The SCB (Shield Cell Bank) Thread

I wouldn't say 1 per ship, auto repair needs a buff imo, chaff needs a slightly longer delay (like a second or two more).

Interdictors should be more geared towards class and module size. If I have an A7, my ship is bigger, and i'm interdicting say, a sidewinder, that sidewinder is gonna have a baaadd time.

Multicannons are p-okay. If anything, i'd argue most of the weapons need more ammo. Look at the Rail guns and cannons, they should be roughly around the Plasma Accelerator ammo, if not a tad bit more.
You'll get what you want, FD have demonstrated their ability to deliver with every patch.
 
I still personally believe shield cell banks should be removed and a whole new mechanic for the shields should be introduced, but that's me talking out of love of Rebel Galaxy's ideas.

In this case, I'm okay with settling for this okayish compromise, so long as heat sinks are also nerfed.
 
I wouldn't say 1 per ship, auto repair needs a buff imo, chaff needs a slightly longer delay (like a second or two more).

Interdictors should be more geared towards class and module size. If I have an A7, my ship is bigger, and i'm interdicting say, a sidewinder, that sidewinder is gonna have a baaadd time.

Multicannons are p-okay. If anything, i'd argue most of the weapons need more ammo. Look at the Rail guns and cannons, they should be roughly around the Plasma Accelerator ammo, if not a tad bit more.

Yes to auto repair.
Yes to chaff.

I thought the interdictions had been changed to take mass of ships and quality of interdictor in to account now? (I know it had a big buff and minor nerf a few days later)

I'm ok with Multicannons myself. Though unless I'm mistaken, turreted versions have a shorter range than gimbals (my turreted ones would not fire until 2Km tonight, where my gimbals fire at 3.06Km)

Ammo is taken care of in the crafting system isn't it?, though an ammo storage module would also be nice.
 
Oh, I wouldn't say that's exactly fair. The bottom line was SCB's were being stacked and abused so changes were made so now ppl are testing them so all feedback is good feedback as long as it identifies the potential issues. The more changes may come if it can be done while the Beta runs because this is what they are for, testing.

The thing that's getting me is a lot of players are still thinking down one dimensional SCB play like there is no other alternative.
Players have been double stacking chaff for a while which can be very effective again a lot of the NPC's and such.
However, I see a lot of concerns about module sniping so has anyone thought about swapping out some of their extra SCB's for the ship repair to see how it copes with this kind of attack?
I'd be really interested to hear if that is currently valid and good enough to help keep a ship alive long enough to jump out (high wake).
Also, if the hull reinforcement packages help in any way regarding how much damage a module takes and if that could be boosted as a possible solution, if necessary.

Just throwing alternatives at y'all so don't shoot the Banana.
:)
Power modules now have the ability to explode when attacked, they do not need to be at 0% either. Nobody has addressed this little nugget yet. Shields were the only protection against this, armour makes no difference.
 
Yes to auto repair.
Yes to chaff.

I thought the interdictions had been changed to take mass of ships and quality of interdictor in to account now? (I know it had a big buff and minor nerf a few days later)

I'm ok with Multicannons myself. Though unless I'm mistaken, turreted versions have a shorter range than gimbals (my turreted ones would not fire until 2Km tonight, where my gimbals fire at 3.06Km)

Ammo is taken care of in the crafting system isn't it?, though an ammo storage module would also be nice.


default ammo for certain weapons are a mediocre at best. Most Kinect Weaponry are not suited for prolonged fighting in PvE environment. Which is my biggest concern to be totally frank.

If I recall correctly, they messed something up with the interdiction mechanics that it just makes it impossible to evade an interdiction. Regardless of ship class or size.

Edit: I'm really content with the Hull Reinforcements they got going on.
 
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I have not tested them yet, looking forward to it though.
Are they still just all round protection? or do they add a little something to the modules now?


It is now, entirely viable to fight back now, even if your shields are offline. You aren't forced necessarily to run out now. You can stay and fight to a certain degree that is significantly better than what we have now.
 
It is now, entirely viable to fight back now, even if your shields are offline. You aren't forced necessarily to run out now. You can stay and fight to a certain degree that is significantly better than what we have now.
I agree even when I lose my shields I stick around.
 
And you provide the proof how broken SCBs were, when a Python tanks 5 ships for longer than 30 seconds and makes it out with 61% hull.

What next, a healer ship so we can be Warcraft in space with Tank, Healer and DPS?


2:25 First person starts attacking the Python (gets Ignored).
2:36 Second person joins in (also gets ignored).
3:02 Third person now attacking the Python.
3:08 Fourth person joins the fray. (Python has stayed on it's target the whole time and is using SCBs like eating smarties).
4:00 Fifth person starts shooting the Python (Python turns on more SCBs)
4:34 Pythons shields finally drop after a few SCBs being used.
5:33 Python jumps out at 61% hull

SCBs are not broken?? Tanking 5 people for 30 seconds, not to mention the prior 2 minutes of ignoring the fact he was being shot at (not aware of the situation or showing off as they had a broken toy equipped?).

Thanks for proving what what folks have been saying for a year. the SCBs needed to be removed or toned down as you can see in that video

Wow... you really are trying to be pertinent with your findings aren't you?
And rather exact in your findings when by 2.25 there are around 22 ships in this battle and all hell is breaking loose. He's tanking, yes, but those ships shooting on him are no doubt only sometimes doing so in this case, and then no doubt shooting on someone else. It was a hectic fight with many targets, and even though targets were being called, others coming into view were being taken into account and fire directed their way. It was only nearer the end that this Python got true focus and had to then bug out.

Not sure exactly how you're pulling this video apart and coming up with your conclusion - Zylark in his Python lasted how long?! In this battle he was always going to be a focused target and his shields are blown in no time... So how does that figure into your equation?!

Also, please.... all these religious references to SCBs having some kind of 'god' like nature are also getting rather boring and outlandish.

And finally, most CMDRs i know fight on if they can, even if their shields have dropped, especially if it's a smaller scale encounter and the focus is less.
You're seemingly always trying to say that those in favour of SCBs are bad pilots hiding behind their 'god' like shields and that once they're gone they have to run. That's just insulting to what are, to me, some of the most skilled pilots in the game.

I'll happily go 1v1, shieldless ships, your choice, anytime you wish.
 
Wow... you really are trying to be pertinent with your findings aren't you?
And rather exact in your findings when by 2.25 there are around 22 ships in this battle and all hell is breaking loose. He's tanking, yes, but those ships shooting on him are no doubt only sometimes doing so in this case, and then no doubt shooting on someone else. It was a hectic fight with many targets, and even though targets were being called, others coming into view were being taken into account and fire directed their way. It was only nearer the end that this Python got true focus and had to then bug out.

Not sure exactly how you're pulling this video apart and coming up with your conclusion - Zylark in his Python lasted how long?! In this battle he was always going to be a focused target and his shields are blown in no time... So how does that figure into your equation?!

Also, please.... all these religious references to SCBs having some kind of 'god' like nature are also getting rather boring and outlandish.

And finally, most CMDRs i know fight on if they can, even if their shields have dropped, especially if it's a smaller scale encounter and the focus is less.
You're seemingly always trying to say that those in favour of SCBs are bad pilots hiding behind their 'god' like shields and that once they're gone they have to run. That's just insulting to what are, to me, some of the most skilled pilots in the game.

I'll happily go 1v1, shieldless ships, your choice, anytime you wish.


1v1 me bro!
 
He should challenge you to a 1v1 trade off

LOL

Bud, I cannot +rep you again right now. But thanks, that was awesome.
You've had me in fits of laughter tonight.

trade off, that's brilliant. The way I handle Thrudds tool with my massive hold would put him to shame.

Wait, that doesn't sound right....... !

;)
 
I'll repeat a comment from a couple of pages ago: if the only thing allowing you to take big ships into combat was SCBs then the mechanics around that element of the game were already badly broken. To expand - If the only thing keeping you in PVP was SCBs, then that element of the game is broken. If you can't see why SCBs needed a nerf, then you've become over reliant on SCBs.

Bottom line: SCB stacking had to go. It was a real problem and it substituted skill with potions. That's wrong. If you needed the potions, you weren't good enough to win the fight - especially in PVE.

Having said that, SCBs on their own were only part of the problem in the game. Shield recharge rate. Armour. Module protection via armour. There are many elements of the mechanics which need some tweaks.
 
Should have just locked it at one per ship, same as one set of thrusters, one shield, one FDL and one vision... sorry, I just had to. :D

[video=youtube_share;fsujXw267XQ]https://youtu.be/fsujXw267XQ[/video]
 
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