.

Just saying it in case you're thinking "nobody will notice this too-bright-boulder thing". :)

dannysquid; I think it is as DB. stated -"Again, many things here are unfinished which I won't call out."... But yes your right, I think we all see that...
 
Now imagine a starport (spaceport? how are they calling them?) inside one of those misty craters... WRAAARGH!!
 
This is a thing I don't know enough about. If I was standing on Pluto would it be very, very dark or would it be just as bright as standing in Brazil on a sunny day? Is it to do with how big the Sun is in the sky or is it just about light travelling unimpeded in every direction. The old idea that we should be blinded by all the light from all the stars in the sky if it wasn't for Einstein.

Can a cleverer person explain?

Pluto would be very dark because it is further away, and as you said, light from the sun travels in all directions edit: and in a straight line. A useful measurement to understand why this happens would be to measure the "amount" of light per square meter. I try to make a sketch:

Untitled.png

The two red squares are the same size, but the closes to the star gets a lot more light than the furthest one. It turns out that the amount of light per unit of area decreases quadratically with the distance from the light source (for most light sources anyway), so a planet twice the distance from the star will get four times less light, a planet ten times the distance from the star will get a hundred times less light and so on.

The "why are we not blinded by all the light from all the stars" question has a different answer, which is more complicated. It involves the Universe not being infinitely old (so light from the furthest stars has not had time to reach us yet) and I think also the fact that it is expanding.

Edit: a quick google search returned this: http://spaceplace.nasa.gov/review/dr-marc-space/dark-sky.html Hope it helps!
 
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Roll over the misty craters cold
To canyons deep and planets old
We must away ere break of day
To seek our lost forgotten gold.

The men of yore made mighty Asps,
While cannons rang and lasers gasped
In places deep, where lost cargo sleeps,
In hollow pits within our grasp.

Love that poem! +1 Rep
 
This is a thing I don't know enough about. If I was standing on Pluto would it be very, very dark or would it be just as bright as standing in Brazil on a sunny day? Is it to do with how big the Sun is in the sky or is it just about light travelling unimpeded in every direction. The old idea that we should be blinded by all the light from all the stars in the sky if it wasn't for Einstein.

Can a cleverer person explain?

As sabier demonstrates, in reality, visible light intensity, just like all other forms of electromagnetic radiation, follows the inverse square law as distance from the source increases.

Of course the game cannot accurately show the while range of light intensities throughout a star system as your monitor's dynamic range isn't sufficient, but some variation between very well lit areas and very dark, distant worlds would be interesting.
 
Ten times that I watch this video. And I'm really impressed with the 1: 1 scale of the planet. The ship, the SRV and their immediate environment are really, really microscopic. Congratulations to Frontier to give us this immersion
 
Looking very good. Also, this zooming out is probably the best proof we've seen so far that the Cobra is capable for seamless transitions. Clearly, reason why ED is heavily instanced game is not related to engine itself.
 
Here's another unedited video taken from Elite Dangerous: Horizons. Again, many things here are unfinished which I won't call out. This shows another slow zoom, but this time showing the effect of volatiles forming as a mist in a deep crater on a cold, rocky, uninhabited world:

https://youtu.be/0jE7UhIyRnA

I reported this post: To much awesomeness!


Amazing.
I just replay with sound on )

My feeling like this :https://youtu.be/oU4Rk0NATNs

Nice Idea: https://forums.frontier.co.uk/showthread.php?t=198028
 
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Just occured to me that driving around in 'foggy' craters is going to be a bit spooky. Rising up out of the fog over a hill, or taking off and flying up through the fog layer will hopefully be cool.
 
Just occured to me that driving around in 'foggy' craters is going to be a bit spooky. Rising up out of the fog over a hill, or taking off and flying up through the fog layer will hopefully be cool.

Totally.

I can't help thinking it would also be very excellent, to be able to hide your ship in the fog and drive up to the edge of the crater, without the ship taking off? I hope an option to disable the 'wait in orbit' ship function comes sooner rather than later? I feel pretty sure that will come eventually.

I've been knocked over by many of the streams and peeks revealed since the start of the ED kickstart, but this is one of my all time favourites.
 
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