We need the ability to form in-game clans

All clans/guilds/groups are (in my experience at least) are people trying to get you to play the game THEIR way and not yours. Be on at this time. Perform only this activity for your entire time logged in. Contribute so much to the guild/group/clan or be expelled and hunted down by the other members.

Poor thing - it's not all doom and gloom.

I joined a casual guild in Diablo 3 : there are like minded players who like me are doing their own thing, when they want and how they want. Occasionally we group up and do things together but mainly it's a social / talk / friendly place.

There are many "corps" like that in ED - all wanting to be friends with no hidden agendas.
 
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I like the idea that you can get together and agree on what to do, we already do that with the fractions. Maybe we just need a more formal recognition of where you belong like in the PP. Also its only a way to easy enroll new players or even if some players want to be with a fraction they are more aligned with.

If the fraction is based on a military hierarchy, it should just be a click in a box and it will display on their enroll page.
However we know that FD is aware of it and that DB said that it will not be like in other games, so exited to see what they had in mind.
 
Why would anyone in their right mind join a group/guild who are super controlling in the first place, unless you enjoy that sort of thing. I have been in many guilds/clans through the years, many are super casual groups of friends and some are not. I have been in guilds where you were assigned a military rank and had to call those with higher ranks sir or cmdr. It's all roleplaying.

People seem to think they get bossed about and what not, well you just have to pick the right group of guys to hang about with, that's all. Or even better........... just make your own clan with your own rules .... or no rules w/e.

Just grow up.
 

Jex =TE=

Banned
It's not hearsay, it's fact. 20 years ago in MechWarrior 2, Quake, Descent and other PvP games online, we had NO tools for creating teams/guilds/groups and communicating with each other INGAME. So, we used 3rd party tools designed for that or other communication goals. Roger Wilco, literally sounded like everyone was using an old fashioned walkie talkie, 1 person could talk at a time and that was it, and you couldn't tell who was talking or even what sex they were, everyone sounded alike. We loved it, used the hell out of it until other voip tools were created. I currently have Teamspeak, Mumble, Axion and Ventrillo installed on my system as all of them are used by groups I game with in multiple online games, regardless of whether or not the GAME has voip in it, we still use an external tool. We used Angelfire and Geocities to build free websites for our units and leagues, we used Kali and other 3rd party software to get together for gaming.

Today, we use the above mentioned voice comm software, we use FB groups, we use IRC, and we make use of any ingame tools IF they exist on top of these things. Having better ingame tools would be nice, but even with them, the 3rd party tools WILL continue to be used as they are often better tools. I can put a lot of people in a single channel on Teamspeak, far more than any ingame voice chat will let me, including people not ingame or on another team ingame when we're doing large scale ops with other groups, even the ENEMY teams can be on the same TS server with us so the leaders can coordinate everything thing and league/ladder officials can sit in as well. Hearsay huh...I'm going to simply go with you lack experience in this field or you'd know better.

I said hearsay is not a fact for this reply to another forum user that you gave.

Quote Originally Posted by Talarin View Post
Because it's really about easier coordination with your mates/associates. For want of a better term - think of a social club with common goals and shared activities. Those might be aligned with game lore (such as pro-Imperial/Alliance/Federation groups) and/or fit into wider mechanisms such as powerplay.

The in-game tools relating to this are, frankly, awful. It can be bypassed to a degree with 3rd party tools but the point is that it shouldn't really have to be that way.

To which you replied,

This line of argument for better team oriented tools ingame, total , sorry, but the fact is, it's total .

It's not a fact that his argument is rubbish (and I'm not saying it is, either).
 
You guys are making me laugh, I appreciate the comedy! Making up definitions just to be contrarian and be "right".
Problem is, we are talking about two different things.

You might be right about other organizations, but not all guilds are same.

Remember, his criteria is "You get told what to do, sometimes even if you dont want to do."

Commanders technically don't have to do what is asked of them, it is organization, not commands. Coordination is required to do a group and we us tools to do it. Again, not required!
They are being told what they WANT to do, not what they don't want to do. A huge difference in a good group.

The commander can do it, or not do it, it is up to them. Obviously they can undermine or whatever on their own if they want, but most of us enjoy doing it together or we would not have joined in the first place.

But part of being in a team is being a team player. We have team players in the group, so generally people are considerably more reasonable than the two of you are. I doubt you would like it here, so why do you care?

Do you just not want people to do what you don't want to do?

We don't do that to our members, but you want to do it to others.

Interesting.

Since you like to quote me a lot and stay on that one sentance, well looks kinda stupid. Maybe read the whole thing again.
There are different clans and different behaviors.
Small clans just want to have fun and you can do what you like. The disadvantage is often you cant plan things because you dont know who will come to events. Different time zones can make it even harder.

Big power clans have no problems getting more ppl. A lot of thease clans did use forbidden advantages to gain power ( botting for EXP or gold, use real money to buy in game items ).
In order to get and stay in such a clan you often need to do things the clanleader or the officers tell you. That way they can gain even more power. They will controll later game content. Lock down aerias, kill players, lead game to a direction they can exploit it most to sustain and gain more power.

If you look at ED there are actually groups of players. Thouse can be seen as clans.
If you take the Code for example, they want PvP and try lock down game content for it to get there goals. On a side note they also do roleplay as pirate witch enriches the game also.

Imagine you play in open, its the only way you can play and want to do the community goal and you cant do it because 30 ppl are in supercruise, interdict and destroy you. That would suck, it also shows only members of that group actually can do the community goal if they can get every other pilot. That would be a lockdown of game content, to take advantage for the goup. In this case only the group members will get a big reward of the CG.
Imagine even more you need to do this CG to get a specific ship or allowance to buy that ship. This would cause a big disadvantage for ppl not in that group and want them to join that group.

Basicly thouse groups exist already even without Clan function in ED. Just because we have solo and Goup mode, ppl are not forced to deal with them. Also the effect they have on the game is not that big aside from powerplay stuff.

This game tells me to blaze my own trail and i often play it alone. Sometimes some friends join up in a small wing for some BH fun.

Basicly it makes no real sence to form clans, because there is no content aside from PP and PvP in ED.

By the way some groups do real fun stuff like the elite racers.

You can do what you want, but you dont really need clan functions in ED.

Yes you can have fun in clan events and not all clans are bad or force members. Clan can be a nice family.

In some games you need clans to do things, but not in ED.
 
Think what you will - clans, guilds, corps, whatever you want to call them are already in the game and are active.

Whether the game supports it natively or not, people can and do form groups, via external non FD-controlled websites et al.
Community-forming is a common human trait, and will occur despite FD or DBOBE policy.

The only way it will not happen is if FD closes the ED login servers.

Solo mode caters for the crowd who don't want to be part of a group; there they can be relieved from most forms of social interaction.

Actually this is wrong. Solo caters to folks that do not want to be bothered by playing with other players...for many reasons. However, it does allow them to have a fully functional group experience if they want to help a group out. Solo still affects all the rewarded parts of the game and does not hinder these folks from playing with groups if they desire to. Crimson State Group has quite a few players that play primarily in Solo. They try to keep up with what we are doing...and help when they can. The problem is it is difficult to get in touch with some of these because of time differences...and better in game communications would make this so much easier.
 
I said hearsay is not a fact for this reply to another forum user that you gave.



To which you replied,

This line of argument for better team oriented tools ingame, total , sorry, but the fact is, it's total .

It's not a fact that his argument is rubbish (and I'm not saying it is, either).

Definitely not . We spend a lot of time maintaining the list of people who are members, and then each new person has to add all the other members to their friends list...
a daunting task of over 100 people that could be done with a single press of a button as it is in most games when you join a group.
 
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