You guys are making me laugh, I appreciate the comedy! Making up definitions just to be contrarian and be "right".
Problem is, we are talking about two different things.
You might be right about other organizations, but not all guilds are same.
Remember, his criteria is "You get told what to do, sometimes even if you dont want to do."
Commanders technically don't have to do what is asked of them, it is organization, not commands. Coordination is required to do a group and we us tools to do it. Again, not required!
They are being told what they WANT to do, not what they don't want to do. A huge difference in a good group.
The commander can do it, or not do it, it is up to them. Obviously they can undermine or whatever on their own if they want, but most of us enjoy doing it together or we would not have joined in the first place.
But part of being in a team is being a team player. We have team players in the group, so generally people are considerably more reasonable than the two of you are. I doubt you would like it here, so why do you care?
Do you just not want people to do what you don't want to do?
We don't do that to our members, but you want to do it to others.
Interesting.
Since you like to quote me a lot and stay on that one sentance, well looks kinda stupid. Maybe read the whole thing again.
There are different clans and different behaviors.
Small clans just want to have fun and you can do what you like. The disadvantage is often you cant plan things because you dont know who will come to events. Different time zones can make it even harder.
Big power clans have no problems getting more ppl. A lot of thease clans did use forbidden advantages to gain power ( botting for EXP or gold, use real money to buy in game items ).
In order to get and stay in such a clan you often need to do things the clanleader or the officers tell you. That way they can gain even more power. They will controll later game content. Lock down aerias, kill players, lead game to a direction they can exploit it most to sustain and gain more power.
If you look at ED there are actually groups of players. Thouse can be seen as clans.
If you take the Code for example, they want PvP and try lock down game content for it to get there goals. On a side note they also do roleplay as pirate witch enriches the game also.
Imagine you play in open, its the only way you can play and want to do the community goal and you cant do it because 30 ppl are in supercruise, interdict and destroy you. That would suck, it also shows only members of that group actually can do the community goal if they can get every other pilot. That would be a lockdown of game content, to take advantage for the goup. In this case only the group members will get a big reward of the CG.
Imagine even more you need to do this CG to get a specific ship or allowance to buy that ship. This would cause a big disadvantage for ppl not in that group and want them to join that group.
Basicly thouse groups exist already even without Clan function in ED. Just because we have solo and Goup mode, ppl are not forced to deal with them. Also the effect they have on the game is not that big aside from powerplay stuff.
This game tells me to blaze my own trail and i often play it alone. Sometimes some friends join up in a small wing for some BH fun.
Basicly it makes no real sence to form clans, because there is no content aside from PP and PvP in ED.
By the way some groups do real fun stuff like the elite racers.
You can do what you want, but you dont really need clan functions in ED.
Yes you can have fun in clan events and not all clans are bad or force members. Clan can be a nice family.
In some games you need clans to do things, but not in ED.