Oh, I wouldn't say that's exactly fair. The bottom line was SCB's were being stacked and abused so changes were made so now ppl are testing them so all feedback is good feedback as long as it identifies the potential issues. The more changes may come if it can be done while the Beta runs because this is what they are for, testing.
The thing that's getting me is a lot of players are still thinking down one dimensional SCB play like there is no other alternative.
Players have been double stacking chaff for a while which can be very effective again a lot of the NPC's and such.
However, I see a lot of concerns about module sniping so has anyone thought about swapping out some of their extra SCB's for the ship repair to see how it copes with this kind of attack?
I'd be really interested to hear if that is currently valid and good enough to help keep a ship alive long enough to jump out (high wake).
Also, if the hull reinforcement packages help in any way regarding how much damage a module takes and if that could be boosted as a possible solution, if necessary.
Just throwing alternatives at y'all so don't shoot the Banana.