Quick on topic question that I have been mulling over.
The change to the shield cells heat and the module warm up period when you switch them on.
FD have said it was to get people to use the cells as they intended them to be used, it would seem a lot of people don't like it pre testing.
https://forums.frontier.co.uk/showthread.php?t=199155
Now I read some posts in the Beta threads too that said FD had over done it with the heat etc, I will try to take a look later in game.
Do you think this is just FD being FD, remember the "great gimbal debate" in Beta, they went from one extreme to the other. Do they want to make fights over quicker, balance things they think are OP or something else.
If its to stop cell spamming it will speed up fights, which will reduce PVP fighting time per rebuy / win.
I might be squinting a bit, but does anyone else see this as a minor shift away from PVP (now we have CQC for that). Making PVP more costly / dangerous.
That old "rare and meaningful" keeps rattling around in my head, I suppose we have it in a way in private groups but I thought that quote referred to open, if someone can point me to the "rare and meaningful" quote I would appreciate it, I would like to read it again in context.
In my Python I now have 2 SCB (before the AI got better 1 was enough), they are small and I fire them together (if shields charged a bit quicker 1 would still be enough), normally when running away and not firing so heat is lower, for pew pew's they will be using them whilst they are still fighting and generating heat.
TLDR
Do you think the changes to shield cells are FD getting back to the original plan of "rare and meaningful" or something else?