News Horizons Beta Delay to Monday 30th November

Status
Thread Closed: Not open for further replies.
Hi David.

Exactly what type of planets can we land on in Horizon?
Everyone except those that have atmosphere or is there a limit even on non atmospheric planets, like ice planets, 100% metal planets, planets that have some kind of volcanic activity etc ?
And will gravity on a planet affect if we are able to land/take off or not? Any limits there?

And , will the MB4 mining machine be available? Personal I would love to fly out on a small exploring trip, to find a valuable planet, and put up some MB4, and come back later to pick up all the bling :)
 
Last edited:
Dang, it's a holiday week over here in the US, would have been a great time to spend a good 4 days or so banging on it! Best of luck for Monday!
 
You are all far too reasonable...I was ready...

*kicks pitchforks and torches under desk*

Heh, nvm, MAKE IT WORK!

Good luck FDev, energy drinks are you friends!
 
I'm probably wrong, but it looked to me like one of the possible issues is that every ship needs to have enough ground clearance to deploy the Scarab underneath it and then allow the Scarab to drive out - and as a result, landing gear needs to be rejigged on some ships (saw it on the Viper Mk IV, so it'll probably heavily affect the Viper Mk III, Sidewinder and Diamondback among others). So either the ships needs to have a 'tiptoe' mode to allow it to land with the gear extended to give more clearance, and then settles lower down on its gear once a Scarab drives out from under it - though that sounds complicated, since it needs to raise again to let the Scarab back in. Also there might be an issue of allowable landing sites - it presumably has to be flat enough at all points under the ship, since if it's low and flat under the gear, but then there's an unfortunate hill just under the cargo hatch where the Scarab deploys, it might not have enough space to come out. This kind of thing sounds very simple, but actually the more I think about it, the more complicated it potentially gets.

Good spot! I was wondering why the Scarab was coming out facing rearwards - the answer obviously being the SRV hatch is right behind the nose landing strut and you'd have to drive around it otherwise.

That does raise the question of how the SRV rotates around in the hold to face backwards again.
 
As a lad I played Elite on the beeb and my imagination turned those wireframe worlds into life. Now some 20 years later I'm on the edge of slipping on my VR headset and finally landing my cobra on one of those worlds and looking round. After 20yrs, I'm quite happy to wait another week to see if my imagination has been transformed into reality (if only virtual!).

To the whole frontier team many thanks for the hard work you are putting in.
 
I apologize on behalf of the human race for some things people will say in this thread!

Understandable though. Keep up the good work.

Oh ye of little faith...

I apologize on behalf of the human race to the human race for the above mentioned post. ;)
 
Take the time. An exceptional game as ED deserves the best possible care. The essential is that we have a sneak peek and a good newsletter this week ;) -- Fly safe Frontier !
 
Last edited:
Meh the texture issues didn't seem that bad. It's beta! Besides there are texture streaming bugs in 1.4. EEspecially after setting planet textures to 8192. :p
I was hoping you guys would release the beta anyway.

Good luck with everything, Frontier! You'll get things sorted. :)
 
Well the newest of David's video shows a Vulture in exactly that kind of permanent "tip toe" position; I must say I found it look rather odd, not very elegant. While big ships like Python or Cutter are already naturally on high legs, I am now very, very afraid whether they have to do something like that for the FDL, and whether it looks as bad as it does on the Vulture. The FDL is so elegant in all situations, including landet, putting it on stilts would make her look so silly. :(

More elegant approaches than giving smaller ships Baba Yaga chicken legs:


  • Let the SRV 'crab' down low by extending its suspension outwards and retracting it as it gets under the higher clearance of the open dock
  • The 'Bomb run' deploy whereby the ship never lands, just jettisons the SRV at low altitude, which deploys and uses its thrusters to cushion its landing, like a Mars Science Laboratory skycrane. On return, the SRV driver has to do a high jump, stows and is snatched out of the air by the ships cargo scoop (well, we don't have Displacers in the ED universe for this move)

MSL landing for anyone who doesn't think engineering is cool yet:
[video=youtube_share;E37Ss9Tm36c]https://youtu.be/E37Ss9Tm36c?t=28[/video]
 
After the Elite Horizon misty zoom video they showed I was expecting a fully seamless transition to be honest. But I'm sure there are good reasons behind this decision.
 
More elegant approaches than giving smaller ships Baba Yaga chicken legs:


  • Let the SRV 'crab' down low by extending its suspension outwards and retracting it as it gets under the higher clearance of the open dock
  • The 'Bomb run' deploy whereby the ship never lands, just jettisons the SRV at low altitude, which deploys and uses its thrusters to cushion its landing, like a Mars Science Laboratory skycrane. On return, the SRV driver has to do a high jump, stows and is snatched out of the air by the ships cargo scoop (well, we don't have Displacers in the ED universe for this move)

MSL landing for anyone who doesn't think engineering is cool yet:


I was thinking they could just have the landing pods extend when the SRV approaches. Could be a cool animation and a kind of security system to prevent rogue SRVs from attempting to hack into ship.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom