We need the ability to form in-game clans

Clans are already in the game, so why people feel it'll kill their gaming experience is lost on me. Personally I would like too see more social support like a message board for in-game or at the very least a way to tag those in my friends list so I can identify who is who, whether it be a mercenary I met a week back or a fellow member of the same group.

Having base building does seem interesting, however I like the current implementation with groups supporting a minor faction. Just hoping FD invests more heavily in the BGS(NPC factions more specifically)
 
I don't want Elite D to be like all those other games, I don't want permission to land on some random moon just because 'Ipwnztrespassers' says so, end of

It's ok if an AI base deprives you from permission to land on some random moon ( coming in about 7 days ), but not a player? Whether you're raiding an AI moonbase/inflatable base or player held moonbase/inflatable base the difference would be close to none. In fact, the interesting bit would be more challenge, better loot.
If THAT makes you want to uninstall plan on doing so with the delivery of Horizons....
 
Where, in any of my posts did I say that I wanted to 'uninstall' anything?

"as with above I can just about live with that but any more is going to be hard to swallow."

Not that far fetched of an assumption, anyhow:

Irrelevant of the point I was making.
 
So because a few groups do this already it means everyone does?
And how does having a clantag cater towards or versus this? That has nothing to do with what a single or group of pilots already does, can do or will be able to do.
The clantag does not change what people does, it does in bets case it even helps you to identify hostile people earlier when you can already see this guy belongs to that clan of gankers to get the F out of here before he gets too close.

We both play MWO, we've both seen how certain units there act, this isn't an uncommon thing, there are units who's sole point of existence is to grief others in any way, shape or form possible in the game they play. And it's already happening in Elite Dangerous, it has been happening here since the start, and giving more tools to facilitate grouping, which I would love to have personally, will only help those groups out. And those groups are EXACTLY why David Braben was dead set against groups in this game in the first place.

I'd love to see group tags be a thing supported by FD, it's not that big of a deal code wise, and it would allow ALL of us to immediately ID the prats we want to avoid. Now, here's the rub, The Code refuses to list who's in their unit, even their website, the public bit of it, has no such list. So, how many of The Code would USE that functionality in the game? Smiling Dog Crew? Any of the griefer units? Nope, they wouldn't, they don't want people to know what they are, otherwise they'll be ignored by everyone in the game except bounty hunters, and they do NOT want that!

Now, Mobius and other groups, they would make use of those tags, maybe. So, is it really worth the few hours of time required to code that in, the many hours of QA required to make sure that it doesn't break anything(that's the big worry!), just for a functionality that only a small segment of the entire player base would use? I can't see that it is myself, there really aren't that many people who are part of actual TEAMS in this game, Mobius isn't a team, it's a group of people who mainly avoid Open and play in Group or Solo, a social pact type of group, not a team, and Mobius has more members than all the teams combined, a grand total of 1.4% of the entire playerbase! NOT worth the dev time at all. Sorry, you don't do work that benefits 1% of the player base and that's it, it's literally not worth the time spent on it.



I'm not positive, but I think he may be against the idea?
 
"as with above I can just about live with that but any more is going to be hard to swallow."

Not that far fetched of an assumption, anyhow:

Irrelevant of the point I was making.

I found SWTOR introducing a lot of things 'hard to swallow' - it is not 'uninstalled' and I still play regularly, I found some things in Rift 'hard to swallow' - I still play, same goes for many games. how you make the leap from 'hard to swallow' to 'you may as well go and uninstall now' is quite beyond me, so yeah, we both know what assumptions make and I think you have just proved that point fantastically.

As to your point, the hostile bases in Horizons, well who knows, I'm sure you will be able to gain rep with some, get permits, landing permissions and the like, and that is 10,000 ly away form having to cosy up with commander 'Ipwnztresspassers' to land on moon x, y or z. So your point is invalid too, if you can't see, tell the difference between the two then there is precious little point in continuing the debate with you.
 
I found SWTOR introducing a lot of things 'hard to swallow' - it is not 'uninstalled' and I still play regularly, I found some things in Rift 'hard to swallow' - I still play, same goes for many games. how you make the leap from 'hard to swallow' to 'you may as well go and uninstall now' is quite beyond me, so yeah, we both know what assumptions make and I think you have just proved that point fantastically.

As to your point, the hostile bases in Horizons, well who knows, I'm sure you will be able to gain rep with some, get permits, landing permissions and the like, and that is 10,000 ly away form having to cosy up with commander 'Ipwnztresspassers' to land on moon x, y or z. So your point is invalid too, if you can't see, tell the difference between the two then there is precious little point in continuing the debate with you.

You're taking it both way too personal and literal. Have a snickers. You expressed dissatisfaction, I offered a logical (over-exaggerated cuz why not?) solution. Why you persevere on this is beyond me.

Commander (cba) and his clan have already "claimed" home systems. ( Whether I agree on the practice is irrelevant ) It's already here in the form of "you can't even access the system because Cmdr (cba) says so". It's part of the lore and game-play. Opposing factions expressing hostility towards unknown/enemies. And I see strictly no difference between AI base KoS RoE and player base KoS RoE. I don't see how you have invalidated my point. Your sole argument consists of "that is 10,000 ly away" without much more development. Please indulge me on the difference between the aforementioned.
You're against content that is either already here, or upcoming with the next expansion. It has little to do with OP's suggestion.

As for rep; players are very capable of establishing a friendly non-hostile status with trade interest. Again it's OK if AI does it, but players nooo.

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last edit: Take note of my stance mentioned earlier; which is solemnly pro name-tag. I'm simply reasoning the inevitable and flawed content of your comment.
 
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"Go away this is my area of space"."pay me 100 tax" Little Hitlers trying to run the game. All that palaver was in eve O been there played that. Its nice to have ED different than the mainstream formula.

We have mode play for reasons...use it freely! Preferably, you will choose your mode based on your ability to deal with people when you log in to play..rather than when you get confronted with something that will make you upset. I know I decide my nightly forays into the game based on this criteria.
 
You're taking it both way too personal and literal. Have a snickers. You expressed dissatisfaction, I offered a logical (over-exaggerated cuz why not?) solution. Why you persevere on this is beyond me.

Commander (cba) and his clan have already "claimed" home systems. ( Whether I agree on the practice is irrelevant ) It's already here in the form of "you can't even access the system because Cmdr (cba) says so". It's part of the lore and game-play. Opposing factions expressing hostility towards unknown/enemies. And I see strictly no difference between AI base KoS RoE and player base KoS RoE. I don't see how you have invalidated my point. Your sole argument consists of "that is 10,000 ly away" without much more development. Please indulge me on the difference between the aforementioned.
You're against content that is either already here, or upcoming with the next expansion. It has little to do with OP's suggestion.

As for rep; players are very capable of establishing a friendly non-hostile status with trade interest. Again it's OK if AI does it, but players nooo.

AI controlled bases on planets won't be having ships standing off to keep you from landing on the planet, they won't have ships patrolling the system to keep you out, they'll be bases on the planet that you get attacked by when you get close to the base itself, that's it.

Players controlling bases on a planet, they'll have ships standing off to keep you away, they'll be patrolling the system, this is already happening IN the game right now without the bases to control, these units have NOTHING in the system, they simply patrol is kill all players who show up. Giving them bases will make it worse, as bases are a static thing, they'd need to extend into Group and Solo modes, exactly as all stations do currently, as all bases will do when Horizons hits. This would actually give groups the ability to mess with the Solo and Group mode players, and that can't be allowed.

IF we can get stations or bases we own, something David said he wants in 2014, odds are those bases won't actually be under our control per se, we'll simply own them, be able to name them, maybe make profit off them from traders and the like, but that's probably going to be the extent of it. We won't be able to set no access lists, people will be able to come and go as they please in all modes. IF we even get to that point, as that was something David wanted in 2014, but lately, he's been clear that that won't happen, no player owned stations or bases. I think FD looked at the possible consequences and decided it's not worth the hassles it would cause. "what do you mean, it's my station but I can't say who can or can't dock here, that's not fair!'..yeah, that's exactly what would happen to, and that won't fly with David so it's probably been pulled off the table due to the players in Elite already being selfish and childish, I can't see David, who's not real impressed by groups in the first place, being happy with that at all.
 
AI controlled bases on planets won't be having ships standing off to keep you from landing on the planet, they won't have ships patrolling the system to keep you out, they'll be bases on the planet that you get attacked by when you get close to the base itself, that's it.

Players controlling bases on a planet, they'll have ships standing off to keep you away, they'll be patrolling the system, this is already happening IN the game right now without the bases to control, these units have NOTHING in the system, they simply patrol is kill all players who show up. Giving them bases will make it worse, as bases are a static thing, they'd need to extend into Group and Solo modes, exactly as all stations do currently, as all bases will do when Horizons hits. This would actually give groups the ability to mess with the Solo and Group mode players, and that can't be allowed.

IF we can get stations or bases we own, something David said he wants in 2014, odds are those bases won't actually be under our control per se, we'll simply own them, be able to name them, maybe make profit off them from traders and the like, but that's probably going to be the extent of it. We won't be able to set no access lists, people will be able to come and go as they please in all modes. IF we even get to that point, as that was something David wanted in 2014, but lately, he's been clear that that won't happen, no player owned stations or bases. I think FD looked at the possible consequences and decided it's not worth the hassles it would cause. "what do you mean, it's my station but I can't say who can or can't dock here, that's not fair!'..yeah, that's exactly what would happen to, and that won't fly with David so it's probably been pulled off the table due to the players in Elite already being selfish and childish, I can't see David, who's not real impressed by groups in the first place, being happy with that at all.

AI hostile factions do interdict, and authority vessels do engage on sight. On top of that with the intent of bringing in alien factions IIRC the relations would be left up to the players and how they interact with said force.

Actually moving those players to a system that hasn't been claimed by an existing AI faction sounds much more sound to me than having them in their current state, well within the bubble.
I was fairly convinced OP mentioned exactly that, a base with upgrades to defense, trading and upkeep. Which would reflect in solo/group mode in the exact same manner of an AI base. Independent of player interaction. This won't mess, instead add a sense of difficulty and loot for the sheer nature of it's being: player "constructed". I didn't mean to imply an access list as a feature. It's already here in some sort, have common ground with the clan? They'll let you pass through their system. Same would be in Open play when interacting with their base. Nothing new. In solo, well again it reflects just like an AI base.
 
You're taking it both way too personal and literal. Have a snickers. You expressed dissatisfaction, I offered a logical (over-exaggerated cuz why not?) solution. Why you persevere on this is beyond me.

Commander (cba) and his clan have already "claimed" home systems. ( Whether I agree on the practice is irrelevant ) It's already here in the form of "you can't even access the system because Cmdr (cba) says so". It's part of the lore and game-play. Opposing factions expressing hostility towards unknown/enemies. And I see strictly no difference between AI base KoS RoE and player base KoS RoE. I don't see how you have invalidated my point. Your sole argument consists of "that is 10,000 ly away" without much more development. Please indulge me on the difference between the aforementioned.
You're against content that is either already here, or upcoming with the next expansion. It has little to do with OP's suggestion.

As for rep; players are very capable of establishing a friendly non-hostile status with trade interest. Again it's OK if AI does it, but players nooo.

--
last edit: Take note of my stance mentioned earlier; which is solemnly pro name-tag. I'm simply reasoning the inevitable and flawed content of your comment.

I am taking nothing personal beyond which you made personal, I do not need a snickers, please, lets try and keep in the realms of a grown up conversation.

And you are apparently pro content that is already here, and as I said earlier, if 'solemnly name tag' was the only place that this road would inevitably lead, then yeah, no problems, but you either have your head buried in the sand, under a rock or stuck somewhere far less pleasant if you believe that is where this road ends.
 
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AI hostile factions do interdict, and authority vessels do engage on sight. On top of that with the intent of bringing in alien factions IIRC the relations would be left up to the players and how they interact with said force.

Actually moving those players to a system that hasn't been claimed by an existing AI faction sounds much more sound to me than having them in their current state, well within the bubble.
I was fairly convinced OP mentioned exactly that, a base with upgrades to defense, trading and upkeep. Which would reflect in solo/group mode in the exact same manner of an AI base. Independent of player interaction. This won't mess, instead add a sense of difficulty and loot for the sheer nature of it's being: player "constructed". I didn't mean to imply an access list as a feature. It's already here in some sort, have common ground with the clan? They'll let you pass through their system. Same would be in Open play when interacting with their base. Nothing new. In solo, well again it reflects just like an AI base.

AI hostile factions only apply to PP, if you don't do PP, they don't exist. Authority vessels only come after you if you are wanted in the system, that's it. So your arguments for that are off point.

Player controlled bases/stations, they'd demand to be allowed to set access, that is a given, and many of them will set that access to their unit and that's it. They already DO this without controlling a single thing as it stands, but we can avoid them via Solo and Group. With player controlled bases/stations, no bypassing that via Solo/Group, so they are allowed to interfere with other's gaming despite taking steps to avoid just that, which is the point of Solo/Group.

I'm FOR more team stuff, but I'm also looking at this objectively, not subjectively. Teams in this game don't make up enough of the playerbase to count, literally. Mobius makes up a grand 1.4% of the entire playerbase, all 12,000 members of it, and that is NOT enough to justify spending development time on, so the teams in this game, which don't even make up THAT much of the playerbase, not justified to spend development time to cater to them further.

This IS a single player game, it's online, it has the ability to play with others, but it is, at the end of the day, a single player game. People really do need to understand that and realize what it means, it'll make playing the game much more enjoyable for you OR you'll realize you've picked the wrong game and move on before you get all upset and angry over things that were never meant to be in the game because of your misperceptions about it.
 
I'm 100% against guild-based play IF that play style ultimately leads to guild ownership of in-game assets and territory, and the eventual competition between guilds for that territory. My observations are that once you go down that path (ie stay out of our territory or die), you're in Eve Online (or similar) territory. While that might be attractive to a certain demographic, it is not Elite and considerably at odds with the design put forth for the Kickstarter and from the DDF. Not to mention it's a path Fronter have indicated they're at least reluctant to go down at this point.
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Things might change with time, but until someone can give a guarantee that guild-based play won't degenerate into Elite: Eve Redux, I won't support it.
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I get the attractiveness of guild-based content. It can be very positive in the right environment. I've experienced it myself in several MMOs. But until you can guarantee the worst aspects won't enter Elite (the arrogance, egotistical play, bullying, antisocial behaviour etc), and you can't give that guarantee by the way, it will continue to be a highly contentious proposal. Some of those traits already exist within some player groups in the game now without guild-based mechanics.
 
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AI hostile factions only apply to PP, if you don't do PP, they don't exist. Authority vessels only come after you if you are wanted in the system, that's it. So your arguments for that are off point.

Player controlled bases/stations, they'd demand to be allowed to set access, that is a given, and many of them will set that access to their unit and that's it. They already DO this without controlling a single thing as it stands, but we can avoid them via Solo and Group. With player controlled bases/stations, no bypassing that via Solo/Group, so they are allowed to interfere with other's gaming despite taking steps to avoid just that, which is the point of Solo/Group.

I'm FOR more team stuff, but I'm also looking at this objectively, not subjectively. Teams in this game don't make up enough of the playerbase to count, literally. Mobius makes up a grand 1.4% of the entire playerbase, all 12,000 members of it, and that is NOT enough to justify spending development time on, so the teams in this game, which don't even make up THAT much of the playerbase, not justified to spend development time to cater to them further.

This IS a single player game, it's online, it has the ability to play with others, but it is, at the end of the day, a single player game. People really do need to understand that and realize what it means, it'll make playing the game much more enjoyable for you OR you'll realize you've picked the wrong game and move on before you get all upset and angry over things that were never meant to be in the game because of your misperceptions about it.

My mistake, I was rather sure I was engaged by authority after being hostile to the native faction of Robigo ( yet do not partake in PP ).

The bases/stations would be hostile by default anyway. Open, solo or group. That's the point of the "capture the base" events coming in Horizons. Whether they exempt 6 players in Open or none in solo is strictly no point to be made as marginalizing solo play. In essence in solo play you'll encounter ( on the rare occasion you would find a player owned base on the outskirts ) bases that are NOT static, continuously change and offer said difficulty.

I again can not see what interference you are speaking of. Please clarify these accurately.
 
Just being able to have a name tag isn't so bad, is it? Would make people who want to fight each other easier to locate (good for them), makes people being able to easily spot and avoid known pirate groups (good too). I don't see that much of a downside with just adding the name tag functionality to be honest.
 
I don't understand the "adding clans to ED makes it into EVE" claim. The games are nothing alike, adding clans would continue to make them nothing alike. Can someone explain how adding the ability to change your display name to include the acronym of a clan makes the economy player driven? Or allows 100+ ships to fight pvp at once in the same instance? Basically expand upon the idea that "adding clans to ED will make it EVE". As in give specific examples of what would change by allowing a group of players to form up (which already happens). Using only content available in game now. Don't go fantasying about player controlled bases and such. Keep it to 1.4
 
Im sure this topic has come up before, but I'm throwing my 2 cents in here. Hoping enough people will agree to this to change the Dev's minds and actually get this thing happening.

The Backstory :
I know quite a few people who have bought Elite Dangerous, played it for a week or 2, and never played it again. The reason ? It's simple. While the game has the ability to form 'wings', it is still pretty much a solo playing game. The only teamwork involved is to fly together and shoot other ships.
I am part of an online gaming community and in 1 of our catch-ups, the topic of ED came up and many people said they stopped playing for this reason.
Some great ideas came up during the discussion though and thought I would share them and hoping generate enough interest in the idea.

Ideas :
With the introduction of Horizons, make it possible to form clans/groups/guilds/gangs/outfits where we are given a small outpost base on some random planet. Then allow these groups to collect resources, research base defense weapons and ultimately build their base into something more powerful. Allow modules (eg, extra landing pads), to be researched (via the collection of certain commodities) and built.
Put an upkeep on these bases as well (eg, consumes x amount of food every few days).

This will attract more players to the game, and make it a lot more involved. It will give groups the sense of accomplishment and a goal towards something bigger than themselves.

What do you guys think ?
+1 ...........................
 
Well, if that's what you want ask FD. For my part your proposals are some of the reasons I have never played EVE online so would also be reason enough to stop me playing ED.
Horses for courses.

Seems like you don't need much of a reason to stop playing ED so...

I like the idea... I think it would be good for the game.
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What would solo players get? Lol... what are we 5? If my sister gets something, I want something too?

NPC wing-men could add something to the game, but this shouldn't be a condition for adding something like this.
 
My mistake, I was rather sure I was engaged by authority after being hostile to the native faction of Robigo ( yet do not partake in PP ).

The bases/stations would be hostile by default anyway. Open, solo or group. That's the point of the "capture the base" events coming in Horizons. Whether they exempt 6 players in Open or none in solo is strictly no point to be made as marginalizing solo play. In essence in solo play you'll encounter ( on the rare occasion you would find a player owned base on the outskirts ) bases that are NOT static, continuously change and offer said difficulty.

I again can not see what interference you are speaking of. Please clarify these accurately.


The hostile bases we'll encounter in Horizons, we actually have no clue what mechanic is at work, why are they hostile? Some will be due to simple mechanics, it's a covert pirate salvage operation base, destroy it! And that's about all I've seen on the subject of hostile bases.

Hostile Factions, that's a PP thing, and if you are aligned with any PP faction, you'll be Hostile to ALL other PP factions, even your own main faction like Federation/Alliance/Empire. I was with ALD, I was hostile to all other PP Empire factions, as well as every other PP faction, I was still able to buy my Clipper over in Sirius Corp space(discount!) and went from 1st rank Fed to CPO while Hostile to all the Fed factions while doing the Hutton Orbital CG. The only NPCs that attack you in that case are PP specific NPCs, they'll have some title/group name along with their name, indicates they are a PP faction specific NPC, only ones that attack you, and they'll attack you ANYWHERE you are, even your PP faction's home system.

Starports on planets will not be hostile, planetary bases are a different critter, and starports are really what player groups would want, and therein lies the problem. You can't allow them to have a static station that will cross the modes if they can control access, and they will demand that access control, without it, they don't actually control anything and that defeats the point of controlling said station.


FD already stated, these are all static across all modes, what happens in different instances varies, but a player controlled station will exist in all modes, so any exclusion lists it ha will exist across all modes, and that's not going to work, you'll annoy the mass of the playerbase, the single players not in groups, and that's business and game design suicide.

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Seems like you don't need much of a reason to stop playing ED so...

I like the idea... I think it would be good for the game.
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What would solo players get? Lol... what are we 5? If my sister gets something, I want something too?

NPC wing-men could add something to the game, but this shouldn't be a condition for adding something like this.

NPC wingmen are coming, guess you missed that this is a single player online game?
 
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