Why the shields STILL don't recharge when docked?!

For fuel. Just like your car. Your car also has it's own power source, called a battery. Which doesn't get charged when you put fuel in the tank.

So what was your point here?


God, this type of argument for a video game is abysmally... stupid... Yeah, and in real life you cannot travel faster than light either. And if you damage your car, the mechanics will NOT repair it in 0.001 seconds. Are you SERIOUSLY suggesting that, in-game, one couldn't connect a freaking power cable to the ship?

/bangs head against wall
 
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I think you might want to check out the meaning of "Irony".

Irony is a state of affairs or an event that seems deliberately contrary to what one expects and is often amusing as a result.

Irony in this case being they want to make the game more realistic in all it's minor details, yet not the core gameplay mechanics the game is based around. In this case the flight mechanics that allude this game to being a space flight SIMULATOR.
 
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For fuel. Just like your car. Your car also has it's own power source, called a battery. Which doesn't get charged when you put fuel in the tank.

So what was your point here?

The point is the last time I waited 15 minutes to get ready for combat was 15 years ago way back in EverQuest. No other game has done that since because having your players pick up a book while they wait for mana is not exactly good gameplay. They might not put the book or whatever it is they are doing in the meantime down again.
 
Irony is a state of affairs or an event that seems deliberately contrary to what one expects and is often amusing as a result.

Irony in this case being they want to make the game more realistic in all it's minor details, yet not the core gameplay mechanics the game is based around. In this case the flight mechanics that allude this game to being a space flight SIMULATOR.

Sometimes, to make a game more "fun" (and I admit that is situational and down to one's personal opinion), I do not believe at any point FD has said it's a simulator. And even if they have, sometimes you have to break the rules a little to improve game-play. Now, you and I can agree to disagree on whether a specific anomaly increases or decreases the fun-value - but it's not irony. It's a change in the system to forward the game in a direction the developers wish.

How far do you want the simulation aspect to go? If I swap out a module that causes my shields to go offline - then in a simulation, it should have to re-charge. But I'm sure we can both come up with 20 or more situations that violate the simulation or the game-play "rules".

Who's first? :)

(Also, have a cookie)
 
I think it's better for me to be really annoyed by having to wait for shields to recharge than for me to be really annoyed by some arsfardel in a huge ship with huge shields stomping all over me then abusing the instant recharge mechanism to continue really annoying me instead of going BOOM!
 
As the title says! WHAT THE HELL!?

Once more, I went into outfitting, changed a module, which brought my shields down, and now I have the wait forever for them to get back up.

There's absolutely NO gameplay mechanic here, other than to annoy players! Tell me, oh wise men of Frontier, why would you want a player to just wait and do nothing while their shields recharge?

This was the reason I originally went exploring after 1.4 went live - my reasoning was this was something Frontier initially missed, and will be added later. But exploration's taken it's mental toll, and I stopped playing. Now I come back after so much time and I see the game still doesn't respect my time in the slightest. Why the hell should I respect it in return?

I could not agree more, an insult to the value of our time, I am actually here waiting for my shields to recharge (20 mins what a joke).

Other than from a realistic standpoint it would be wholley inaccurate since your ship runs on it's own power and isn't plugged in and drawing power from the station, you mean?

Or the realism of instant Refuelling, Hull repair, Ship Integrity repair.

Actual realism is thin on the ground else we would all be spending 3 days travelling to the moon.
 
The hilarious comments you read when you explain why something is a certain way, yet agree that it needs to be changed. Everyone tends to completely ignore the second part because God forbid you say anything to rationalize an opinion that goes against the thread topic.
I've seen a lot of irrational 'yes or no! With no in-between!' on these forums these last few weeks. Like you guys do know you can justify the existence of something without really agreeing with it being there, right?
It's called a moral and ethical 'grey area'.

I understand why your shields don't immediately recharge when you dock. I also think it needs to be changed.
Simple.
 
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Try a Conda with a7 shields and 8 boosters. Not timed it from flat to full but easily a half hour I'm sure. I usually just launch,use SCBs,land and restock if I'm in a hurry.

However, It's very easy to just turn stuff off (thrusters,fsd,etc) before outfitting to avoid losing power to your shields.
 
As someone stated earlier, the realism factor begs the question: why would they insta-charge just because you are docked? The gamer in me says "why don't my shield recharge immediately when I'm docked?" I'm personally not bothered by this because I will leave a station whether they are charged or not. If they aren't up, I'm just a bit more cautious. It adds an additional level of gameplay for me. I can definitely understand the frustration, but when I look at the game overall, insta-recharge doesn't happen anywhere else.
 
As someone stated earlier, the realism factor begs the question: why would they insta-charge just because you are docked? The gamer in me says "why don't my shield recharge immediately when I'm docked?" I'm personally not bothered by this because I will leave a station whether they are charged or not. If they aren't up, I'm just a bit more cautious. It adds an additional level of gameplay for me. I can definitely understand the frustration, but when I look at the game overall, insta-recharge doesn't happen anywhere else.

It really depends on what you're flying and what you want to do.

If you're a trader, then it's not THAT bad when waiting for the shields - like you said, you can be a bit more cautious, and that tends to solve the problem.

But if you're in a combat ship and want to go bounty hunting, then it won't do.

There are also cases when the time itself is so long it's just insulting - a Cobra (or anything around that size) tends to recharge pretty fast, while a big ship like a Python or Anaconda... well, it's seriously insulting.
 
Try a Conda with a7 shields and 8 boosters. Not timed it from flat to full but easily a half hour I'm sure. I usually just launch,use SCBs,land and restock if I'm in a hurry.

However, It's very easy to just turn stuff off (thrusters,fsd,etc) before outfitting to avoid losing power to your shields.

Agree. I do the same if I am tight on power and I am playing with outfitting. I try switching off SCB's and Shield Boosters first. Re fit then switch kit back on one at a time watching the total power %. Prevents waiting for your shields to rebuild. I only usually have a single SCB with power at any one time.
 
As someone stated earlier, the realism factor begs the question: why would they insta-charge just because you are docked? The gamer in me says "why don't my shield recharge immediately when I'm docked?" I'm personally not bothered by this because I will leave a station whether they are charged or not. If they aren't up, I'm just a bit more cautious. It adds an additional level of gameplay for me. I can definitely understand the frustration, but when I look at the game overall, insta-recharge doesn't happen anywhere else.

I agree with this - and as an alternative to the insta-recharge-in-stations idea, I would like to see all shields simply recharge faster, at all times. As it stands, as soon as a big ship's shields go down, that player will immediately try to leave the battle, because they know that their shields are not coming back... even if the battle lasted for another ten minutes, their shields will still be down, so there is next-to no point even trying anymore. It's one of the reasons why Shield Cell Banks have come to dominate the game - because as soon as one player's shields go down, it's all over.

In my opinion, putting pips into SYS should influence how quickly your shields come back - in fact, it could be directly proportional. No pips = no shields recharge, 1 pip = 4 minute recharge, 2 pips = 3 minute recharge, 3 pips = 2 minute recharge, and all 4 pips = 1 minute recharge. That might seem a bit simplistic, but I'm sure it would be better than what we've got now... and of course, it means you would only have to wait 1 minute in a station for your shields to come back, which would neatly solve the OP's problem.
 
There's absolutely NO gameplay mechanic here, other than to annoy players! Tell me, oh wise men of Frontier, why would you want a player to just wait

you sort of answered your own question somewhat :) I think until they put a developer on duty to squash fairly simple and annoying bugs/features we will never see this sort of thing rectified
 
you sort of answered your own question somewhat :) I think until they put a developer on duty to squash fairly simple and annoying bugs/features we will never see this sort of thing rectified

o_O

Wait... you mean to tell me something like this is what went down at Frontier HQ:
Developer A: Right. Shields. We've made them persistent to annoy everyone who's not into PvP. Can we annoy people further?
Developer B: I'm not sure. How about once you loose shields then you need to buy new ones?
Developer A: No, that's too obvious. There would be an uproar. We need something more subtle yet insidious.
Developer B: I know! Let's give them no recharge options besides the need to wait for a recharge! That'll teach them to use big ships! And that should stop people from asking for even bigger ships in the future!
Developer A: Brilliant! Genius! I could kiss you right now!
<they proceed to make out>
 
o_O

Wait... you mean to tell me something like this is what went down at Frontier HQ:
Developer A: Right. Shields. We've made them persistent to annoy everyone who's not into PvP. Can we annoy people further?
Developer B: I'm not sure. How about once you loose shields then you need to buy new ones?
Developer A: No, that's too obvious. There would be an uproar. We need something more subtle yet insidious.
Developer B: I know! Let's give them no recharge options besides the need to wait for a recharge! That'll teach them to use big ships! And that should stop people from asking for even bigger ships in the future!
Developer A: Brilliant! Genius! I could kiss you right now!
<they proceed to make out>

couldn't possibly comment ;)
 
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