Powerplay Detailed PP Mechanics/Math?

I've checked the Wiki, I've googled it, I've browsed through these forums, and I've been on the PP subreddits for quite a while. I see people make statements regarding the math behind the PP mechanics, such as how CC is calculated, how Fortification/Undermining/Lack of either effects CC, etc, etc, but I see no source for any of this information and it seems to be all hearsay/tribal knowledge.

Can anyone give me a source of information regarding this? How CC income, upkeep costs, and triggers are calculated and the exact effects of Undermining, Cancelling, Fortification, and Turmoil?
 
I've checked the Wiki, I've googled it, I've browsed through these forums, and I've been on the PP subreddits for quite a while. I see people make statements regarding the math behind the PP mechanics, such as how CC is calculated, how Fortification/Undermining/Lack of either effects CC, etc, etc, but I see no source for any of this information and it seems to be all hearsay/tribal knowledge.

Can anyone give me a source of information regarding this? How CC income, upkeep costs, and triggers are calculated and the exact effects of Undermining, Cancelling, Fortification, and Turmoil?

No. The reason it's all tribal knowledge, is that the "official" information from the powerplay manual is often provably wrong and misleading. The end result of this is that you will find lots of incorrect information thrown about, and the only way to get a "correct" answer is to do a ton of analysis on your own.
 
No. The reason it's all tribal knowledge, is that the "official" information from the powerplay manual is often provably wrong and misleading. The end result of this is that you will find lots of incorrect information thrown about, and the only way to get a "correct" answer is to do a ton of analysis on your own.


There's no one that could break the nuances of the system down to a laymen?
 
There's no one that could break the nuances of the system down to a laymen?

I'm pretty sure I could, but doing it in a single easily understood post is not going to happen. To be honest it'd probably just be easier for me to completely rewrite the existing powerplay manual.
 
I'm pretty sure I could, but doing it in a single easily understood post is not going to happen. To be honest it'd probably just be easier for me to completely rewrite the existing powerplay manual.



Well, I'm telling you now that there is no single source (that I could find) for all of the information needed.

Whether you make a post here, a reddit post, a wiki article, or a youtube video/tutorial, you will be the first to be doing so (if it's comprehensive and detailed), and you will get tons of views/upvotes and your material will be sourced for as long as they keep the same mechanics...Assuming that your information is 100% accurate, of course.

So.. If you need help, let me know. This needs to happen.
 
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Well, I'm telling you now that there is no single source (that I could find) for all of the information needed.

Whether you make a post here, a reddit post, a wiki article, or a youtube video/tutorial, you will be the first to be doing so (if it's comprehensive and detailed), and you will get tons of views/upvotes and your material will be sourced for as long as they keep the same mechanics...Assuming that your information is 100% accurate, of course.

So.. If you need help, let me know. This needs to happen.

The information is both here, and on reddit.

Its just a matter of being able to find the old posts.

CC is calculated based on the population of all the systems in a 15ly radius sphere around the control system.

Default upkeep and expansion triggers use a formula based on the distance of the system from the capital system.

Overheads use lower of 2 separate formulas based on the total number of control systems.
 
The information is both here, and on reddit.

Its just a matter of being able to find the old posts.

CC is calculated based on the population of all the systems in a 15ly radius sphere around the control system.

Default upkeep and expansion triggers use a formula based on the distance of the system from the capital system.

Overheads use lower of 2 separate formulas based on the total number of control systems.



Care to link me to these threads where all of this information is? Your answer is really vague. I'm looking for the maths.
 


Thanks.. I will scour through these and see what I can glean. I have a feeling (based on what I've read so far) that this will not be comprehensive, though.


Edit:
https://forums.frontier.co.uk/showthread.php?t=171870&highlight=overhead+formula

That one seems to be the kind of thing I am looking for. Thanks.
 
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The formula isn't:
min((11.5 * controlsystems/42)3 , 5.4 * 11.5 * controlsystems)
its:
min((11.5 * controlsystems/42)^3 , 5.4 * 11.5 * controlsystems)
 
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