Universe Wide Chat... Why Is It Not A Thing?

Given the troubles of the existing Chat System when you are within the same instance - I could only imagine the issues with a Global chat.
Tons of wasted bandwidth would try to ooze through the already limited P2P network...

If anything, I could envision such a thing on a dedicated Comms board in Stations/Outposts.
I'd see abolutely no use in it, though.

If I wanted to chat to total strangers, I can open a random IRC channel. Or return to old, dark times : join some AOL chatroom :D

PS.
Just imagine such a Board where 1000 CMDRs are typing at the same time.
Nothing but random chaos woud ensue.
By the time you'd have written your line to i.e. respond to a request you might have picked up - that Chat might have filled 4 more Pages already.
Proven by history of established Chat Utilities... It doesn't work on a large scale. At all. Just becomes a mess.
(just check the Chat segment of common busy livestreams... it's essentially the same... too many Users and its usability as a communication utility drastically diminishes very quickly)



LOL - what is this "live-streams" comparison ....

Most people playing any MMORPG are playing it - not typing War and Peace, where as live streaming audiences are in full blown I MUST MAKE A COMMENT MODE _ ALL THE TIME....

This is not the 1st time a poster has commented on the difficulties of moderating a live stream...


I smell a distinct rat...

Well - maybe not a rat just a misconception...
 
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I don't think moderation would really be required. We have no specific moderation now.

One way to reduce costs (somewhat), keep things consistent and translatable would be to have a set number of things that can be transmitted. Not so much like the Captain Blood example. More of a template thing.
...
I think this would end up being fairly restrictive, though, and it's not exactly 'chat'.

I'm not interested in the idea of a general chat channel, hence why my suggestion wasn't catering to that. A pictogram interface provides the template-based comms you describe, without having to worry about internationalisation. It could replace all the canned text chat that NPCs spew out, and means that they could all be using wierd space languages at home, and only use the picto-language in space, kind of like how Earth pilots tend to have to know some English. Also, it could come in handy when dealing with non-humans...
 

Great, so we have entangled pairs! Woo!.... um.... except...

1. Pairs have to be transported manually.
2. Every person/station/planet has to have one end of a pair.
3. Every person/station/planet has to have a pair of everyone they want to talk to.

So, if there were 1,000,000 players you would need to have 1,000,000 pairs of entangled comms.

Clearly, not practical.

One solution would be to have some sort of Intergalactic mesh network so that a message would get propagated across the universe using the Mesh. It is not unlike our current Internet in scope.


If this would work or not is dependent on how much bandwidth the quantum pairs actually have. The Ansible was first described by Ursula De Guin in the 60s (Rocannons world?) had the bandwidth of a fast Morse code operator. Clearly ours might be faster, but the slower they are the more system lag you have, or the more node interlink you need.


1. A glass of entangled particles will allow to transfer more data than you ever had and will have on yours home PC hard drive.
2. Pairs have to be transported manually. - sure they have to be transported manually - like a ship you are flying.
3. Every person/station/planet has to have one end of a pair.- no, you just need to have end of a pair from some space station - space station can therefore act as transmission relay station - no problem at all, like today comm satelites.
3. Every person/station/planet has to have a pair of everyone they want to talk to. - no they dont need to just the same transmission relay

And remember we are talking here about XXI century theories, can you imagine 1000 year ahead ? It is like you were trying to explain Vikings what is internet forum.

There could be module for galaxy communication and you will need buy expensive entangled communication particles that you will be loosing while chat is on - imagine how immersive it would be for explorers , hmmm im going for a long trip , i think i will buy extra 2 carnisters of entangled communication particles.

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First thing I do in multiplayer games is to remove world chat. A mailing system would be better.

Whatever - the thing is in WoW i was able to create 70 players guild and we never had a forum or web site - can you imagine it here ? Hah
 
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I'm not interested in the idea of a general chat channel, hence why my suggestion wasn't catering to that. A pictogram interface provides the template-based comms you describe, without having to worry about internationalisation. It could replace all the canned text chat that NPCs spew out, and means that they could all be using wierd space languages at home, and only use the picto-language in space, kind of like how Earth pilots tend to have to know some English. Also, it could come in handy when dealing with non-humans...

The template suggestion was more to ensure that the information transmitted was somewhat useful. I think the picto-language option, interesting as it would be, would still descend into mindless spam. Someone would find a combination of glyphs that looked somewhat suggestive or something like that and that would be the end of it. :/
 

Deleted member 38366

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LOL - what is this "live-streams" comparison ....

Most people playing any MMORPG are playing it - not typing War and Peace, where as live streaming audiences are in full blown I MUST MAKE A COMMENT MODE _ ALL THE TIME....

This is not the 1st time a poster has commented on the difficulties of moderating a live stream...


I smell a distinct rat...

Well - maybe not a rat just a misconception...

The live-stream comparison serves to show what a mere 300 People logged in (and most primarily watching the Stream) can and will do to a wide-area chat.
Sure, most will Play in the Game - but many will not or have idle time. Tons of it. Folks docked, folks sitting on Exploration, folks sitting in the Menu.

Now just multiply the number I gave in the initial example by 25. Or x 50 during peak times.
It simply won't work. Experience alone tells me that.

PS.
My comments never included the need nor general issue of Moderation.
That's a whole different topic (simply being a legal issue for Frontier).

I also smell a distinct rat. Lack of experience with unified mass chats.
Might work System-wide, in a dedicated Board (i.e. at Stations or in a dedicated Ship Menu) even for a certain Radius. But it needs segmentation (chatrooms) or a participation limit of whatever type.
It will need some kind of channeling - then it'll work within those limitations AND the already existing P2P limitations.
 
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The live-stream comparison serves to show what a mere 300 People logged in (and most primarily watching the Stream) can and will do to a wide-area chat.
Sure, most will Play in the Game - but many will not or have idle time. Tons of it. Folks docked, folks sitting on Exploration, folks sitting in the Menu.

Now just multiply the number I gave in the initial example by 25. Or x 50 during peak times.
It simply won't work. Experience alone tells me that.

PS.
My comments never included the need nor general issue of Moderation.
That's a whole different topic (simply being a legal issue for Frontier).

I also smell a distinct rat. Lack of experience with unified mass chats.
Might work System-wide, in a dedicated Board (i.e. at Stations or in a dedicated Ship Menu) even for a certain Radius. But it needs segmentation (chatrooms) or a participation limit of whatever type.
It will need some kind of channeling - then it'll work within those limitations AND the already existing P2P limitations.

I have seen single shard servers for 50,000 players utilize a) global chats for Help/Missions/Career/Trade, b) the ability to create player run chat channels
I have also seen P2P mmorpgs with 5-10,000 players running thier own instances - where comms were the choice of 5 GLOBAL chats
 
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Now just multiply the number I gave in the initial example by 25. Or x 50 during peak times.
It simply won't work. Experience alone tells me that.

Experience in what? To the "I'm the best at shouting random stuff in a chat game?" Games with a global chat with much more players than Elite are able to handle this! And Elite is supposed to be a niche game with old grown men.
 
Games with a global chat with much more players than Elite are able to handle this!

Wouldn't it be good if ED had an IRC style chat system:

- Several global channels (player capped to say 100 to avoid excessive spam)
- Private channels
- Faction specific channels
- Profession specific channels

You could easily meet up in chat with like minded pilots and not feel alone in space, nor require to go to out game sources for information. (Reddit / YT / ED Forums / etc)

Oh .. such bliss .. for FD to give the player the tools to keep them in game ... :rolleyes:
 
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