Indeed it would - and it would need to be around an implementation that was integrated into the ship HUD (unless players want to move to a different game view to communicate) - assuming that every player owns a second screen is not a realistic option in this case.
If channels were able to be created at will, how would they be assigned volunteer moderators? (if there were any that were prepared to moderate that particular channel, of course)
Also, moderation of chat would impact on some players playing the game - the volunteer moderators would need to be watching the chat....
Having seen how many Moderators it takes to moderate a live-stream chat (with c.2,000 viewers - not all participants in the chat) and the speed at which the comments rattle past, I don't envy the job of those who would volunteer to moderate an in-game text chat channel.
Come on FD, auto voice comms within 10km range. Imagine the chatter around stations![]()
I don't think moderation would really be required. We have no specific moderation now.
One way to reduce costs (somewhat), keep things consistent and translatable would be to have a set number of things that can be transmitted. Not so much like the Captain Blood example. More of a template thing. Almost like social media share buttons now but without writing comments.
An example would be... you happen across a conflict zone. There is some little button somewhere that allows you to 'share' that information. Your in-game commander blurts out over the channel, "Conflict reported near Delta A 3 between Zaphod's Purple Crew and We Like The Colour Purple Too Inc."
I think this would end up being fairly restrictive, though, and it's not exactly 'chat'.
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Oh, please no!
Approaching station... listening to the hustle and bustle of commerce and...
"Are you playing that stupid game again?!"
"It's not a stupid game. It's a simulator."
"Whatever. The kids need to get in the bath and they aren't listening to me."
"And..."
"So get off your......"
How would people feel about a messaging system with delayed transit? Ability to broadcast a simple message rather than continuous chat. With different channels, of course. And artificially delayed to allow for distance from transmitter to recipient.
ED would feel more alive if we had a global chat for friends, and a regional chat for other players nearby.
I agree a perfect Player Comms System would be expensive - but what players are generally suggesting is a cheaper, more segmented (topic/area related - not global) TEXT communication/chat system - that incorporates player / volunteer moderation. I agree stored text logs for this would be needed, and overall moderation would still need to be carried out by ED - especially where people are suspected of illegal EULA infractions. For non-legal infractions like SPAM, all you need to do is clearly define the rolls of volunteer moderators, so that they simply "mute" spammers for a selected period of time, e.g. longer times for trying to sell in-game currency etc. If players that feel there is a community to protect then they doubly LOVE to be given the MUTE-GUN, which is also why volunteer selection needs to be done on a one to one basis, and training is current..
Languages would be an issue granted, but i would bet there are other mmorpgs that have a model that could be copied e.g. where specific language channels are implemented and moderated by the community.
Obviously a business case would have to be made - I don't audit Frontier's finances, but I am sure some short-term compromise could be made, and based on it's progress - further improvements could be carried out. Currently Player to player communications are a weak point in ED's concept, there is no arguing this, and even something as simple as a player operated text bulletin board in-game would be an improvement.
As with any product process that starts successfully, i am sure Frontier/ED have defined their goals and and have a robust road-map. However status-quo (not the band) is the enemy of any product on any free-market - and I would hope some ED budget has been allocated to monitor/register current processes and customer satisfaction - with the aim of continuous improvement. It is my frequent experience that millions (billions globally) of earth credits are lost in customer dissatisfaction and damage-control on many earth commodities due to production activities having process priority, and circumventing quality gates and processes - albeit usually with good intentions to both employer and customer....
WE WANT TO TALK TO EACH OTHER...!![/U
The ED COMMUNITY can help Frontiers make this happen - but the community has been muted in-game....
Incorrect, I prefer the current lone wolf play style without the chat/ text.
Please do not write as if you speak for all of us, you do not.
With respect to the issue, as long as it does not add any load to the current bandwidth in game and I can turn it off fine.
Waste of time and resources in my estimation but obviously others see differently. See what I did there...
I don't think moderation would really be required. We have no specific moderation now.
One way to reduce costs (somewhat), keep things consistent and translatable would be to have a set number of things that can be transmitted. Not so much like the Captain Blood example. More of a template thing. Almost like social media share buttons now but without writing comments.
An example would be... you happen across a conflict zone. There is some little button somewhere that allows you to 'share' that information. Your in-game commander blurts out over the channel, "Conflict reported near Delta A 3 between Zaphod's Purple Crew and We Like The Colour Purple Too Inc."
I think this would end up being fairly restrictive, though, and it's not exactly 'chat'.
- - - - - Additional Content Posted / Auto Merge - - - - -
Oh, please no!
Approaching station... listening to the hustle and bustle of commerce and...
"Are you playing that stupid game again?!"
"It's not a stupid game. It's a simulator."
"Whatever. The kids need to get in the bath and they aren't listening to me."
"And..."
"So get off your......"
Just imagine such a Board where 1000 CMDRs are typing at the same time.
Nothing but random chaos woud ensue.
By the time you'd have written your line to i.e. respond to a request you might have picked up - that Chat might have filled 4 more Pages already.
Proven by history of established Chat Utilities... It doesn't work on a large scale. At all. Just becomes a mess.
(just check the Chat segment of common busy livestreams... it's essentially the same... too many Users and its usability as a communication utility drastically diminishes very quickly)