I have been messing around in UNITY for ages now and AA is one of the weakest points of the engine and Sadly Cobra seems to be having similar issue as far as I can see on Elite Dangerous. This type of AA would be amazing especially if the footprint is really as low as promised.. Sadly it is developed for Unity, but maybe FD devs will take notice and try to come up with their own variation ( I know that it would take a lot of man hours to do, but the results are great never the less) Gosh some of the shots from this trailer look like they were almost inpsired by Elite Dangerous.
[video=youtube;VWRfLhOY2AA]https://www.youtube.com/watch?v=VWRfLhOY2AA[/video]
What do you guys think? Or maybe you have tips on how to get better AA in Elite Dangerous without cooking your systems, then please share them.
I have GTX 760 OC and I can run it on Ultra with AA - SMAA and supersampling 1.5 with only rare gitters in the station, but sadly there are still many flickers and jagged lines. I've also tried FX mod and at this point I prefer to use their SMAA as it looks a bit better, but still not amazing.
[video=youtube;VWRfLhOY2AA]https://www.youtube.com/watch?v=VWRfLhOY2AA[/video]
What do you guys think? Or maybe you have tips on how to get better AA in Elite Dangerous without cooking your systems, then please share them.
I have GTX 760 OC and I can run it on Ultra with AA - SMAA and supersampling 1.5 with only rare gitters in the station, but sadly there are still many flickers and jagged lines. I've also tried FX mod and at this point I prefer to use their SMAA as it looks a bit better, but still not amazing.